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Tactical Wargamer

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Posts posted by Tactical Wargamer

  1. That is a general problem that designers of single player games suffer, JasonC. Either you impose unfair sanctions on the player, give the AI a large advantage or watch the player curbstomp the AI. It is that simple. Artificial Intelligence, with the currently available technology the word stays pretty much an oxymoron. Some grand strategy game designer have solved the problem of beeing unable to satisfy both the curbstomp-fraction of players as well as the masochists by simply letting the player choose himself how much of an advantage/penalty he has over the AI. In my opinion that is the best solution.

    I would agree.

    I think Jason is talking about EU III? EU IV is still one of the periods best grand strategic games of the time. I am not aware of any product that even comes close. I must say that even to explore the game one learns so much of the time period. You can go against history in paradox games but you have to fight it and there are penalties when one does. (i.e. England being the preeminent land armies of Europe)

    That being said it is an AI in EUIV it is 100's on nations/city states. Lets face it even CM's Ai is limited. I think Paradox & Battlefront are the leaders in Grand Strategic and tactical wargames even with their shortcomings. Although the last few years there is actually some competition in this genre I don't think they will be losing to much market share in the near future IMHO.

    Either way (competition) it is a win for all of us. We all love history, it is just different mediums that we use to consume it :)

  2. I've enjoyed the HoI games, but they're clearly WWII pasted on to an engine that wasn't specifically designed for that. For starters, most of Paradox's games have a timeframe of centuries, so when you make a game with a timeframe of about 10 years, it just doesn't work quite the same way.

    My favorite Paradox game is probably Victoria. I'm planning on buying Victoria 2 when it finally comes out in a complete package.

    Vicky 2 was very nice.....for even more detailed (ya can you believe it) AGEOD's PON is in the same class but turned based. Some don't like Variable real time. To me in an MP group setting it is far easier to complete turns/time. Both are fun though to play. PON is more though of a marathon. PBEM is a little slow when multiple players are concerned.

  3. I have HOI3 - I haven't done much with it. At the time I got it I was too busy to put enough time into it.

    I enjoy AGEOD - Civil War (don't have CW2 yet), and Napoleon's Campaigns. (need a -2 for that too!)

    Command Ops - both Bulge and Market Garden are fun

    Command: Modern Air / Naval I spend a lot of time with.

    Flashpoint: Red Storm is good for modern - kind of a modern version of Command Ops. A bit hands off, but it is designed as a operational level - so once you give orders, units take over on their own. Like Command Ops it has a good and believable AI (I think).

    Ditto all excellent. ACW 2 is another great grand strategic Civil War game. WEGO design was well done.

  4. So how is Matrix' World in Flames for $108 with no AI? Did anyone buy it?

    Some of our group did. If you were a huge WIF in the day I think u would like it. Remember it is a board wargame conversion. Simply that. Think of vassal or cyerboard. It is not at the divisional level like HOI. Interface I found was very limited. It was true to its name sake. I would image it is a lot cheaper also. Even with all the add on's.

  5. I had a bad time with HOI v1. Is v3 much improved?

    Am currently "enjoying/working on" Grigsby's WitP as a nice change of pace from the tactical CM games. And I have been wondering about HOI. However, I also have Grigsby's "War in the East" sitting here. So, I wondered which would be more fun.

    The detail in WitpAE is well a monster operational wargame. HOI franchsie is detailed but not so to the same respect. You can finish the war in say 4-12 hours. WiptAE well it takes years to complete the game. My game is in its 2nd year! For grand strategic I would go with HOI IMHO. Like Witp MP games are where it is at. Either are easy to win if playing solely against he AI.

  6. IMHO it adds at least 50% to the replay value. Nothing like it. There are a # of good MP groups that meet often. They are very friendly and would help u with any issues. They are interested in keeping you in the group rather than bashing a new player like some of the RTS kiddie games :)

  7. Just working on a historical scenario.....is there anyway to get a head count of a unit. Have references noting that say a company had 125 men left etc. How would one determine the actual 100% value re. men of said company using the scenario editor? Then of course reduce the company by an amount of say 30% or what not.

    Any mod that allows the reduction of units or OOB greater than the set max of 50%?

  8. HOI 3 is the best grand strategic wargame on the market. Especially so if playing MP with say 4-8 players (COOP also if you like). It is Variable RT so the speed can be almost any speed. Anyone can pause the game at anytime. With all the expansions it is more realistic I find than any board game I have played in the past 30 years. What the program can do would take humans 100's of hours of paperwork and milk crates of rule sets. Defiantly worth every penny.

    This is no RTS twitch game....and is light years ahead of WIF or the Third Reich. Starting in 36 of course can change historical outcomes and can have unhistorical effects. Most groups play the 38 or 39 scenarios for a more realistic flavour. There are countless mods for the program also :)

    Playing against the AI is......... well the same as CM. Ok for beginners and MAYBE intermediate players but limited at the best of times.

  9. Since I've sent this Bagration gamebox and scenario to three people today, I'm thinking some of you who aren't already familiar with the Panzer Command rules system might find this new tutorial video useful:

    http://boardgamegeek.com/video/48150/where-eagles-dare/where-eagles-daregrand-tactical-series-gameplay-cr

    The video is for Where Eagles Dare in the MMP Grand Tactical System, but that system is based on Panzer Command and plays in a very similar fashion. So, once the Grand Tactical System makes sense to you, Panzer Command becomes much easier to grasp and you can discover the joys of Where Eagles Dare and The Devil's Cauldron, both excellent games to use as op layers for CM2 Market Garden.

    Sweet!

    Which one Broadsword would you recommend to start with? Oh and how much of board wargame is covered by the respective master maps?

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