Jump to content

jonp

Members
  • Posts

    268
  • Joined

  • Last visited

Posts posted by jonp

  1. Originally posted by Moon:

    I assume that the Rockets you are referring to are RPG-7 rounds. As such, you need a guy with an RPG launcher in your squad/team for them to be of any use. Check the manual, it explains what the various icons mean.

    Grabbing "whatever is there" is not always a good approach, because extra ammo and equipment does add up to the overall weight your soldiers are carrying with them. This is tracked by the game engine internally and can lead to quicker exhaustion, slower movement speeds etc. So if you're not facing enemy tanks and need ever rocket there is, it's often a good idea to only take a few or even none.

    The same applies to ammo and other equipment, and it applies to the US side just as well. (For example, Javelins are stored in the Stykers by default because they're quite cumbersome to carry around if not needed).

    Martin

    I just got back to my PBEM game and the ammo is PG-7V Heat. Is that something that is just ammo and I need a special gun for? Or is that something I can pick up and use (all my guys have only rifles)

    Thx

    jonpfl

  2. Originally posted by Moon:

    I assume that the Rockets you are referring to are RPG-7 rounds. As such, you need a guy with an RPG launcher in your squad/team for them to be of any use. Check the manual, it explains what the various icons mean.

    Grabbing "whatever is there" is not always a good approach, because extra ammo and equipment does add up to the overall weight your soldiers are carrying with them. This is tracked by the game engine internally and can lead to quicker exhaustion, slower movement speeds etc. So if you're not facing enemy tanks and need ever rocket there is, it's often a good idea to only take a few or even none.

    The same applies to ammo and other equipment, and it applies to the US side just as well. (For example, Javelins are stored in the Stykers by default because they're quite cumbersome to carry around if not needed).

    Martin

    I am at work so I am not sure what they are called (I am playing the Syrians). Is it possible that I am taking rounds that could be used by the vehicle (are they interchangable?). Sorry for the newbie type questions but I really do not know that much about current weapons/vehicles.

    So, anything you can acquire is only ammo? There are no weapons you can acquire?

    Thx

    jonpfl

  3. All,

    If I have units in a tank/personnel carrier, is it always worthwhile to take whatever is there? The reason I ask is because I am playing a game as the Syrians and I have the chance to grab some rockets (whatever they are called) and was wondering if they are sometimes pointless to grab since I might not have a gun to shoot them.

    The scenario I am playing with someone has a bunch of rockets in the vehicles but I do not see any weapons on my guys except rifles and pistols. If I grab a rocket, does that mean a rocket gun comes with it? Or am I wasting my time grabbing them?

    Thx

    jonpfl

  4. Originally posted by BigDork:

    Unless I'm terribly mistaken you can pick the size of the battle. While there is no points anymore you can choose from tiny, small, medium, large, huge or something along those lines. It's a drop down menu when you are creating a QB. I believe in the upper left side though I could be wrong.

    I want to be able to play on a huge map and have the capiblitiy to only have a handful of troops. As it stands now, if I select a huge map, I get a ton of units.

    Thx

    jonpfl

  5. All,

    I am hoping one of the developers can read this and give me an answer.

    I am not a hard core gamer and the original CM fit me and my friends perfectly. We could generate a large map and put 1000 pts worth of units on and have a great time. None of us want to manage a ton of units but do enjoy big/huge maps to move around on.

    Is there any chance BF is ever going to include the capibility to allow us to pick the force sizes for quick battles? I have to say I am very disappointed this feature is gone.

    Thx

    jonpfl

  6. Originally posted by MarkEzra:

    A large number of scen specifically designed for two players on CMMODS.com Go to "search by designer" look for MarkEzra and you will find "2P" scen...two zip files with multiple scens. Also many scen desicriptions do specifically note if a scen is Good for a 2P experience or not.

    Cool

    Thx alot!

  7. All,

    Does this happen to anyone else? I was in the middle of a battle with 1.06 and halfway through the game, neither me or my opponent could load a file as it would CTD halfway through loading. Frustrated, I gave up until I found out there was a new patch.

    I have since started a new quick battle and the same thing happens. I updated my drivers to the latest on Nvidia (169 something).

    If I knew how to attach a file, I would attach the save game file.

