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Bannon DC

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Everything posted by Bannon DC

  1. Rethink my position? Never! When I make a mistake I stick with it... I mean, I'm on the right course and the insurgency is weakening. Of course, I was correct all along.
  2. Hello! Change: 1) Editor system that lets you give orders or dispositions to AI troops. For example: "attack on turn 5"; or simply "defend only" 2) more terrain features. 3) in scenario menu -- some way to sort or tag which scenarios I have played, which I have won and lost 4) adjust the much discussed spotting system 5) increase "in-game terrain modification" -- destroyed fenses, down trees, rubble blocking streets Keep: 1) things that go BOOM! 2) Fun factor Thanks for more years of enjoyment and wasted time! ehehe.
  3. Posted a new one... Bad Harvest at Stubienka CMBB. Semi-historical. This is an an early-war infantry battle. June 1941 - Germans are advancing across the vastness of the Ukraine. Difficult open terrain fighting. Russian line is anchored on a small hill barely 10m high which offers superior spotting. UPDATED -- version 1.1 uploaded. Thanks for comments, Simovitch. This is in beta -- ^additional comments appreciated. [ August 30, 2005, 06:09 PM: Message edited by: Bannon DC ]
  4. Hello all -- I have a few scenarios at TPG that could use a good run through before I consider them "finished." Cross-posted to CMBB and CMAK. List and links: Assault on Fort Stalin CMBB. Semi-historical. Small map and # of units. This action takes place in December 1941 during fighting on the outer perimeter of the Sevastopol defensive rings. Fort Stalin, and several other large forts, take a toll on German forces with its large caliber guns. In this situation, a force of Pioneers and Infantry are working their way through the ravines and slopes with the goal of securing the exterior of the fort. Weather conditions blind direct artillery spotting so you will need an artillery plan prior to starting the battle. Plays only as German vs. AI. Bridges at Kalorama Heights CMAK. Scale recreation of portion of Washington, DC. Larger map (2k by 2k) and “medium” number of units (used pricey units like Tigers so the total force pool points added up quickly). German armored spearhead must rush to secure three major bridges over the Rock Creek valley in order to neutralize this natural defensive barrier. Random reinforcements (mostly affecting the US side). Best played as two player. Second best as German vs. AI. Road Rally (H2H) CMAK. Evenly match German and US forces compete for 10 flags on small map. Terrain is hilly and urban. Small number of units at about 2,000 points a piece. Encounters will be quick and sharp. Only works as two player. Road Rally (AI) CMAK. Same as above but with a completely different set up for playing against the AI. Play either side. Charge of the Light Brigade CMBB. Semi-historical farce. Recreation of the British cavalry charge into the Valley of Death during the Crimean war of the 1850s. Map and AI set up historical (more or less). British cavalry is replaced by German light tanks and supporting panzertruppen. You will need a plan of attack or your charge will end the same way as the British attack. I used mostly cannons instead of AT guns (gives you that big “boom” sound). Only 14 turns and plays fast. Based partially on episode of “Battlefield Detectives.” Plays as German vs. AI only. Pickett's Human Wave CMBB. Semi-historical farce. Topographically scale recreation of Pickett’s Charge at the Battle of Gettysburg during the American Civil War, 1863. I made this one solely for the name… and as an exercise in crossing open ground. Intended to be played as the Russians who take the role of the Confederate troops. Will your infantry be able to take Cemetery Ridge? Plays best as Russians vs. AI. Can play fast as you move toward German lines then in gets tough. Heights -- To the Top! CMAK. This one received a couple of partial playtests and did well. But I have not received a report of someone making it to the top. (I’ve done it, so I know it is not impossible). Well-supplied American force backed up with plenty of artillery is standing ready to knock the Germans out of this hilly city. Terrain favors the defender who has fortified the city. Who will be king of the hill? This is one of three unrelated battles based on the “Heights” map. Playtesting? There isn’t much to it. Just play the scenario as you normally would. Report back with comments on glitches, terrain, force balance, winnability. Also, ideally, provide an AAR (after action report) on your strategy for approaching the fight. I playtest all of my scenarios through at least once myself to make sure they are winnable. But since I’m the designer I need to know if the scenario is winnable to someone else. (A win is not guaranteed – what fun would that be? But just as long as a win is feasible). My scenarios are not "half finished." At this stage I consider them 98% done but can make small tweaks based on feedback to make them better. You should get a real game from start to finish. (hopefully ) The Proving Grounds web site has a discussion area for each individual scenario posted there. This is the best place for posting playtest feedback. You can also email the designer directly. Your comments can be short or as detailed as you wish. Speaking for all scenario designers, any feedback is helpful and welcomed. Thanks for the help and I hope the scenarios are fun and challenging. Bannon DC
