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CoolColJ

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Posts posted by CoolColJ

  1. Hi

    JUst bought the Geforce last week smile.gif Its overpowered for CM smile.gif ANything that can crank Quake 3 demo test v1.09 at 50+ fps at 1024x768 32 bit colour has a bit of muscle smile.gif

    Incidently I'm running the core at 145 mhtz and the memory at 220 mhtz, up from 120/166.

    With my TNT2 card, the screen would jerk with the arrow keys in Cm, not so with the Geforce smile.gif silky smooth, average FPS must be over 70+ fps wink.gif

    hELL i'M GETTING 140+ fPS in Quake 2! ;0

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    CCJ

    aka BLITZ_Force

    My Homepage - Just updated, check out my MP3

    www.geocities.com/coolcolj/

    [This message has been edited by CoolColJ (edited 11-21-99).]

  2. errr

    I don't think just because its a Crack/elite/verteran unit they will automatically angle the frontage of the tank a certain amount, or a green units angle another amount. The heat of battle, the rush of adrenlin etc would influence that a bit. The fuzzy logic Tac AI should make that variable - ie better units would do this most of the time, and greener units would forget more often smile.gif And I guess being pinned/suppressed/shcocked would definitely make them forget

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    CCJ

    aka BLITZ_Force

    My Homepage -

    www.geocities.com/TheTropics/Beach/4448

  3. Hi all

    I had my Stug reversing straight on the main road in the Last Defence scenario, and 50 meteres from cover a Hellcat slammed a shot into the front left of the Stug, that broke up or bounced off. Which also pushed the STug a metre or so to the right, pivoting its front to the right! AMazing smile.gif The next shot killed it, due to the change in angle of attack smile.gif

    BTS, so is this a physics model you guys created, or is it some freaky bug? wink.gif

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    CCJ

    aka BLITZ_Force

    My Homepage -

    www.geocities.com/TheTropics/Beach/4448

  4. AFter playing the most enjoyable game today against the AI (Last Defence) as the Germans, I really look foward to the Eastern Front! smile.gif In this game I had burning AFVs littered among the buildings, bringing flash images of a STalingrad battle....sends shivers down my spine.

    And the graphics should be better right?

    Eastern front should be more enjoyable, since both sides had armour and guns to match each other.

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    CCJ

    aka BLITZ_Force

    My Homepage -

    www.geocities.com/TheTropics/Beach/4448

  5. Ok

    I've always loved the look and the emotive feel of WW2 black and white photos and footage.

    I thought, wouldn't it be cool to allow the player the option to play in black and white, with 16 bit grey scale. What do you think BTS? I would like this a lot wink.gif It wouldn't be too hard to implement at a guess, just a matter of converting the colour spectrum, with no new textures required. Tell me if I'm wrong here, I'd be interested in hearing your opinion on this matter. It would improve the immersion factor for me!! wink.gif

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    CCJ

    aka BLITZ_Force

    My Homepage -

    www.geocities.com/TheTropics/Beach/4448

  6. BTS

    can we have a view lower than 1 in CM, actually 2, one right on the ground (head level with prone soldiers!) and one level with a standing soldiers head or a kneeling soldier.

    Actullay since the camera can move freely in a horizonyal plane, why can't the cmaera move freely in a vertical plane?

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    CCJ

    aka BLITZ_Force

    My Homepage -

    www.geocities.com/TheTropics/Beach/4448

    [This message has been edited by CoolColJ (edited 11-05-99).]

  7. BTS

    I was wondering if campaign games will retain Ko'ed tanks from game to game on the same map, and also if the editor will allow smoking tanks to be on the map from the start?

    I don't know about anyone else , but I get a "hard-on" after a few turns when the battle is alive with smoking and ko'ed AFVs. The immersion factor goes up ten fold! smile.gif Like that scene from Saving Private Ryan, when the camera pans across the village, with the smoking Tiger and Marder - full horn! wink.gif Instant cure for battlefield blandness

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    CCJ

    aka BLITZ_Force

    My Homepage -

    www.geocities.com/TheTropics/Beach/4448

  8. Ok

    I recommend a large monitor for cm :0 I sold my 19 inch and bought a 17 inc, missed the size and bought another 19 inch mitsubishi 1995 - and CM tanks looks very very nice at 1200 x960 with antialiasing and trilinear filtering on my tnt2 video card (I'm getting a leadtek Geforce 256 next week, so I can play at 1600x1200!). Almost like airbrushed tank illustrations, but I still hate that green colour.

    ------------------

    CCJ

    aka BLITZ_Force

    My Homepage -

    www.geocities.com/TheTropics/Beach/4448

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