Knaust
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Posts posted by Knaust
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>>No looking at that @#$%^%$ ASL index for every little AFPh/PRC/DRM/FFNAM&FFMO/MPh/VCA take I had to decipher just to figure out if my squad can enter the building from the woods side while eating a sandwich<<
damn...that was the fun of ASL!
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How about "Scorched Earth" and "Operation Barbarossa" both from Paul Carell, German perspective view of the Russian-German war?
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I completely agree with OGSF. I see no gamey tactics in using a big tank...to my experience I lost some battles when I picked up a Jagdpanzer or a KingTiger...reasons?
1) Jagdpanzer can be easily penetrated by tungsten ammo and in v1.12 Allies have far more tungsten available
2) if weather is clear, big tanks are dead meat to allied jabos…you bet a lot of points on a big tank and...pooffss...no more big tank
3) if weather is bad, big tanks may easily bog down and immobilize in damp terrain… you bet a lot of points on a big tank and...pooffss...your big tank stays there out of battle
Anyway I know that there are different opinions…so I say it again...play 2 mirrored games to make true the saying of OGSF: If you beat me with "gamey" tactics once, shame on you. If you beat me with them twice, shame on me.
I don’t agree with Homba at least to my experience as far as Germans are the stronger side:
1) I played as Allies eight 2000pts allied attack games and I won 7 of them
2) I played as Germans eight 2000pts allied attack games and I won 4, lost 3 and draw 1
So all in all Germans won 5 out of 16 games: are they the stronger side?...maybe we can question if attackers are favoured.
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I like to play with no restrictions on unit pick-up...it's funnier!
To make the thing fair I always like to play 2 mirrored games, i.e. 2 battles with same parameters and reversed sides.
My opponents always agree...so you can pick the units you like...and your opponent too can do that!
To make things funnier I tried random pickups...always with mirrored games.
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I like to play with no restrictions on unit pick-up...it's funnier!
To make the thing fair I always like to play 2 mirrored games, i.e. 2 battles with same parameters and reversed sides.
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Oldest Junior Member = 72 (Lord Raglan, honorable mention to Whizkid, 69)
Oldest Member = 65 (rwwald)
hey....I'm young! (61)
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Holien, I HAVE a job….CM playing!
Well it seems that there are different opinions on this flag topic….and nobody is inclined to move himself a tiny step from his own position.
I think that all of us could reason better about this topic if we could know the victory point formula…I asked several times to know this formula, but it seems that it is more secret than CocaCola!
As to my experience I think that unit losses points are far more important than victory flag points, so control of some flags may be a secondary objective.
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Make WAR...not WORDS!
just kidding...I appreciate this long debate very much!
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How important is losing at PBEM to you?
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well...let us increase this childish average age
61
hey!....am I the oldest???
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yes Dalton....I'm playing some scenarios with sparse trees. The attacking tactics is 2 squads (#1 and #2) attacking and one(#3) in reserve:#1stop in cover and #2 advancing, then #2 stop in cover and #1 advancing, and so on.
Many times a scouting half-squad under heavy
fire runs for cover towards the enemy in woods, only because that woods is the nearest cover.
Anyway I think that we need from BTS some hints about the retreating stategy, implemented by the AI.
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well..I never moved HMG's towards enemy inf in woods...I always use HMG's as covering support....what I am speaking about is infantry units moving towards enemy in woods in open field!
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I know that this is a long debated topic, but I think that we need an official answer from BTS.
I refer to the strange (to say the least) way the AI manages troops under fire in open field. Well I noticed that this oddness is a bit improved in v1.12: in many occasions I had a unit in open field under fire from enemy units in woods at some 100mts, and this unit ran to cover towards the firing enemy!
Now is this a realistic behaviour?
I think that the AI must be improved: let us forget for a moment the strategy to run for cover minimizing the enemy firepower from known enemy units, let troops under fire run to the nearest cover, but at least EXCEPT when running directly towards enemy firing units!
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Are you referring to me as Barkmann?....damn...I played Lorey and lost!
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I saved a pbem game after giving a couple of orders..then I reloaded the saved file and its size was shorter than the rquired one.
Maybe in beta24 we cannot retrieve saved pbem files in the order phase.
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Try a Jagdpanther...trust me as I'm 60 old.
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It is a well-known fact that the formula of CocaCola is a secret....but another one is how CM calculates victory points (at least to me).
Can anyone explain to me what does that win percentage mean?
How is this percentage calculated?
Many thanks.
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Here an idea for BTS to make easier to see the movie of an entire game.
Players must save their movie files in separate directories, i.e. C:/Programs/CMBO/PBEM/Chupacabra/Riesberg01 refers to Turn01 of the Riesberg scenario you are playing with Chupacabra.
In the Main Screen of CMBO there will be a See Movie button.
When you click the See Movie button the program starts the See Movie routine.
A panel will ask you for:
- Movie directory (C:/Programs/CMBO/PBEM/Chupacabra/)
- Scenario name (Riesberg)
- Movie start turn (03, if you wish to see your movie starting from Turn03)
- Movie end turn (15, if you wish to end your movie at Turn15)
- Pbem password
Afetr you click OK, the See Movie routine starts loading
C:/Programs/CMBO/PBEM/Chupacabra/Riesberg03 without asking for password.
You see the Turn03 movie as many times as you wish; when you’re enough you click the DONE button as usually.
The See Movie routine, instead of saving a return pbem file, starts loading next turn (C:/Programs/CMBO/PBEM/Chupacabra/Riesberg04) without asking for password, and so on until you reach Turn15 or you click the Alt-Q or Alt-A buttons as usually.
If this patch may be easily implemented, I think it would be great.
Moreover loading of successive turns after the first might be faster, if the routine doesn’t load redundant data. In fact every pbem movie file after the first contains redundancy such as map data and OrderofBattle data, which are likely to be the bulk of the file.
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hey buddy...are you unlucky also with other guys than me???
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damn....is this going to be a clone of the Peng thread?
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I read some posts in the Peng thread..and I said ...bah
Now I think it is good to compare my opinion with other guys...so poll here if the Peng thread is worth reading...maybe it would help to clarify opinions.
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What will be the next game you will buy after CM?...obviously apart from CM2,CM3,CM4,CMxx
As for me:
1. Silent Hunter II
2. Harpoon IV
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After CM1 Beyond Overlord what will be the name for CM2?
- Beyond Zitadelle?
- Barbarossa?
- Operation Typhoon?
poll here please!
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yep..Knaust was a well-known one-legged tank commander Major...he was in Russia..then he fought the Brits at Arnhem!
Anglo-saxon Wargasm?
in Combat Mission Archive #3 (2001)
Posted
Why are wargames more popular in anglo-saxon countries than in other parts of the world?
I would like to hear comments about this topic.
BTW I'm Italian and I do like wargames...and pizza too anyway