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SuperTed

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Everything posted by SuperTed

  1. More results from the Newbie Reject Alternates: F1shlips (Polish) defeated Sgt. Colon (German), 65-25, in A Bridge Too Close. Congratulations to F1shlips!
  2. <blockquote>quote:</font><hr>Originally posted by voidhawk: OK, I'll bite. I played as Free French against ASLer. As I had a very small lead from the first game, I had the luxury of sitting back and setting up a good defense. Rather than providing a play-by-play, I'll provide the defensive plan (and frankly, I can't remember it all anyway.) I used the first 4 M8s to transport the 3 mortars and an HQ to the exposed hill on my left rear flank, with the HQ overlooking the battlefield from just behind the crest, and the 3 mortars hidden, but in control, behind the hill. They took some long-range pot-shots at advancing infantry (mostly HMG units) at various times in the game, but I don't think they did much damage. The remaining infantry was dispersed throughout the various trees across the width of the map just in front of my starting point. I had no intentions of moving them from there (I know, not nice, but practical...) Then more M8s showed up, zut alors! I grouped them into at least pairs, if not more, in order to increase my chances of a first-shot hit. Location-wise I used 3 basic tactics: 1) Behind woods, but facing side-ways. The intent was to get a side-shot at the Puma, thus not only seeing a larger target, but also forcing the Puma to rotate its slower turret. 2) Behind the crest of a hill, thus forcing local superiority as the Pumas advanced over the crest. 3) A "spoiler" group held far back behind a small rise that I would move forwards and then back again into cover every other turn or so, looking for quick shots at targets of opportunity, and trying to lure the enemy into trying to shoot at them, thus exposing themselves to numbers 1) and 2) above. Because of my far-back defensive position, I was not really concerned about the enemy infantry, and that is pretty much what happened. Final score: voidhawk 81, ASLer 19. Perhaps more importantly, I gained a good PBEM opponent - we are into our second post-tourney game now.<hr></blockquote> voidhawk, Thanks for the AAR. These are fun to read. Also, I was wondering how many of you guys are continuing to play outside of the tournament.
  3. Panzerman has the latest on his most recent project at The Scenario Zone.
  4. <blockquote>quote:</font><hr>Originally posted by Dave H: SuperTed, While the average scores in BMB are interesting to know, there is more information I'm interested in. Can you tell us how many German players won vs how many Polish players? How many games were ties vs how many were actually victories? As you know, a couple of very one-sided games can really skew the point averages. Thanks.<hr></blockquote> Dave, I'll compile whatever little tidbits I can find.
  5. Here are the results for the completed scenarios: Blind Man's Bluff Games Played-21 Ave. German Score-47.14 Ave. Polish Score-52.76 High German Score-71 High Polish Score-75 Mighty Mouse Games Played-20 Ave. German Score-49.00 Ave. French Score-51.00 High German Score-76 High French Score-81 Medium Rare Games Played-5 Ave. German Score-51.00 Ave. British Score-27.20 High German Score-82 High British Score-36 Note: since aggregate scores are used to determine winners, the outcome of one scenario will undoubtedly affect how another scenario is played. So, unlike playing scenarios individually (i.e. in a "vacuum"), it is difficult to extrapolate useful play-balance information from these numbers. (The exception is when the scores are VERY close to 50 for each side. Then it's just good scenario design. :cool: ) [ February 03, 2002, 02:24 PM: Message edited by: SuperTed ]
  6. Guys, Please post your AARs in the Newbie AAR thread and let this one fade away...
  7. Here are the results for the completed scenarios: Blind Man's Bluff Games Played-21 Ave. German Score-47.14 Ave. Polish Score-52.76 High German Score-71 High Polish Score-75 Note: since aggregate scores are used to determine winners, the outcome of one scenario will undoubtedly affect how another scenario is played. So, unlike playing scenarios individually (i.e. in a "vacuum"), it is difficult to extrapolate useful play-balance information from these numbers.
  8. PB, It's just a free-form chortle; neither gleeful nor snorty. BTW, good morning!
  9. <blockquote>quote:</font><hr>Originally posted by PawBroon: Don't be frivolous. MODers just don't laugh, they smirk at best. Tis too time consuming to laugh...<hr></blockquote> PB, Is chortling okay?
  10. <blockquote>quote:</font><hr>Originally posted by Captain Wacky: Oh yeah! They'll make ya blush <hr></blockquote> ...or laugh!
  11. PawBroon is collaborating with Captain Wacky! Get all the sordid details at MODs & MODers!
  12. H101, There should be a scenario file in your inbox. If there is not, please email me ( tedquincey@yahoo.com ).
  13. Dan explains himself at Dan's CMBO Site.
  14. Bog has been disqualified from the Newbie Rejects, allowing Newlife to advance to Round 2. Congratulations to Newlife!
  15. Vitalis has been disqualified from the Newbie Rejects, allowing Bobbaro to advance to Round 2. Congratulations to Bobbaro!
  16. El Griz has been disqualified from the SuperNewbies, allowing Hobo to advance to Round 2. Congratulations to Hobo!
  17. Haohmaru has bowed out of the GV Newbie Alternates. He is being replaced by Thewood Here's a big "Welcome aboard!" for Thewood!
  18. Chad 'Harrison' has bowed out of the GV Newbies. As a result, Walker advances to Round 2. Congratulations to Walker!
  19. More results from the SuperNewbies: Austin Bowie (French) defeated Dize (German) by a score of 59-41 in Mighty Mouse. This was enough for Austin Bowie to overtake Dize's's lead from the first leg of Round 1. So, Austin Bowie wins Round 1 with an overall score of 107-93 and advances to Round 2. Congratulations to Austin Bowie!
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