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choppinlt

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  1. Upvote
    choppinlt got a reaction from Blazing 88's in Operational Level Game Announcement   
    As promised I have some information to share: the time has come to pitch the idea to the general public via Kickstarter to produce this game. The TENTATIVE date is Sept 1 for the Kickstarter. In a few weeks we will be rolling out an advertising blitz on the internet, and we will need your help in getting the word out. Then we need to actually generate the funds with the Kickstarter campaign to make this a reality. We have assembled an impressive team with many talents, but we have come to a point where we need to generate enough money to get this game produced! This funding will go directly to paying for full-time developers cranking out the remaining game code for public release in approximately a year.
     
    To give a brief update on the evolution of this project:
    the initial release will be for PC/Mac will have multiplayer capability (we are shooting for up to 16 players that can participate in a given scenario) the game name is now simply Combat Operations (though we still considering a different name) because... the focus is no longer just Normandy. The base game will include scenarios from Normandy, Italy, and Eastern Front all in June 1944. Map areas, unit databases, and time scope will be expanded via DLC. Players can pick and choose if they want to focus on a particular front and time. Combat Operations will be a complete standalone game, however as discussed earlier it will give OOB's to players for engagements that develop, and allow players to resolve the engagements manually with whatever game they want (like CMx2). Remember, this is Step One to reaching the goal of an operation layer interfacing with CM. There is A LOT more information to share regarding the game features that can be found on the forum (see the link on the first post of this thread). A future goal will be to hit the mobile market as fast as possible so players can check game progress and/or have playing capability on your phone and/or tablet. More to come!!
  2. Upvote
    choppinlt got a reaction from Taranis in Operational Level Game Announcement   
    I will confirm the existence of this project! Development has been slow, but it has been happening. The information ironsturm talks about comes from my humble forum where I try to keep most conversation regarding the project. Feel free to join, the link is on the first page! I will give you a small tidbit of info; please check here and/or my forum regularly for likely updates within the next week. There hasn't been much to officially report yet, however there are several things that are happening.
  3. Upvote
    choppinlt got a reaction from Haggard Sketchy in Operational Level Game Announcement   
    Hello, my name is Matt and I have a concept designed for an operational level WWII war game that can use tactical games (like CM) to resolve tactical battles that develop in my game called Combat Operations: Overlord (COO). I have been in contact with BFC for several months and they know I am “pimping” my project on their forum. Hopefully that gives you a certain level of confidence in what I am about to propose. BFC has no current designs on developing an operational level game, and they tell me they are not interested in taking a risk in COO till it is further developed. BFC also wants some indication that it will be a somewhat profitable venture. So if the CM community (and hopefully a greater market) desires an operational level game that can be used with tactical games, this has got to be a grass roots movement. I have a game design, but I am not a computer programmer/mobile developer. Nor do I have large amounts of personal wealth that can be spent to fund a project. That is where we all as a community will have to band together in order to make it happen.

    Here is what I am proposing:
    I am being “guided” towards developing COO as a mobile app. As the game name would imply, I will start off with June-August in Normandy ’44. If you are a computer programmer or mobile app developer and you are interested in participating in this project, please send me a list of verifiable qualifications to cmbnrocks@gmail.com. For the rest of you, we will need financial backing. At some point I will notify you all that I am going to post a project on Kickstarter to solicit funding for this project. For those of you unfamiliar I would invite you to check out more on kickstarter.com. Once the game gets developed (and if it appears to gain solid support) BFC tells me that they will strongly consider pursuing versions of the game that will be more integrated in to CM. If you are interested in seeing this project succeed, please join the forum I have set up to further discuss my project: https://groups.google.com/forum/#!forum/combat-operations-overlord-game-group

    Key Game Points and Features
    Initially this game will be strictly independent of CM. The game will ALWAYS be a standalone game, but my eventual goal is to allow it to interface with CMBN (similar to what CMC attempted in 2005)
    COO players will receive data from my game that can be used to manually set up a CM battle they wish to fight out. Otherwise battles can be fought quickly using an in-game battle resolution system
    If battles are fought using CM, results will be entered manually back in to my game, and play will continue
    Players would command anywhere from Regimental size to multiple Corps or troops
    Unit size is primarily Battalion, with some Company sized units.
    Players would issue orders to their forces during a game pause using a “wego” style of play
    Multiplayer
    A fully functional Scenario Editor would be included


    In conclusion, please help get the word out regarding this project so we can generate enough excitement to make this project a reality. The support from the CM community will make or break this project, so I hope you will consider supporting this effort. And finally, please join my forum listed above for further discussion.

    Thanks,
    Matt
  4. Upvote
    choppinlt got a reaction from polterklotz in Operational Level Game Announcement   
    Hello, my name is Matt and I have a concept designed for an operational level WWII war game that can use tactical games (like CM) to resolve tactical battles that develop in my game called Combat Operations: Overlord (COO). I have been in contact with BFC for several months and they know I am “pimping” my project on their forum. Hopefully that gives you a certain level of confidence in what I am about to propose. BFC has no current designs on developing an operational level game, and they tell me they are not interested in taking a risk in COO till it is further developed. BFC also wants some indication that it will be a somewhat profitable venture. So if the CM community (and hopefully a greater market) desires an operational level game that can be used with tactical games, this has got to be a grass roots movement. I have a game design, but I am not a computer programmer/mobile developer. Nor do I have large amounts of personal wealth that can be spent to fund a project. That is where we all as a community will have to band together in order to make it happen.

    Here is what I am proposing:
    I am being “guided” towards developing COO as a mobile app. As the game name would imply, I will start off with June-August in Normandy ’44. If you are a computer programmer or mobile app developer and you are interested in participating in this project, please send me a list of verifiable qualifications to cmbnrocks@gmail.com. For the rest of you, we will need financial backing. At some point I will notify you all that I am going to post a project on Kickstarter to solicit funding for this project. For those of you unfamiliar I would invite you to check out more on kickstarter.com. Once the game gets developed (and if it appears to gain solid support) BFC tells me that they will strongly consider pursuing versions of the game that will be more integrated in to CM. If you are interested in seeing this project succeed, please join the forum I have set up to further discuss my project: https://groups.google.com/forum/#!forum/combat-operations-overlord-game-group

    Key Game Points and Features
    Initially this game will be strictly independent of CM. The game will ALWAYS be a standalone game, but my eventual goal is to allow it to interface with CMBN (similar to what CMC attempted in 2005)
    COO players will receive data from my game that can be used to manually set up a CM battle they wish to fight out. Otherwise battles can be fought quickly using an in-game battle resolution system
    If battles are fought using CM, results will be entered manually back in to my game, and play will continue
    Players would command anywhere from Regimental size to multiple Corps or troops
    Unit size is primarily Battalion, with some Company sized units.
    Players would issue orders to their forces during a game pause using a “wego” style of play
    Multiplayer
    A fully functional Scenario Editor would be included


    In conclusion, please help get the word out regarding this project so we can generate enough excitement to make this project a reality. The support from the CM community will make or break this project, so I hope you will consider supporting this effort. And finally, please join my forum listed above for further discussion.

    Thanks,
    Matt
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