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krm
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Posts posted by krm
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Thanks Fionn,
Thats what I found (in terms of concentration). E.g I found i got better results when I used both 81mm Mortars and my 105's at the same time, and with a similar area target. The explosive force of all the batteries made an environment that the enemy didn't like.
I also found that the reason I took pows was by using a method similar to that which you described using a sort of pincer movement strategy, and one that allows converging en masse at a depleted enemy.
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I dont want to sound as though I'm blowing my own trumpet, but I have had 6 very easy games. The latest was over in 22 Turns, I took 18 pows, knocked out all German vehicles, three with a zook, including the Tiger. 119 casualties to 37, 10 men ok to 158. Score, 6 - 94. (i was playing last defense as US) Axis surrender, Allied total victory.
I would attribute this luck to the number of times I've played the scenario, but has anybody else had similar results? The thing is, I know I'm definitely not more than an average player.
One thing that keeps making me come back for more is the immense replayability I find. The AI always comes up with something cunning to keep me interested.
Another thing I have a question about is artillery. What has everyone experienced gets the best results? I know it depends on the action your hoping for, and therefore different strategies work at different times. But, eg, with the 60mm Mortars, have people found it best to concentrate firepower or disperse it over the battlefield?
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I also had a HE start a fire. There was an infantry squad stuck in it at the time and I was wondering what sort of damage they suffer. Is it similar to the explosive force of HE?
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Riesberg: Lost about 15men, two mortars, and an 88 to a massive allied barrage that consisted of everything they had. Prior to this I had knocked out all 4 Shermans and it seemed the AI wanted revenge. Managed to pull of an axis victory.
Last Defense: As US. Germans causing hell when Hellcats showup, destroy every German vehicle except the Tiger, which flees into the woods and is never seen again.
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I think that a before christmas release was the goal. Lets hope so!
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I have had the same problem, but only occassionally - sometimes it works sometimes it doesn't.
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I managed to take 27 prisoners - only because the Amis surrendered. They had taken 146 casualties to 41 and they had only 22 effectives left.
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It was worth the wait.
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I agree - I cant stop playing! (and this is only with two scenarios)
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I had the same problem with mine initially. What you need to do is download the new version of liveware (3.0) for the SB Live from:
http://scripts.soundblaster.com/registereddownload/download2.asp.
You may have to fill out a registration form before you can download it. Beware, the files are 28.8mbs so it will take a while, but its worth it. Once you d/l it all you do is open it with winzip, click on the setup.exe file, which will extract all the contents to a temp directory, install, restart, play, and be prepared to be blown away!
[This message has been edited by krm (edited 10-31-99).]
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The Vyrdolak - try downloading the latest drivers for both your sound and video card, or reinstall the drivers for both. This worked for me, (with SB Live) and if that doesn't work, buy a new sound and video card
If you haven't heard the sound yet, it's worth it, adding a whole new dimension to the immersion experience.
Anders J - I have also noticed this.
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Riesberg, October 30.
US Shermans spotted heading... in a direction.
88 gunner: Stupid sherman drivers, coming straight into my kill zone, haha.
...minutes later
88 gunner: Stupid shermans how did they get there! Uh oh, better start singing the US anthem.... please "oh say can you see..."
One 88 opened up and got two of the buggers, so the AI, instead of just driving his remaining two tanks through an obvious kill zone split them up, and had each one move to the flanks. They advanced slowly, and were eventually able to suppress the killer 88, by hitting it with HE from both sides. Arty was then called in, and low and behold, the 88 was no longer. I thought it was an excellent demonstration that this is a game engine unlike any other I've ever seen.
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How about award for the greenest Tiger. As soon as my M-18s showed, the AI reversed the Tiger back up the road and into the woods. It was never seen again and the scenario played out all thirty turns, Allied Total Victory. I would attribute that largely to the poor poor effort of that Tiger.
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Talking about luck, a Sherman in Riesberg took 5 hits from an 88(all front upper hull ricochets) before being put out of action. It also managed to knock out one of the 88's, while my Tiger in last defense brewed up on the first shot from a Hellcat. (Got the dreaded weak spot hit lable.)
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CCJ, I have a SB Live Value and am getting no sound!
In terms of fps, mine are smooth (don't know exact number) even during intense fighting. Processing has taken on average 4-6secs. I've played only on my p3-450, 64Ram, Vodoo2 12mb, SB Live.
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Ralph, I am having the same problem. Charles suggested downloading Direct x 7 (didn't make a difference) and the newest drivers for your card. I haven't done this yet because the SB Live drivers are 28.8mbs!
I almost the exact same system confige to you so if you figure anything out let me know.
ps - its still great fun even without the sound!
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Ghost One
What Liveware and settings are you using with your SB Live? I am also using the Live and am getting no sounds (except background noise).
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Mine did! (mind, that is) First shot from one of the M-18's penetrated the front hull. Five seconds later, a synchronised blast from hell rocked one of my Stugs. (all 3 M-18's fired at once at him) I was not happy about my Tiger.
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Sound Problem:
I hear tank related noises (except guns, doh) but that is it. I am not hearing any gunshots even when sitting right behind a firing unit. I saw my Tiger blast an infantry squad, thought great, put tab on behind the tiger, saw it blast but heard nothing. No incoming fire noises or voices etc - only tanks movement noises.
Please help-
Sound Blaster Live (version 2.0 firmware)
P3 -450
64mb Ram
12mb Voodoo2
Direct x 6.1
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Adelaide, SA, Australia
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Hey Colin - good on you. I'm like you - no time for Doom and Quake when you can ogle over CM! I'm 19 myself and looking forward to playing some of the older members (and younger ones) to see how my tactics stand out.
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I played Braveheart on a P3 450, 64ram, Voodoo 2 12mb, and found it ran reasonably well. Loading times were a little long, but in 3d battle mode, it was smoothe enough. Played a battle with 67 of my own men against about 30 AI troops. I couldn't tell if there was that many men or not, but it looked like it. I wasn't overly impressed with the game, but I wouldn't have complained about the performance. However, in 3d mode, I found everything but the men were poorly represented. Trees looked terrible, and the fighting just didn't look good, to me anyway.
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What about on a P3 450?
Screenshots
in Combat Mission Archive #1 (1999)
Posted
I have tried to capture screenshots but am having no luck. The only shots that work out are the AAR's at the end of battles. Other than that I either get just a black screen, or my desktop. I have tried using print screen, alt and print screen.
I am just using the generic paint program that comes with windows. Any suggestions?