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SuperTed
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Posts posted by SuperTed
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Did anybody happen to notice how much more active this forum is than the Airborne Assault forum? Those boys even have a demo...
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Straha,
I seem to have neglected a point that you exposed.
HQ units only affect forces of their own nationality. So, the minor allies will be largely ineffective, as they should be. I believe this is the answer to the inexpensive garrison question.
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Guys,
Look at this from an abstract point of view. Now, I agree that a Channel crossing in January would be more risky than in June, but not impossible.
If you consider the structure of the turn system, it makes sense. Namely, since there are four times the turns in summer as in winter, think of it as being four times more likely that a Channel crossing would work in June than in January.
You can apply the same approach to weather effects on air units (and any other units, for that matter). It boils down to "things" being four times easier in the summer as they are in the winter.
Is a 4:1 ratio arbitrary? Perhaps, but that's not the point. The point is that it is an abstraction that attempts to account for inumerable varibles (not the least of whcih is the weather) without getting bogged down in trying to account for each individual variable.
I hope that helps clarify things.
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Guys,
The basic units (corps, armies, etc.) have the same ratings. The biggest difference will be found in the quality of the HQ units. As an example, Germany starts with two HQ units (Bock and Runstedt) and Poland has none (I am pretty sure none of the minors have HQ units). Also, France starts without an HQ unit, making them little or no threat to the Germans.
Since HQ units act as a supply point and greatly improve the readiness of attached units, having good ones and enough of them is vital to the success of any nation.
German HQ units are generally superior to their Allied counterparts, especially early in the war. This is probably the biggest single reason why the Germans are so successful early in the war. Oddly enough, some may argue the same thing happened in that little shindig called World War II.
Of course, research will have an impact as well. But this impact is limited to specific units.
So, when you are looking for national "personalities," look no further than the HQ units.
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Norseman has provided a translation of a Norwegian review of CMBO. Swing over to CMHQ and see what the latest opinion of a two year old game is.
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HB,
Here is the official list:
Dwarves
Elves
Goblins
Halflings
Humans
Orcs.
There may be more, but that covers the major groups.
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More results from the GV Newbies:
Walker (Canadian) defeated White4 (German), 55-32, in The Long and Short of It.
Congratulations to Walker!
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Panzerman is looking for something. Swing over to The Scenario Zone and find out what it is.
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IE,Originally posted by Immer Etwas:Super Ted -- your final AAR map shows where you have strengthened the Scharnhorst -- does this mean that the research advance, gun-laying radar, was ALREADY available to the Germans (... this allows an increase over & above size 10)?
If so, that means other countries might have certain research advances before the War even begins?
Also, Kiel does not appear to be a two-front port. Does this mean that Germany cannot exit directly into the Atlantic -- only into the Baltic?
The Germans start with one point in each of three categories (Advanced Subs, Gun Laying Radar, and Rockets). To be honest, I don't know if this affects the maximum strength for units. Hubert would be able to answer that.
Other countries could well have research advances in place, but I have only played from the Axis side. So, I don't know for sure, but I would assume there would be some for the Allies too.
Kiel is on the Baltic only. The canal is not modeled. Considering the strength of the British fleet, I like it this way.
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P-Man,
If you'd like me to post something at CMHQ again, you know what to do.
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BB,Originally posted by BloodyBucket:Here are the highly secret war plans of SuperTed. I wager, however, that he will become ambitious as Brutus and attempt to have it all at once.
The link is also at the top of this thread. I'll be adding links to previous installments in all the AARs.
Brutus, eh? We shall see...
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Christian,Originally posted by Epée:Superted, thanks for the AAR.
Have you already played out the next months? Or are you willing to discuss plans?
Are you going for Sealion? Gibraltar? Preemptive attack on Russia and leaving France alone?
Christian
I am not playing ahead. I have been playing a turn, taking screenshots along the way. Then, I edit the screenshots and write the AARs. It's a slow process, but I hope to give everybody a good idea of what I'm doing (then, somebody can tell me so I know :eek: ).
If you go to the top of the first page of this thread, you'll see the link to "War Is Declared!" I outline my general plan in there.
Hint: I hope to be facing only the US and USSR at some point.
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Guys,
I hope this means there will be lots of good AARs for Crash Landing.
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BB,Originally posted by BloodyBucket:...Will there be any seasonal changes to the way the map looks? Strictly eye candy, but it would be a nice touch.
Nope, but nice try.
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SS O,
Nope. Sorry.
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BB,Originally posted by BloodyBucket:SuperTed,
Excellent AAR. You should have been a war correspondent.
In the screenshot that "Northern Flank" links to, you show a tank unit moving through three hexes that are next to the Polish infantry. I assume this is because the Polish unit is now revealed by the actions of the other tank unit, and that you can move through friendly occupied hexes?
Aw, shucks.
Yup.
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TB,Originally posted by Treeburst155:Scenarios will be 20-30 turns with a medium number of units. Figure on 1200-1500 points.
Treeburst155 out.
There may be one or two that fall just outside of those parameters.
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Lee,Originally posted by lcm1947:...I bet there will be a lot more...kisses in the game after this...
I hope so.
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SS O,Originally posted by SS_Obergruppenführer:Damn you, do you actually want me to lose a week worth of sleep thank you very much!
Yes.
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Tom has a new tank mod at Tom's Combat Mission HQ. See firsthand what strikes fear into the hearts of GERMAN tank commanders merely when hearing its name uttered...
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R22,Originally posted by Rommel22:Thanx Ted,
Keep us posted and can I make a suggestion, INVADE BRITIAN!!! After you conquer France and the low countries, keep on Britian, do not go to war with USSR, yet.
Looks awesome so far, can't wait to read more. Faster Ted, faster!!!
That's the plan. After stopping for Danishes and coffee on the way to Norway, Frogland and the Island will be next.
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Straha,Originally posted by Straha:Thank you so much, SuperTed! The layout with the screenshots is fantastic, too.
Straha
Thanks. I like it to. :cool:
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Whuzzat, sex AND wargaming!?Originally posted by Barticus:</font><blockquote>quote:</font><hr />Originally posted by SuperTed:
Elmo,
Hubert and I wanted to be sure we were on the same page with the first couple installments. Now that we are, I can post whatever I want. So, the X-rated versions are a go! :eek:
Together?!!! :eek:
Is that legal? :confused:
B[/QB]</font>
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vM39,Originally posted by vonManstein39:SuperTed,
The links in the headings don't seem to work for me - I just get Page Not Found errors.
What OS and browser are you using?
Varying Quality
in Strategic Command 1
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