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GriffinCheng+

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Posts posted by GriffinCheng+

  1. Could not have agreed more.

    My list:

    "Hide" command (especially for non-foot soldiers)

    More deliberate and auto use of secondary (?) weapons at targets (use zook on vehicles, grenades in trenches)

    Victory conditions other them "kill'em all" (victory flag, anyone?)

    Heavy weapon teams, not just another guy carrying a special weapon.

    AFV should reverse and duck under fire, other than just freeze.

    Exposed soldiers in trenches should be treated the same to AFVs

    More comprehensive OOB chart

    Better FoW implementation (trenches should not be visibile kilos away)

    Random battle generator (mentioned elsewhere)

    Pre-planned batteries and pre-sight markers

    Include rivers as terrain (I have yet to see one) and possibly assault boats

    Of course, I want desert.

    So much for now.

  2. After playing "Operation - Whirlwind", which is insanely hard, I can't help but find out that all PaKs and HMGs can be nested. I don't have the screenshot here handy, but you can load up and see that yourself.

    Panzerfraust can be very deadly, on the other hand my zook seems to have a lot of problems hitting something, even if a clear LOS is indicated. It always tries to get closer. The 2nd complaint would be the zook guy always fires his handgun when I tell him to hit that vechicle....

    And I am quite surprised to see zook is not in the form of a team, without a loader.

    Enjoy.

  3. Well, after fixing the reboot problem, I finally have the chance to run the training scenarios uninterrupted. Generally, the game is pretty nice but well, I don't know if it is fair to compare this with CM, here are a number of things I really wish someone to address with.

    First, is there anyway for PaK (ah, okay, AT guns) to get dug in or at least with some sort of sandbags? AT guns has general "service life" for less than 2 minutes in open, a bit more behind trees. Well, that is not very good when compared with "M4A3"...I tried to put them "into" trenches but it just doesn't fit. Some time it could be quite frustrating. From the "tests" I had, I guess it applies to PaK in general, and not necessary a Russian "problem".

    Is here any C&C? I don't know if the platoon leader has any effect on the troops in general, or how the "leadership" attribute works. Moreover, is there any way I can identify the command structure from the unit details? May be I should go back to RTFM. I can't help but to feel amazed by how the game lets me recognise an office over 100m away, cause I always tell my MG to shoot "that guy with a funny hat" first.

    Will the tactics "shoot the panzer commander" and "harass a panzer with HMG" work the same in ToW? I only tried assaulting a PzII once with a grunt using grenade, while another rifleman is providing "cover fire". And viola! It works and the blow up animation is amazing. I wonder no external review mention this, because of the "entertainment" value involved. (However, the reader should note that this sense of achievement lasts no more than 5 seconds when our "hero" is shot into pieces by a PzIII nearby)

    Unlike in CMBB, the panzer rifle (oops, the anti-tank rifle) is very disappointing. In many tries of that defense tutorial, it never scores a kill! And I was too busy to note if it ever hits.

    I have yet to meet the mortar and the panzerfrausts.

    So much for now.

  4. Originally posted by RobboG:

    Just had a CTD and there is a file called sound.log time stamped at the time it crashed. The contents are below ...

    -- new session --

    num channels 16

    cannot open file for reading

    Cannot open audio file samples/Error_empty.wav

    Does this mean anything and does it have to do with the CTD?

    Running current patch BTW.

    Regards

    Similar thing happens to the demo version, just that the demo auto-reboots. Email has been sent. Hope to hear from you guys soon.
  5. I would say I may have been playing too much CM myself to pull out of it. You can say I am really pre-occupied. :D

    Nonetheless, I have to clarify myself that I can live with that (w.r.t. the "sharpshooter" tutorial). A LOS tool can comes into handy.

    I have to add also one review seems to have problem with relative spotting, which is a great improvement over original CM series. I guess either the readers should have digression by themselves or some body should straighten this person up... :rolleyes:

    I am not saying the computer does not handle things right, but I don't want to babysit everyone most of the time and some high "management" functions are always welcomed. smile.gif

    I have seen infantry men clawing towards my AFV, but I have yet to see them taking the "assault". Well, I think I would put this in another thread....

  6. Hello,

    I visited Game Rankings for some “mainstream” reviews of ToW. First off, I am very seriously considering my purchase, so I spend time reading posts here and other reviews. Unfortunately, just some strange issues with the demo hinders me from putting down my cash and the good news, as far as I can tell, 1C is working on that now.

    My experience with the demo is long enough, along with all your posts here, to see the good things about ToW, so I would like to skip here (sorry).

    The general comments I gather from the reviews generally sum up in the following areas:

    Terrain and game play are repetitive

    Reviews mention that the landscape looks, despite very grand, are very similar to each other; you cannot really tell whether you are in France, Poland or Russia. Well, I have not been to Europe myself so I am not an expert in this regard. However, as a player of all Combat Missions (CM) titles, I think it is fair to say “My dear, I don’t give a damn”. Yes, in CMBB, you can clearly tell the difference between the Great Russian steppe and a French farmland and it would more immersing. As a wargamer, I see not real impact on this.

    I have not played Company of Heroes (CoH), so I cannot really tell if CoH provides more variety of gameplay than ToH (CoH has one-man fire team perhaps?). As a wargamer myself, I clearly see this is not a RTS (or I preferring calling those RTC “real-time click”) and ToW fits exactly my expectations. I guess once you figure out how to manage your troops (more on that later); the rest lays in how you achieve your mission objectives. If the player wishes to find a “story” within the series of campaign, I am afraid it is not what it is designed for. And not to say bad things about the computer opponent, I think the next level of fun comes in when matching against another human player, which is more unpredictable and challenging.

    Management (or the micro of it)

    Some mentioned that you have to tell your unit which weapon to fire, e.g. grenade. It is a bit concern to me. I have yet to check if it is real or not but since I can tell my PaK (oh, the AT gun) to fire upon various parts of an AFV, it may be a bit over tedious and, so far, I cannot see any real tactical advantage in using this feature. I would expect my troops to fight in the most effective manner under circumstances just like in Close Combat and CM.

    “Solid” building

    This one has been covered in many other posts, and I fully understand the technical difficulties in implementing. Personally, I would say I am not exactly happy about this, since there are trenches and walls working very well here. I would really like to see this product to evolve. I am not asking a 100% reproduction of “complex town” like Caen and Red October Factory, I just want my troops to get into house-to-house fighting.

    Strange LOS rules

    This is another feature which one review actually finds missing when compares with the CM series. I personally would like to see there would be a LOS tool included too.

    So much for now, I guess I need to dig out more when I have my demo “fixed”. But the game is very promising and constantly improving (a major patch is released at the time of typing). I really want to spend more time on it. Your feedbacks are welcomed.

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