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benpark

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Posts posted by benpark

  1. Hi Agua,

    I think you may need to edit the map to suit your play. I intentionally left everything as "blank slate" as I could for scenario designers and QB play.

    Let me know if you can do this-if not, maybe I could do a QB version that has setup zones and flags. My only concern about that was that it would be too detirmined upon historical objectives and battles of a large scale. Let me know what would be best for a good QB on the map.

    B

  2. A quick reminder-I have a Berlin map at the Scenario Depot (as yet unreviewed..) for scenario designers/ QB's. I am really excited to get some Berlin scenarios on my HD, but too involved with making some other maps and 2SS scenario's to do it myself (and I am a cartographic junkie anyways).

    note: The "Preview" is not to my map at the Scenario Depot.

  3. My father is a Vietnam vet (101AB), and saw plenty of combat. He is a Close Combat junkie, and I am working hard on him to get the CMBO/CMBB bundle.

    I think playing wargames has a large amount to do with an interest in history. I don't know if he would play a Vietnam game, but not because of a fear of "flashbacks". It would be more a case of seeing something he experienced firsthand, and not seeing that accurately portrayed within a simulation.

  4. Last time I checked you can import maps and forces into QB's. This is the perfect solution to those people with the desire to follow a single unit through a series of different engagements.

    No need for dissapointment, there are so many aspects of this game that are open to DIY.

    Now all you need are maps. Get my Berlin one at the Scenario Depot (shameless plug), and there are many more to follow. OR, just use the QB's "import map" and choose "import forces" as well.

    Maybe this is something for the patch-a choice of"import axis" or "import allies".

  5. Would anyone be willing to try out the 1st in my series of Das Reich Division scenarios?

    This action is the breakout from Prague by the remnants of "Der Fuhrer" Regiment. They are confronted by Czech Partisan forces in the NE section of the city, and must punch a hole through to the countryside before the arrival of the Soviets in force.

    There are a few gameplay issues (exit zones, VL effectiveness, reinforcement scheduling) that may need tweeking, so some input at this point would be great. Post here, and I will send it to 2-3 people.

    Thanks.

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