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Echo

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Posts posted by Echo

  1. Since the point value of a destroyed unit is factored into victory determination, destruction of vehicles should certainly be considered more. A destroyed 50.cal team is a loss of manpower. A destroyed Jeep w/50.cal is a loss of men AND materials.

    Not a real difference tacticaly, but if your point system is any reflection of a units strategic value (cost of production in man hours and materials), then this should certainly be tweaked some.

  2. I like the snowed on look. And on the flip side, I prefer it the way it is. If you fill in the darker areas, it takes away from the vehicles characteristic angular look. Maybe not the ultimate in realism, but I enjoy the plain structure of the units as much as the fancy camo paterns. I shy away from the patterns that take away from the shaded, contrasted features of the units.

    What you have there looks great. (Can I have a copy?)

  3. Most all I download do work. The ones from "Combat Mission Scenario Page" and "MiNas Combat Mission page" do not. They seem to be unreadable in the game. They are displayed in the scenarios list, but only as jumbled heiroglyphics (like a pbem text looks). And loading them causes the game to crash.

    I've looked at the text file profile, extension, etc., and no problems there. I even tried several different text editors.

    I'm using latest version of Win95.

  4. QUOTE:

    "The historical German "advantage" in the bocage was using a lot of infantry and AT guns, but the Germans have little infantry in this scenario and no AT guns."

    I've got a scenario that simulates this. There will be much weeping and gnashing of teeth.

    I'll e-mail it to anyone who wants a go at it.

    ------------------

    As I walk through the Valley of Death, I will fear nothing, for I am the meanest mother*#*#** in the valley. (George S. Patton)

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