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GriffinCheng+

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Posts posted by GriffinCheng+

  1. Heck! The title says "no spoilers" but it is the othe r way round down here. ;)

    Okay, spoilers as usual:

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    Anyway, this is also my first date. The Russian AI was quite "brave" for they just keep coming towards my forces on the road! If the German player is flexible enough -- e.g. forget about the flag and find another way out, victory is not such a problem. I am still trying this as Russian.

  2. Originally posted by Epée:

    Great scenario. Played as germans, lost all my armor, but manajed a victory - if there were a few more turns the AI would have swamped me.

    Possilbe spoilers:

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    The behavior of Allied AI tends to make its troops a juicy target for your FO. Also, there is a place where it is great spot for PaKs and tanks for ambush and the AI can never come close to the tree line halfway across. But don't try that when against human. During a hotseat against myself, I lost them all real quick...

    Griffin.

  3. Originally posted by Canuck:

    Griffen I decided to check your website out just for a lark and this is what I got

    </font><blockquote>quote:</font><hr />A billion websites, and you had to pick this one.

    Actually, we couldn't find the page you requested. Please check the URL.

    LOL

    nice to see your webserver has a sense of humour smile.gif </font>

  4. Originally posted by Captitalistdoginchina:

    A beer or 2 may go a long way.....oh...i forgot, Griffin does not drink! I feel your pain, really i do.

    This May I had two cans of YinKing beer and they are smooth to take and I don't have any allergic reactions afterwards. Looks like it is fine for me. smile.gif

    Any chance of a PBEM with CMBB -- my email address is still intact!

    Griffin.

  5. Originally posted by Moon:

    2. This is explained in the manual in The Editor chapter.

    Moon,

    I run through the manual but I cannot find it. I mean, apart from defining the "damage level" of the map, can I place indvidiually damaged building on the map, other than those on fire?

    One more question: how much better, quantatively speaking, would trench be benefit to the defenders? Is the "benefit" directional, ie. does the trench provide better cover from attacks from the longer side of the trench?

    TIA.

  6. Hello, I have got a couple newbie questions (who isn't tongue.gif ):

    1. The manual says if the defending unit does not move after the initial setup, it is treated as camoflauged. Does it mean the unit much not be moved during the setup phrase or the unit should not be moved after the setup?

    2. In the editor, how could I make a building/house damaged?

    TIA.

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