  5. Hello all -- I have a few scenarios at TPG that could use a good run through before I consider them "finished." Cross-posted to CMBB and CMAK. List and links: Assault on Fort Stalin CMBB. Semi-historical. Small map and # of units. This action takes place in December 1941 during fighting on the outer perimeter of the Sevastopol defensive rings. Fort Stalin, and several other large forts, take a toll on German forces with its large caliber guns. In this situation, a force of Pioneers and Infantry are working their way through the ravines and slopes with the goal of securing the exterior of the fort. Weather conditions blind direct artillery spotting so you will need an artillery plan prior to starting the battle. Plays only as German vs. AI. Bridges at Kalorama Heights CMAK. Scale recreation of portion of Washington, DC. Larger map (2k by 2k) and “medium” number of units (used pricey units like Tigers so the total force pool points added up quickly). German armored spearhead must rush to secure three major bridges over the Rock Creek valley in order to neutralize this natural defensive barrier. Random reinforcements (mostly affecting the US side). Best played as two player. Second best as German vs. AI. Road Rally (H2H) CMAK. Evenly match German and US forces compete for 10 flags on small map. Terrain is hilly and urban. Small number of units at about 2,000 points a piece. Encounters will be quick and sharp. Only works as two player. Road Rally (AI) CMAK. Same as above but with a completely different set up for playing against the AI. Play either side. Charge of the Light Brigade CMBB. Semi-historical farce. Recreation of the British cavalry charge into the Valley of Death during the Crimean war of the 1850s. Map and AI set up historical (more or less). British cavalry is replaced by German light tanks and supporting panzertruppen. You will need a plan of attack or your charge will end the same way as the British attack. I used mostly cannons instead of AT guns (gives you that big “boom” sound). Only 14 turns and plays fast. Based partially on episode of “Battlefield Detectives.” Plays as German vs. AI only. Pickett's Human Wave CMBB. Semi-historical farce. Topographically scale recreation of Pickett’s Charge at the Battle of Gettysburg during the American Civil War, 1863. I made this one solely for the name… and as an exercise in crossing open ground. Intended to be played as the Russians who take the role of the Confederate troops. Will your infantry be able to take Cemetery Ridge? Plays best as Russians vs. AI. Can play fast as you move toward German lines then in gets tough. Heights -- To the Top! CMAK. This one received a couple of partial playtests and did well. But I have not received a report of someone making it to the top. (I’ve done it, so I know it is not impossible). Well-supplied American force backed up with plenty of artillery is standing ready to knock the Germans out of this hilly city. Terrain favors the defender who has fortified the city. Who will be king of the hill? This is one of three unrelated battles based on the “Heights” map. Playtesting? There isn’t much to it. Just play the scenario as you normally would. Report back with comments on glitches, terrain, force balance, winnability. Also, ideally, provide an AAR (after action report) on your strategy for approaching the fight. I playtest all of my scenarios through at least once myself to make sure they are winnable. But since I’m the designer I need to know if the scenario is winnable to someone else. (A win is not guaranteed – what fun would that be? But just as long as a win is feasible). My scenarios are not "half finished." At this stage I consider them 98% done but can make small tweaks based on feedback to make them better. You should get a real game from start to finish. (hopefully ) The Proving Grounds web site has a discussion area for each individual scenario posted there. This is the best place for posting playtest feedback. You can also email the designer directly. Your comments can be short or as detailed as you wish. Speaking for all scenario designers, any feedback is helpful and welcomed. Thanks for the help and I hope the scenarios are fun and challenging. Bannon DC
