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Ted

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Posts posted by Ted

  1. This is from the CMBN Manual:

    "The M1 is the standard United States 81 millimeter caliber mortar. It is based on the French Brandt mortar. The M1 is capable of firing WP (White Phosphorus) ammunition, designed to lay down screening smoke, but with definite anti-personnel and incendiary applications.

    Note: in the game, units close to a WP shell impact are subject to possible damage."

    "Rate of fire .............................................. 18 round/min sustained

    ................................................................ 30-35 round/min maximum"

    I am going to assume (and find out soon) that if the mortar lists

    Smoke 6

    WP 6

    it will shoot the smoke first.

  2. Actually Ted, I like what you were thinking from the beginning, the real question is are you hosting it. Someone has to be willing to put the time in, who is it???

    Sure I'll host it.

    I've ran a couple of tournaments over at the Band of Brothers so I do have an idea what will be needed.

    I would need a co-host though (If you were thinking of possibly volunteering ;) )

    The club thing is too limited, plus that limits it to so few and the last thing they need is another tourney.

    I agree. I'd like to see an open tournament for all BF forum members.

    Having run 3 open tournaments here myself in years past, I will point out two issues.

    First, I used my own scenarios when I started but did get some help with additional ones from a good designer once he knew it would really be used and the tournaments was being well runned.

    The problem at the moment is, I think BF has most of the guys making good scenario's committed making scenarios for them for the upcoming releases. So it could be a problem, but you could just put a request out there for submissions from anyone and see what you get, you could review them and see if you want to use them.

    Good point. That didn't osccur to me.

    Really all we need for now is one scenario to start the first round.

    I figure the first round would take about 4 to 8 weeks depending on the size.

    That would give a designer time to develop the second round scenario.

    Of course, the thought of playing two scenarios at a time, if possible, could speed the tournament up.

    The second problem is, making it open here does present this problem. I found I had some players that were not good and committed to play and stay active no matter what happens within their games. So having some way to keep that immature type of player out is tricky. Or have some way planned as to how to complete games that will need a opponent to replace a non committed opponent. With the orig. concept, that can be resolved as easy as having someone else playing that side just picking up another game to help out. Their results would still be their orig. game. But I had some that played their games much quicker than others, so they would be waiting for the next round anyway. so I think that would be a easy answer for that problem.

    Yes there will always be players who dropout either from indifference or real life needs.

    That's a good idea about having players who've all ready finished their games finish the games for others.

    We could have an alternates list also.

    We could limit the original sign up and any late arrivals could be put on an Alternates list and would be able to pick up where others had to dropout.

    But if you do get serious about this, You can sign me up as the first participant

    I'm serious enough. I'll do it if there is interest.

    I not getting a warm and fuzzy from the community though.

    This thread has had almost 150 views and only a few have responded. :(

  3. "we could have a mirrored ME final or something."

    imo those are really boring (maps), you know what the other guy has if it's the same as yours, and it's still impossible to get absolute balance.

    Your right Erwin but I thought I'd just throw it out there for discussion.

    Any other ideas for a final?

    Or should we just stick with two winners.

  4. Just wanted to throw out a feeler and see if there is any interest in putting together a tournament.

    (I get the distinct feeling the RoW days are over)

    Here are some thoughts....

    1) Four scenarios, 2 CMBN's, one American one Commonwealth and two CMFI's, again one American and one Commonwealth.

    (I had a idea we could ask some of the more of the prolific scenario designers to create one scenario each for the tournament.)

    2) Players would choose either to be Axis or Allied for the tournament.

    3) Since scenario balance may be an issue we could have two winners, best total score Axis and best total score Allied.

    4) To encourage designers and perhaps enlighten other players AAR's (After Action Reports) would be mandatory. Don't get discouraged by this idea, they could be anything from a few sentences to a play by play breakdown. AAR's are a great help to designers and can be an eye opening for fellow players. ("Oh, so if I would gone left I may have done much better." or "So that's how I should have used my artillery." etc.)

    I know this has been discussed and discussed again but has anyone come to a conclusion if the Nabla scoring system works or not? And does anybody have the formula?

    Anybody interested?

    Thoughts?

  5. I have a couple of questions on the Repository.

    Why the difference in sub-categories between the games.

    For instance....

    CM Battle for Normandy has:

    Maps

    Mods

    Scenarios

    and then below the categories are organizers and equipment lists etc (and some mods?)

    All well and good.

    But then CM Commonwealth has only:

    Guns and Vehicles

    Uniforms

    and the below that everything else mixed together, different mods, scenarios, maps etc.

    CMFI has no sub-categories at all.

    Why the differences between the games?

    How come when you "Order by" the Author it doesn't list the results alphabetically?

    Or is the "Author" different from the "File Author"

    Is it better to sort by Submitter?

  6. Using the editor with a premade map is more than just creating a quick battle.

    Needles to say with the editor you can do initial setups anywhere on the map, create fixed start points and vary setup zones, reinforcements can be brought in over multiple turns in multiple locations and victory locations with point values can be assigned, something that cannot be done in a QB.

    I believe there are a lot of well constructed maps both that came with the game and designed independently that scenarios can be made from.

    All I'm saying , for me, having point values giving relative strengths of different units in the editor would make it easier for me to have a good starting point.

  7. I was wondering the same thing.

    Why points in the QB and not in the editor?

    (I'm sure this has been discussed before)

    I'm trying to design my first CMBN scenario and have very little clue of relative strengths especially in the infantry aspect.

    I find myself going to the QB and writing down point values and then going back to the editor to choose troops.

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