All,
I am at least half-way toward agreement with Mike D, though I have yet to see a clear statement of how campaigns will work in the Beta, so I reserve the right to completely change my mind... =)
To be heretical for a moment, one of the great joys of playing a Historical ASL game (HASL) verses a regular scenario, is the ability to choose forces via a purchase mechanism, from a limited pool of historical units. i.e. there may be X platoons of engineers in the pool for the whole campaign, and if I want to assault a village during this battle, I may buy a couple with some of my limited points. Air power, and artillery missions are also limited to purchases from the pool. The fun part of this is the flexability (within historical/situational limits) to "customise" your force to match your plan. It greatly adds to the replay value of any campaign game, as while the map and objectives are the same, you only have a general idea of what the enemies forces may be, and you may change your own to try out different strategies (without resorting to an editor, "hmm... If I just give myself two more Jagdpanthers over here..." =)
What does everyone think? And BTS guys, how does the pre-/inter-battle unit purchase work now?
Cheers,
Chris
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Chris Pick
chris@chris-and-donna.com