  6. Hello all -- I have a few scenarios at TPG that could use a good run through before I consider them "finished." Cross-posted to CMBB and CMAK. List and links: Assault on Fort Stalin CMBB. Semi-historical. Small map and # of units. This action takes place in December 1941 during fighting on the outer perimeter of the Sevastopol defensive rings. Fort Stalin, and several other large forts, take a toll on German forces with its large caliber guns. In this situation, a force of Pioneers and Infantry are working their way through the ravines and slopes with the goal of securing the exterior of the fort. Weather conditions blind direct artillery spotting so you will need an artillery plan prior to starting the battle. Plays only as German vs. AI. Bridges at Kalorama Heights CMAK. Scale recreation of portion of Washington, DC. Larger map (2k by 2k) and “medium” number of units (used pricey units like Tigers so the total force pool points added up quickly). German armored spearhead must rush to secure three major bridges over the Rock Creek valley in order to neutralize this natural defensive barrier. Random reinforcements (mostly affecting the US side). Best played as two player. Second best as German vs. AI. Road Rally (H2H) CMAK. Evenly match German and US forces compete for 10 flags on small map. Terrain is hilly and urban. Small number of units at about 2,000 points a piece. Encounters will be quick and sharp. Only works as two player. Road Rally (AI) CMAK. Same as above but with a completely different set up for playing against the AI. Play either side. Charge of the Light Brigade CMBB. Semi-historical farce. Recreation of the British cavalry charge into the Valley of Death during the Crimean war of the 1850s. Map and AI set up historical (more or less). British cavalry is replaced by German light tanks and supporting panzertruppen. You will need a plan of attack or your charge will end the same way as the British attack. I used mostly cannons instead of AT guns (gives you that big “boom” sound). Only 14 turns and plays fast. Based partially on episode of “Battlefield Detectives.” Plays as German vs. AI only. Pickett's Human Wave CMBB. Semi-historical farce. Topographically scale recreation of Pickett’s Charge at the Battle of Gettysburg during the American Civil War, 1863. I made this one solely for the name… and as an exercise in crossing open ground. Intended to be played as the Russians who take the role of the Confederate troops. Will your infantry be able to take Cemetery Ridge? Plays best as Russians vs. AI. Can play fast as you move toward German lines then in gets tough. Heights -- To the Top! CMAK. This one received a couple of partial playtests and did well. But I have not received a report of someone making it to the top. (I’ve done it, so I know it is not impossible). Well-supplied American force backed up with plenty of artillery is standing ready to knock the Germans out of this hilly city. Terrain favors the defender who has fortified the city. Who will be king of the hill? This is one of three unrelated battles based on the “Heights” map. Playtesting? There isn’t much to it. Just play the scenario as you normally would. Report back with comments on glitches, terrain, force balance, winnability. Also, ideally, provide an AAR (after action report) on your strategy for approaching the fight. I playtest all of my scenarios through at least once myself to make sure they are winnable. But since I’m the designer I need to know if the scenario is winnable to someone else. (A win is not guaranteed – what fun would that be? But just as long as a win is feasible). My scenarios are not "half finished." At this stage I consider them 98% done but can make small tweaks based on feedback to make them better. You should get a real game from start to finish. (hopefully ) The Proving Grounds web site has a discussion area for each individual scenario posted there. This is the best place for posting playtest feedback. You can also email the designer directly. Your comments can be short or as detailed as you wish. Speaking for all scenario designers, any feedback is helpful and welcomed. Thanks for the help and I hope the scenarios are fun and challenging. Bannon DC
  7. Mr Dorosh, that is no way to speak to the guy who might in future host your forthcoming scenario's! :eek: Take a wooden ruler and smack the back of your legs several times while chanting, " I must not use naughty words while addressing GJK " </font>
  8. Good luck, Daffy! You've done some great stuff with CM. That should be a boost to your confidence. If you spin it right, you could make it a resume point. You've got some skills that could work for you. Best wishes... we await your return. Bannon
  9. I've got a small operation. CMBB. Primarily infantry vs infantry with small tank & artillery support. Map very small (800 x 800). Vet German force is pinned against a river in urban environment with no hope of escape of reinforcements. Inexperienced Russian force is tasked with mopping up the last pocket in order to gain combat experience (to get "bleed"). Bleeding and Mopping up (H2H) (2 player version and AI version -- make sure you get the right one). DL at TPG. Wish I could think of some bigger 2 player Ops. I've taken a look at Sergie's stuff. Looks good... and they are big. Good luck, Bannon
  10. Spitfire -- Great... I emailed the file to you. If looking for an opponent... look no further. You have a couple of guys right here in this thread. I'd prefer an "independent" test, but I can also play one of the sides to get the test going. Bannon
  11. Elvis -- emailed to you. This one will work best as a two-player game. Will work as Axis vs. AI, but AI won't take advantage of all its units properly. Of you guys that have expressed interest, let me know if you want to play head-to-head. Thanks, Bannon
