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Mad_Merse

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  • Location
    Fredericksburg, VA
  • Interests
    Military History, WWII Aircraft
  • Occupation
    Program Analyst

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  1. My dad was a B-17 co-pilot in the 8th AF. Two uncles served - one as a Marine rifleman, the other as a SeaBee. Bob Mercer
  2. My dad was a B-17 co-pilot in the 8th AF. Two uncles served - one as a Marine rifleman, the other as a SeaBee. Bob Mercer
  3. My dad was a B-17 co-pilot in the 8th AF. Two uncles served - one as a Marine rifleman, the other as a SeaBee. Bob Mercer
  4. In Marco's Read me for the CMMOS file "Bergman_si_iii_sv_rulesets.exe" he references an optional file named "Bergman_Allied_Tracks_CMMOS.zip". Forum search seems to come up blank as does a simple internet search. Does anyone know where this file can be found? Thanks Bob Mercer
  5. Hello: My name is Bob Mercer and I'm a CM:BO mod slut. My hard drive is bulging with collections of mods, and I regularly revisit all CM sites hoping to find a mod I've overlooked before. I believe that CMMOS may offer some assistance in curing my addiction. Everybody: Read the CMMOS documentation (at least the first couple of pages). Answered most of my questions on how to install CMMOS and what to do with the downloaded MOD files. If you want a glimpse of what CMMOS is capable of, and you're comfortable reading DOS batch or Thrustmaster programmable joystick files, then keep on reading. Unlike the PC MOD Manager, you can create your own CMMOS mod sets and mix and match terrain sets, vehicle sets, uniform sets, you name it. It takes a little work up front, but it seems to offer greater security of MODS due to the bmp naming conventions CMMOS required. Gordon: I'm astounded. Your documentation of your program was complete, accurate, and understandable. I was unaware that anyone still possessed the technical writing skills to do so. What impresses me more is the open ended fashion that CMMOS allows for the conversion of existing mods and the creation of new CMMOS compatible mods. The munge tool greatly simplifies that task. I truly hope that BTS and the Mod community understands what you've created and will support the naming conventions for future releases of CMMOS compatible Mods for CM:BO, CM:BB and the future. Bob Mercer
  6. 36 Currently RTFM to see if maybe I can't rename some of my favorite terrains bmps into the appropriate naming format and develop any other required files required for their use. Bob Mercer
  7. Holy moly: While I can understand that Tread Head is upset that CMBO may be left behind by CMBB, the Battlefront programmers have time and again stated that their intention is to attempt to make the CMBB engine compatible with the CMBO database. Even if it isn't, they are not the same level of blood-sucking scum that exist in the retail (read: on-the-shelf retailers who charge 49.95 for an upgrade adding one more disk file format, i.e. PowerQuest and PM 7.0) software world. They will not abandon us unless we abandon them by lack of software purchases on our part. Back in my college days, I, too, had no interest in the Eastern Front. Games such as Panzerblitz, Kampgruppe, and Squad Leader changed my mind. Now it as interesting, if not more so, than the Western Front. Keep an open mind. Buy CMBB if you wish and see if your mind is changed. It's a small price to pay for continued development of the CM engine. Look at the numbers of patches they provided for CMBO. Most, but not all, were tweaks to satisfy us, their market. I'd wait a bit before bemoaning their abandonment of the Western Front. I don't believe they have. Bob Mercer Former Redleg
  8. The only problem you might have is that enabling FSAA may cause some text garbling in the wrapper (setup) screens and the in-game right-click orders menu. I haven't found a set of drivers yet that will let me use the GF3 with FSAA in CMBO. V/R Bob Mercer
  9. What's worse is the garbled text exists in Win XP and the later drivers for the Geforce. While some of the earlier drivers (6.34, I think) would not produce the garbling if you ran the monitor refresh rate at 100 Hz and forced FS anti-aliasing, this option is not open to Geforce3 owners since they cannot run the older drivers (doesn't recognize the chip set). I think that there's probably enough doubt with this problem to pin it on either CM or the Nvidia drivers (since it did work at one time under rather restricted conditions) V/R Bob Mercer
  10. 75-76 Weenie Duty (ie training) FT Bragg, FT Sill, FT Benning 76-79 1st Bn 22d FA, 1AD, Zirndorf, FRG 79-82 6th Bn 80th FA, 7ID, FT ORD CA 82-83 528th FA Group, Chakmakli, Turkey 83-85 Platform Instructor, FT Ord CA 85-86 Personnel Plans Officer, Militayy District of Washington 86-88 ODCSOPS, HQDA, Pentagon 1 Oct 1988 Just gone (IRR) ------------------ "Next slide, next slide, you swine! Do you want to brief forever?" Apologies to Frederick the Great
  11. OK, Bottom Line Up Front: I think CM needs a Mod Manager like European Air War has Stab 2.2 or Skins N More to manage terrain and aircraft skins (textures). Does anyone who plays CM (or anyone else for that matter) have the requisite programming skills and desire to create such a program? I believe that the recent spate of mods that we've seen at CMHQ represents only the tip of the CM Mod iceberg. While the Allied tanks did not vary so much as to camouflage, some did sport personalized and unit markings. German vehicles were found in a variety of camouflage schemes. Compound the schemes with the fact that most paint jobs were applied in the field with different thinners, as well as brushes and airguns - well, an almost infinite variety could result. And I've already begun to become overwhelmed with the variety of terrain choices - gridded vs ungridded, high-res clean or bumpy. Anyone want to take up the challenge or talk someone into to doing so? Bob Mercer ------------------ "Next slide, next slide, you swine! Do you want to brief forever?" Apologies to Frederick the Great
