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Posts
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Posts posted by Imperial Grunt
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How come the ions make noise? And even if the beam does somehow make a noise as it burns through the air, how is the beam reduced to the speed of sound?
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What about photon torpedoes?
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What about photon torpedoes?
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Back from Thailand and got 1.2.6 up and running. See ya out there!
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1) Sniper team (Get on it Redcon!)
2) ATGM squad
3) Ariels (Dual 76 and 90mm varients)
4) Nebelwerfer
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Hello there Whiteowl. Semper Fi!
DT gunnery just takes practise. Playing agianst bots is good for that.
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Wait!..that is what bots see. And bots nearly see everything and can shoot very accurately, so maybe it the human behind the computer that is the limitation....
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Unexpected Reserves is a great map. I also miss Raid.
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Going to Thailand for a couple of weeks. See yall on the battlefield when I get back!
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Yeah, the bot tac AI is much more better, but the thier matrix vision and gunnery need to be adjusted down.
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I agree. Point defense systems are too accurate and fast. Hermes and towers will destroy a round the second you fire it.
-Bots in general spot infantry very easily at nearly any range, unless you are not moving at all.
-I have noticed that some bots like to drop at the far edge, away from the battle at hand and just drive around for some reason.
-Bot ion gunners can nail infantry mid-flight. How do they do that?
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Yep, great battles. For some reason I never recorded anything. Next time I will.
I took out one of RedCon's squads with a frag grenade as well. Very effective weapon!
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Great battles on CZ5 today. Blood and Water tied with 2 games each (if I remember right). The last one was a very intense fight up to the last second.
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Very cool, thanks Poesel.
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Speaking of lists of equipment, would'nt it be alot more useful in list the various things in categories in the inventory page?
I would recommend something like the following:
Deployables:
-Sensors
-Ground Turrets
-Obstacles
-Air Defense
Tanks:
-Heavy
-Medium
-Light
Wheeled Vehicles:
-ATGM
-Recon
-Support
Armored Vehicles:
-Command
-Support
-Hovercraft
Infantry:
-Command (I still think that there should be a command team and a separate sniper team)
-Light Infantry
-Heavy Infantry
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Thanks for the chart, it is very useful, especially for some of the newer players that have showed up recently.
The ATGM squad is not listed...got any info on them?
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I concur!
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Very cool...but the gunships need camoflague like the dropships!
A 20mm "squirt gun of death" minigun would be cool too, like this: Mini Gun Action
And air to air missiles!
And air to surface missiles!
And nukes!
And sharp sticks!
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Looks alot like the Mk 11 that SEAL and USMC snipers use. The Marine sniper platoons kept their bolt guns too though.
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Looks alot like the Mk 11 that SEAL and USMC snipers use. The Marine sniper platoons kept their bolt guns too though.
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I imagine an ion beam functioning like a magnifying glass; the longer the beam stays on target, the hotter it gets. Its power would increase exponentualy over the span of a few seconds.
This version of the ion cannon should have a limited battery time, that decreases as that beam is maintained.
And this way, you could carve your name into your kills! (If burn/blast/shrapnel marks are ever modelled).
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Speaking of ions, a continuous lase version that could do an increaseing amount of damage would be cool.
Maybe it should drain power as it is used, and has a limited amount of time it can be fired.
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But the ion beam does give away the shooter's position.
But how the ion gunner can see targets that far out, while no one else can, is beyond me.
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Marines carry AT-4s all the time, however the rockets are usually in vehicles, since Iraq is an COIN environment and not high-intensity conventional war. I am sure most Army infantry units do the same.
Marines also carry a new LAAWA4 too, as well as SMAWs and the Javelin.
While the use of the javelin in the video seems excessive, in defense of those soldiers, once the criteria for lethal force has been met, there is not a reason NOT to employ the missile and commander's should not be worrying about the cost of weapons fired in combat.
Now if there were a limited number of javelins available, a armor threat, orders not to use the javelin, etc, then that is a different situation. But in my opinion, once shots are fired, its game on.
Creature Zoo 5
in DropTeam
Posted
For some reason I am experiencing more lag on CZ5 with v1.2.6. Is this just me?