I did a "CM 2" search before posting this so don't shoot.
1)I'd like CM2 to cover the entire War in the East 41 - 45.
2) I'd like a long campain ability. I understand that in CM the "Campain" is realy an operation. I want to be able to take my survivors and transfer them, along with experience gained, into the next operation etc, going through as much or as little of the war as desired. Each operation would be created with a random generator based on terain type likely to be encountered during the time frame (or selected by player) and opposition would be based on total points of the frendly units. Units would be resupplied between operations based on how well they did. I realize this was beyond the intended scope of CM 1, but I think it has some relevance for CM 2 considering the vast expanse of Russia.
3) I'd like a prebombardment phase in the beginning of an opperation based on available intelegence info. When appropriate (i.e. durring planned out offensives)I want to be able to select air stikes, and artillary bombardments to soften up the enemy.
4) In operations I'd like to see support modeled. For instance if I'm on the offence and I get into the enemy's rear area, I want the enemy to suffer the effects of supply and communications problems. The same would be true for me if I'm on the defensive and my forces are "cut off" due to enemy penetrations. This may require more "abstraction" than BTS is willing to go for. If so I understand.
This also goes for the start of an opperation. If the enemy is poorly organized and supplied from the get go, as was the case with the Russian Army at the beginning of Barbarrosa it should reflect right down to the ammo each squad has available, the number of operational tanks etc.
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He who gets there the fastest with the mostest wins.