  12. All: I just finished this one and posted at TPG. Download here 76mm and Alsatian -- I emailed this to you. Contact me if interested in playtesting. US side should be the toughest. Bannon DC
  13. Looking Down This is a satelite photo of the area (the CM map include more to the north. Also, a little less Adams Morgan there on the right. The south cut off is about right with my map). There is a "topo" option at this link too. Good to hear from some locals. I need to tweak the American force pool a little, but I hope to be ready tonight or Friday night. I'll update this post when ready and send file by email. thanks for the interest. Bannon
  14. The capital of the United States of America under attack by German forces! :eek: OK... suspend your disbelief. I live in Washington and decided to make a map based on part of my commute. The map is 2K by 2K and to scale. The area covered is Kalorama Heights/Woodley Park/North Dupont/part of Adams Morgan. Spans from The National Zoo down to just above Dupont Circle (North - South)... Just below the Naval Observatory over to Adams Morgan (East - West). The main feature is Rock Creek Park and the three major bridges that cross it (Taft - aka "Lion Bridge" (Conn. Ave.), Duke Ellington (Calvert), and the Mass. Ave. bridge). I'm seeking a playtester for this scenario. Germans attack from the North and must force their way across these long bridges. Best played as two player. Might be fun to play a fellow Washingtonian... but anyone willing to play is welcome. The map is somewhat large so you will need a decent graphics card. Force total is about 10,000 points all inclusive (I used nice, big expensive units so it is actually not too big). 25 to 30 turns. Reply here if you are interested. I have not posted this to TPG yet. Thanks, Bannon DC -- that's Washington, DC
  15. Only 6 in a 10 mile radius? You must live in the boondocks.
  16. Good luck all around Gary. Transmissions are expensive... yup. Wiped out my saving account once when I was right out of college. At that time I thought I had a lot of dough and was ready to chill for a while... no, someone had a different plan. My advice would be to take it to a national chain... in case you have trouble later, you may be able to bring it back to another location.
  17. Can we get back to Lobsters now? Seriously... this guy needs some straight answers. Oh... BTW, the Stromtroopers were clones as you know. They probably didn't go deep into the gene pool to pull out leadership characteristics. But give them credit for following orders well. Facsimile fodder. [ July 26, 2005, 08:39 PM: Message edited by: Bannon DC ]
  18. If I have a large force, I will keep some units as a reserve. If not needed immediately at the front, they can sit it out a few turns. Of course, these guys need to move up once in a while to stay near the front. For this, I'll use the "group move." (Not sure what it is technically called -- double click the platoon leader and all squads get highlighted). When I feel myself taking way too long for a turn, I try to limit myself to 5 minutes or so. If I don't get to give orders to every unit, it is usually not a big deal. I just don't like them to waste ammo.
  19. Thanks, Sergei To anyone else -- Could always use more input. I'll be at the beach this coming week again -- somebody has to do it, why not me?! So, I will not be able to reply until then. Cheers! (:: lifting umbrella drink: Bannon
  20. Thanks, Sergei To anyone else -- Could always use more input. I'll be at the beach this coming week again -- somebody has to do it, why not me?! So, I will not be able to reply until then. Cheers! (:: lifting umbrella drink: Bannon
  21. Sgt -- I emailed this scenario to you in case you are not registered at TPG. Anyone -- I got a few downloads at TPG over the holiday weekend -- but still need a playtester or two (have only received one short cryptic message from one playtester. ) eheheh. So anyone else who wants to take a look -- please do. I'll be out of town for a week at the beach again -- life is hard. So, if interested in the meantime, please download from TPG at the link in the original post. You need to register on the site if you have not already -- no spam or other pesky stuff when registering. I'll be drinking umbrella drinks while you are ducking MG42 bullets and dodging 81mm mortars. Cheers! :cool: Bannon
  22. Bumping... hoping for some good July 4th traffic. It's been somewhat quite on the CM forums lately. If you get a chance over the weekend, give it a run... I'm at the beach myself. Enjoy.
  23. Bumping... hoping for some good July 4th traffic. It's been somewhat quite on the CM forums lately. If you get a chance over the weekend, give it a run... I'm at the beach myself. Enjoy.
  24. BUMPING BTW -- for those of you following this story, Blue Streak is back on track and has upgraded to 1.03. Since you CM'ers in the States have a long weekend... I think a couple people may be playing this one, but I have not had any reports yet. Give it a go. As stated, I don't want to release it until I have had a playtester give it a good run. Enjoy the holiday... I'll be at the beach! Bannon
  25. It is coming from me. "...but it has never happened since." ahahahah.
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