  12. It ssems that a fair number of CM owners have BTS's earlier air games. Who else besides me? I own all three - used to play some SPI board wargame that simulated jet warfare in 2D with altitude noted on a turn pad. It was in some ways similar to BTS' Flight Commander 2. That game influenced me to buy the next two - Over The Reich and Achtung Spitfire. BTS greatly improved the graphics, user interface, and gameplay as the series matured. At one point, I believe they stated that they were going to do a Pacific version of the series. When I saw that BTS was developing ASL for Avalon Hill, I began to drool for I knew if anyone could pull it off, BTS could. I pre-ordered before playing the first demo (Sep 99), because of the excellent workmanship and design of their earlier games. I'm glad Charles and Steve had a dream and succeeded in producing CM and selling it in sufficient copies to be able to expand the series. While I also really love the Eastern Front (yes, more than the West Front), I also very excited because I believe the trend of increasing quality and gameplay BTS displayed in their air games will be reflected in the CM series. Now I playing CM every opportunity I get (when I'm not posting here) and am really loving it. I keep discovering nuances and details that I didn't see in the Gold Demo V1.00 (like everyone else except maybe Fionn and MadMatt). It's a great year for wargamers! MadMatt - I hope you don't think I am imitating your UserName - actually I was awarded the nickname in 1972 as a result of my behavior during some exercises at Camp McKall, NC (McCall?, another sign of impending senility ) and because I once walked into a McDonald's wearing a S&W .357 on my hip after leaving a police range (The NC gun laws then allowed public carrying of weapons if you were licensed and the gun remained in your holster). My bud's harassed me a lot, decided I was nuts and gave me the nickname MadMerse. Hope no offense is taken! Bob Mercer ------------------ "Next slide, next slide, you swine! Do you want to brief forever?" Apologies to Frederick the Great
  13. BTS, in case anyone reads this reply, please delete this thread. I traced problem to an intermittent short in the microphone cable. Apparently, I'm very tense in CM and was putting extra strain on the cable. Wasn't happening in the other games. (I mean I sometimes jump if an arty barrage hits the vehicle I'm monitoring in view 1 and I didn't catch the spotting rounds - Heck, maybe that's how the short happened). So if you had any open softwre trouble reports on this topic, please delete them or annotate the root cause as defective hardware. V/R Bob Mercer ------------------ "Next slide, next slide, you swine! Do you want to brief forever?" Apologies to Frederick the Great
  14. Have CM running well on my system w/Soundblaster Live! card. But when I load up my GameCommander (GC)MX V1.01.012 (whatever the latest Ver number is) template, then CM the GC program only recognizes about 1 in 5 phrases incorrectly. When I run GC in the test mode (after training for some phrases such as "Five"), CG correctly recognizes 96-99% of the phrases correctly. I think I have the number of independent waveform outputs set as 4 in the AudioHq control program. I've no problem in Mig Alley or EAW with voice recognition. Any ideas on how to get the GC program to work better? Thanks in Advance Bob Mercer ------------------ "Next slide, next slide, you swine! Do you want to brief forever?" Apologies to Frederick the Great
  15. Warning: Maudlin Sentimentality Rampant Ahead I'd like to echo LeftWing66's congratulations to BTS, particularly to Steve and Charles. As I was commuting home on the train, I reflected on the double-blind 1/76 scale WWII miniatures games I used to play 30 odd years ago in high school and college (Tractics, I think was the rule set). We'd spend hours setting up the sandtable, and 8 hours playing maybe 20 minutes of real-time? Things sure have come a long way since then. I don't even think we dreamed of something like CM. To think that Steve and Charles kept up the effort after AH dropped the project, for what two years? When I really think about what they've accomplished, it's clear how jaded I've become over the last few years. Used to the excuses of many of the bigger software house, I think I forgot that there are real people who develop these games. So to all my comrades on this forum from whom I've learned so much, to MadMatt and Fionn who tirelessly kept us informed (and kept us drooling), and most of all to Steve, Charles, and everyone involved in the production of CM, I salute and thank you for what must have been a labor of love. If all of my fellow forum members would join me in a toast to the developers of CM: Sirs, I salute you and the sacrifices you've made to satisfy the rather unique, eclectic, and sometimes loutish set of CM fanatics who inhabit these forums! Bob Mercer ------------------ "Next slide, next slide, you swine! Do you want to brief forever?" Apologies to Frederick the Great
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