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jonp

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Posts posted by jonp

  1. All,

    Enclosed are two screenshots and I have a few questions about artillery.

    1) What does the number and symbol mean in the left middle of the box (one has a 2 and a red x AND the other has a 2 and a yellow dot)

    2) How come one says "Denied"? Is there something I have to do to get access to it?

    3) Does everyone use the same support? Since there are three boxes, am I to assume that everyone in this battle pulls support from those three? Or do I have to cycle through all my units to see who has what?

    4) What guy should I be calling support with? I assume the guy with binoculars?

    I tried to read some of this stuff in the maunal but it seems to be missing.

    Thx

    jonpfl

    f_CMSF2m_e87d894.jpg

    f_CMSF1m_0b62edc.jpg

  2. Originally posted by JohnO:

    Hi jonp,

    Can you try to use the +/- key to cycle through your units and see what happens then?

    JohnO

    I haven't had a chance to try this yet but I was thinking about this on the way to work this morning. Is it possible that all my guys are dead and therefore the icon is gone? Does that happen when all your guys are dead?

    Thx

    jonpfl

  3. Originally posted by Mishga:

    This happens when you set up too close to the edge of the map and some troops are "outside the box"

    They are almost under the map and the unit tag is miles away from where it should be.

    Not saying this is what you are experiencing but it is similar.

    No, this is during a battle and there is no tag hovering above them

    Is this a bug?

  4. Originally posted by Beastttt:

    those that are reverse slope or out of site are 1's that unit has been informed about(you could area fire just to keep them from popping from that area or the info has been past to someone higher on the food chain for faster arty support)

    1 way of elimitating the borg spotting

    Oh, so when you select one of your units, the enemy units that are highlighted are either in line of sight of you OR units that are in line of sight of units you are in contact of (but out of sight from you)?

    If so, that makes sense.

    Thx

  5. All,

    I am still confused about what I can and cannot see. From what I read in the manual, if I select one of my units, the enemy units he can see are supposed to be lit up, right?

    Well, if that is the case, shouldn't I be able to target those lit up enemy units? When I try to target them (I assume you just find the floating icon and target that, right?), it either says "Reverse Slope" or "Target out of sight" (or something like that.

    Is this a bug or is there something I am missing?

    Thx

    jonpfl

  6. Originally posted by KNac:

    Ok I'll skip the sentimental as well as game mechanics questioning part of your post (nothing personal, just getting old, all this have been said and devated allready a lot of times), as for your questions:

    1) I think it's gonna make a comeback, not very hard as there is allready a LOS tool in place (when you use target).

    2) What's the prpoblem with current roofs?

    3) With 1.04 we will have a better UI and mechanism in place for orders allready, being able to queue different orders at same waypoint & use individual pausing. This will improve wego quite a bit. I think modifying orders is the next natural steep.

    4) There has been some talk about this, totally random QBs won't be possible anymore, quite udenrstandable given the icnreased complexity. CMx1 random QBs weren't that good anyway. BUT maybe some sort of meta-tile system will take place, you will be able to build metatiles (you or the developers or other users off course), and the game will pick these metatiles to form maps. This is far away if it ever happens anyway.

    In short, 1 & 3 will come soon or later, rather soon than later. 2 no idea and as for 4, not exactly but something IMO better, in the mean time I'm sure there will be a lot of community made maps (or scenarios you can convert for use as QB) for playing QBs.

    Also there is a problem with random QBs, if you use them to play against the AI, these would be totally useless, as the AI needs strat plans to play.

    Thx for the quick reply. I use random QBs for PBEM games so that is not an issue with me (not feasible with the current AI).

    I personally like the option to use transparent roofs (like in the previous CM games) so I can look over the battlefield and get a quick summary of my troops.

    Good to hear about the other things.

    Thx

    jonpfl

  7. All,

    Since we now have an "improved" version of CM, I was wondering if we will ever see the following features back

    1) Line of Sight tool

    2) Transparent roofs

    3) Able to modify existing orders

    4) QB random maps

    I think I would rather have the above features instead of an "improved" version of CM. Does anyone know if any of the forementioned features are in the pipeline?

    I feel like now that each guy is represented, the AI pathing has suffered. I would rather have a group of guys abstracted to one guy if that meant the AI pathing was better.

    I really do want to like this game and have that same feeling I got when I first started CM but I have a feeling some of the above features were put off (or abandoned) because they wanted to work on the real time portion of the game.

    Thoughts? Am I the only one who feels like this?

    jonpfl

  8. Originally posted by Mishga:

    first off, did you download the map packs available from CMMODS.com? They are home made but good stuff...ok, I am biased cos our team made them lol

    Second, when you do get them try a Tiny Map with Assault battle...you should get a decent sized map with smaller forces..

    Try that and let me know how it goes.

    Yes, I downloaded some map pack which I assume is the one you are talking about.

    Is there a way to use a large or huge map with a small amount of forces? I used that technique to learn the orginal series.

    Thx

    jonpfl

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