    Any ideas?

    Thx

    jonpfl

  8. Originally posted by zwobot:

    The top most entry in the list is just the direct superior to the selected unit. The second entry is the superior unit to the superior unit and so on.

    As long as everything is green insiide this list you are fine.

    If the first entry is red that means that the selected unit is not in contact with it's superior unit; when the second or third entry is red that means that the superior unit is not in contact with it's superior unit and so on.

    How come my forward observer cannot talk to his superiors via a radio? I thought all US troops had radios? Is it because I took casulties in that squad and the guy who survived did not have the radio? I would assume he would have contact with the tank right in front of him regardless if he is moving or not.

    If my CO is in a tank and I am walking/running near it, I should still be in visual contact, right?

    Thx

    jonpfl

  9. Originally posted by zwobot:

    What is this scenario you took the screenshots from jonp? It looks like Ambush Alley with Army units, where did you get it?

    The unit in the first screenshot is a forward observer, he is not in contact with his superior because he is moving. Once he stops moving C2 will be reestablished by radio (if the superior officer is farther away) or by voice or handsignal. You can see who belongs to the forward observer C2 wise by selecting him and watching the rest of the icons: light blue icons belong to him (or vice versa) and slightly greyed out blue icons belong to different platoons or companies.

    I got this scenario from cmmods.com

    It is called "Encounter at something beginning with an A"

    Oh, so if he is moving, he cannot maintain contact with his superiors? Also, is that list in any order (like is the topmost thing the most important unit)?

    Thx

    jonpfl

  10. Originally posted by 'Card:

    1. The red dot means he's out of contact with his headquarters (commanding) unit, which means it will take him a lot longer to execute the orders you give him.

    2. The orange line going off to the left of him means he's going to be moving into that building to his left. The lines are movement intentions, with the color of the line showing what kind of movement (slow, fast, hunt, etc.). The lines don't have anything to do with command and control.

    3. That HQ means that the tank commander is also (in this case) the troop commander. See the gold bar on the left? That's his rank insignia. It means he's a Second Lieutenant and he's in charge of the troop.

    4. Heirarchy (from smallest to highest, with usual commander rank):

    Remember, these are just estimates.

    Fire Team (Corporal or Sergeant) - two teams make a squad.

    Squad (Sergeant or Staff Sergeant) - four squads make a platoon.

    Platoon (1st or 2nd Lieutenant) - four platoons make a company.

    Company (Captain) - five companies make a battalion.

    Battalion (Lieutenant Colonel) - four or five battalions make a brigade.

    Brigade (Colonel) - three or four brigades make a division.

    Division (General)

    How come my spotter (in first picture) is not in command of anything? He is right next to the tanks. To the left, it has "A Troop" listed which leads me to believe his commanding officer is the tank.

    Also, is that list of names in any sort of order?

    Thx

    jonpfl

  11. All,

    I read the manual and I still do not fully understand command and control between units. Can someone point me to a link/message where they go through and explain everything. Mind you, I do not have prior knowledge of squads/platoons/etc.

    Enclosed are three screenshots that I would like to ask a few questions :

    1) I have a unit in my first pic and it says he is not in contact (by the red dot, right?) with anyone. Why is that? From the pics, it looks like he should be in contact with the tanks right next to him

    2) With the bottom two pics, what is this telling me? Is one of the tanks in control of the other? I do not undertand what the four lines mean in the lower left. I realize it means something about being in command, but exactly what does that mean?

    3) What is the HQ button for on the sillouete? Does that mean that I have a HQ unit driving the tank?

    4) What is the hiearchy of control : squad, platoon, etc, etc?

    Thx for helping

    jonpfl

    f_CMSF1m_6e3ac0d.jpg

    f_CMSF3m_8ccdc3c.jpg

    f_CMSF2m_0f0ea14.jpg

  12. Originally posted by Meach:

    The red X means it's the best unit to call down arty.

    It's reverse to the usual meaning of the icons.

    So a green X would mean it would take ages for this unit to call down fire support.

    The dots mean ammo remaining but I believe they also have something to do with how busy the unit is performing your fire request.

    If you look at my pics, you will see the forward observer has yellow dots while the team that is denied to use my mortars has red x's
×
×
  • Create New...