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Schugger

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Posts posted by Schugger

  1. Well, without Pillar's post on the general forum I would probably have missed this excellent post.

    I think that many of those who own a CM website will be glad to host your article - it is simply to useful to get burried here.

    rlh1138

    Simply set up a small attack/defend QB with modest hills and medium woods. Should be quite easy to employ this OP tactic then.

  2. Hi Waxx,

    Couldn't believe that I'm the first to respond smile.gif

    It just happens that it is Superbowl today which interferes with your quiz date.

    It might be a good idea if anyone who wishes to participate ( on the quiz not the Superbowl wink.gif ) posts a short message here.

    cu

    Schugger

    [This message has been edited by Schugger (edited 01-28-2001).]

  3. When the crew abandons it's AFV, it is also a failed morale check. On occasions the crew continues to fight in it's AFV even after a penetrating hit even when taking a casualty and sometimes they abandon it just after taking a gun damage, internal flaking, immobilization without any losses. From my experience with the game, Sherman crews ( driving a vehicle with the " burns easily " tm ) are very prone to head to the next Bistro.

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    Veni, Vedi, Schuggi

  4. Well, the Mark IV has some advantages which should not be forgotten.

    It is quite cheap, has a decent gun which can deal with all but the most heavy allied tanks, has good HE performance against soft targets and the variants with the "medium" turret are more able to respond quickly to flanking attempts like the Panther or Tiger. It suffers greatly from it's thin skinned armour which could be penetrated frontally by any Allied MBT and it's 50 mm turret even by the 37 mm guns mounted on Greyhounds and Stuarts.

    But with the changes made in the 1.1 patch where Allied tanks and TDs use their tungsten rounds more deliberately, the German heavies expectancy is probably not that much larger as a Mark IVs.

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    Veni, Vedi, Schuggi

  5. Circus Maximus? Is that the game where your opponents try frantically to reduce they speed when they are about to move around the corners and then you give his horses a gentle slap with your whip. Ahhh, those faces when the have to adjust their speed and then splattered their chariots at the wall.

    A truly evil game. IIRC, there was also a fantasy version of this game where you can have ferocious beasts instead of ordinary horses. Those beasts were a bit unpredictable as they were prone to eat the enemies draft animals or themselves or your driver and occasionally your chariot.

    Can anyone remember this game and how it is called?

  6. Already downloaded the pack and I wish to thank rune for his dedication and Manx for putting the scenarios up on his side. As this is named the third pack can anyone point me where I can download the other packs?

    Also, as wish to preserve those scenarios for double-blind PBEMing, I would like to know which of them are the most equal balanced or which could be classified as attack-defend engagements.

    Perhaps you can publish this additional information on your site as Im quite sure that many ladder gamers would like to play historical ( at least in terms of equipment ) and balanced scenarios.

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    Veni, Vedi, Schuggi

  7. Tiger

    Maybe you can avoid this problem by using a different order. AFAIK, AFVs using the hunt order are very likely to engage anything they became aware of. So if you used the MOVE or FAST MOVE order for your Tiger to cross that small depression where it was out of LOS to the Churchill, the result could have been different.

  8. WS&IM was my first wargame and I too still have it. Endless hours of gaming and lots of paperwork were necessary to finish one of the larger battles included in the game, but it paid off when the first close range volleys were exchanged ( "A Six! Critical Hit, Arrh Madeye!").

    Has anyone of you dared to attempt the Trafalgar scenario? Ugh, the memories...

  9. You are welcome, Michael smile.gif

    Actually, after I've done some reading now, I've found out that the term "Landsturm" also existed and was the equivalent of militia.

    If the "Landsturm" merged into the newly found " Landwehr" after the Prussian army reform in 1813, is beyong my knowledge but it seems likely.

    To confuse your grog-mind even more, "Landwehr" is also a term for ancient field works. To get an idea of how they look like try to imagine the bocage you'll find in france. Parts of this ancient Landwehr thingie can still be found in the southwest of Germany and kept intact. Seems like our For-Fathers in the early middle ages have started to build the Westwall wink.gif

  10. Landwehr is the correct term.

    Prussia formed the Landwehr units to avoid a term in Tilsit peace treaty where they were forced to reduce the number of the standing army. The Landwehr consisted of reservists of the former "line" regiments as well as militia, so quality among Landwehr units may have differed greatly ( I don't know as I wasn't there, then ).

    Large numbers of the Prussian army in the 1813/14 campaign were Landwehr units and also in the Waterloo campaign ( I think at least one Corps was entirely Landwehr ).

  11. Well, I don't have anything to add to the hull rotation discussion, but I became once again victim to the Alien Critter Syndrome.

    This means, when I upgraded from 1.24 beta to official 1.1 patch they ( the Critters ) beamed down and - by using a futuristic cloaking device - stole or ate all the ammo of my beloved sharpshooters and useless flamethrower units.

    Has anyone else noticed this and, if that is the case, is there any way to fix the problem?

  12. Originally posted by Lordfluffers:

    One other order we need is the surrender order. I hate watching crews right next to enemy units getting needlessly and unrealistically mown down when in reality they would just stick their hands in the air.

    That is an excellent idea, Lordfluffers smile.gif

    IMO, troops are far to unlikely to raise their arms in CM and try most of the time to make their escape only to be gunned down in the open.

    Well, keep in mind that your opponent gains more victory points for capturing than killing your soldiers.

    Also, you'll hardly have the time to issue a surrender order. When your crews leave their ko'ed vehicle - say on the 30th second in a turn - and found themselfs looking into the guns of a rather angry Fallschirmjäger squad, they won't survive the remaining seconds before it goes "bloop".

  13. Speedbump

    Mounting a vehicle:

    Just give the desired infantry unit an embark order, but don't give the vehicle a movement order in the same turn. If you're unlucky, your infantry refuses to mount the vehicle (even if you`ve issued pause orders to it) while the vehicle moves to it's designed spot. I've got very dissapointing results when I tried to mount a vehicle which had movement orders in the same turn.

    Dismounting:

    Once your infantry has mounted the coffin with balsawood armour, you can order the vehicle to move to your choosen designition and you can also plot the order to dismount your infantry ( and even more the one movement order ) in the same turn .

    From my experiance, the infantry won't dismount earlier as long as the vehicle is moving or just having movement orders.

    Does it make sense?

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