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Kwazydog
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Posts posted by Kwazydog
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Well the product I was looking into today was called ZBrush. I only just touched on it as I had some other work to complete.
There are some other options we are looking at too so Im not sure if this is one we will run with or not yet
Dan
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Hehe, no worries at all Zimorodok, I was just having a joke
Actually Ive said all along that I could no way spend the time on each vehicles that the mod guys have..I had to do 2 or 3 a day to get all of the vehicles I did into CMBB
Thanksfully with the rewrite coming along we should be able to have much more detailed models and textures. Actually I am looking at some software right now that allows you to paint detail directly onto the 3D model
Dan
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Yup. They would be much better but youd be limited to a Pz-IVC, T-34A and a T-26Originally posted by Zimorodok:The stock graphics are...simplistic.
zim
Dan
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Not quite yet guys....Matt (and Martin actually
) had a heap of maintainence he needed to do on the board though which took some time.
Dan
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Its getting close guys....
Dan
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Actually guys Im pretty sure that this has been tweaked, along with vehicle rotation speeds slightly (one I noticed you metnioned somewhere redwolf
) plus a bunch of other stuff. I have had my head buried in other stuff so I can say with 100% certainty about the bunker, but Im *petty* sure I saw it was an update.
Dan
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Yes, that is how it works, though as I said vehicles only create dust under certain conditions. It is either do it this way and have dust play a tactical role in the desert or have it as eye candy behind spotted vehicles. As this sort of dust mainly shows in the desert where the terrain is usually reasonably flat, and then only under certain conditions, it works fine as far as Im concerned (and I did have the same concerns as you guys)
.
Dan
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Hehe, there is an Italian version around somewhere that shows a Tiger...Ill ask Matt where it is
Glad you like it mikey, hehe.
Dan
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Hehe, glad you like it Michael...there is an Italian version around somewhere, too
Can anyone pick what that little tank is that is being destroyed...I think there is enough detail there to tell, hehe.
Dan
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The main differences will be dust and desert combat, multi turreted tanks, new reserch into armour penetration calculations plus a huge bunch of smaller additions and tweaks mentioned elsewhere in the CMAK forum.
I think peple will be playing both for a long time to come
Dan
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Also guys, note that dust creation is actually based on a lot of factors and is calculated for each square metre (dont quote me there, but it is something like that) of ground.
For instance, under certain conditions and 81mm round may not create dust, yet a 81mm barrage may create dust towards the centre of the barrage where many seperate rounds have impacted.
Yes, in certain conditions (desert on dry hot days) you will be able to see individual dust clouds kicked up by vehicles, but this isnt particually unrealistic as mentioned above, particually in the desert where terrain is usually flatter. Vehicle types really can be defined though, so you could be watching recon vehicles or tanks, or carefully place kubelwagons
In Italy, dust is rarely kicked up by vehicles and usually only on dirt roads in dryer conditions. Artillery does though, and it looks particually cool, hehe.
I know that I have been keeping an eye out for possible cheats using dust myself, and I dont beleive it to be a problem. Although its not a perfect simulation of dust it does do a very good job and its benifits far outweight its concerns in my opinion. If it is really a concern though, players can simply set the ground conditions to damp and most dust will be non-existant.
Dan
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Gyrene, dont worry, we are fully aware of the Mac situation and its results. As you guys all know supporting OSX is just not an option with the current engine, but as now we are soon moving onto the engine rewrite we will continue to support Macs, including of course full OSX support
Dan
[ October 27, 2003, 06:46 AM: Message edited by: KwazyDog ]
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Kyrandos, are you using daisey chain mines?
There is no way that mines should be spotted from a distance unless they are of the daisey chain variety (which are hastily plance mines to simply deny movement). I have used mines often and as many others here have suggested they work fine. If you like, send me a save game showing this behaviour and Ill try and see what is happening.
Dan
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Do note that I said that it was high on our list to investiage, along with such things as multi-multi player, observerser, etc
? Personally I have no idea if these things are possible or not as thats not my area, but Im guessing there is a reasonable chance that at least some are.
Alrighty, Ill lock this one up now. The origional question has been answered and I fear this thread may slide downhill shortly.
Dan
[ October 24, 2003, 02:57 AM: Message edited by: KwazyDog ]
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Something to consider is that the Panther could have been hit whilst moving down the slope. If so, then the armour would have been presented at just about 0 degrees to the firer and thus could have been penetrated by a number of guns I would imagine.
For those who dont know his is something modelled in CM by the way
This is of course assuming that the vehicles wasnt being used as a target range. Although it does have no tracks these could be mash into the mud somewhere, hehe.
Dan
[ October 22, 2003, 05:30 PM: Message edited by: KwazyDog ]
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Id say you already know about most of them Michael, as they have been mentioned else where.
Stuff like the dust, terrain changes (such as vineyards), multi turreted vehicles, etc all take Charles's time. There are also lots of behind the scenes work like LOS in extrememly hot conditions, considerable armour penetration enhancements, etc.
Dan
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As we have decided to add many many enhancements and tweaks to the CM engine for CMAK, Charles was of course needed to work on it
Myself and Charles have also been working on the initial stages of the rewrite in the mean time though, so progress has been made. More info about it when there is something solid to give you guys.
Dan
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This was seriously considered for CMBB actually, but Chalres found that the current engine would need considerable work to make it possible unfortuantely, so its a no go for now.
After CMAK we are rewriting the engine and this will be one of the items at the top of our list to investiage though, Im happy to say
Dan
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Hehe, yeah, they are...Im suprised it hasnt been mentioned already
I had to make the banner very quickly so I just flipped their image to make the layout look better. Shortly Ill do another though
Dan
[ October 20, 2003, 10:57 PM: Message edited by: KwazyDog ]
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Also Ive since discovered that the Germans did actually paint the end of their guns black on some vehicles, too. Im not sure what the reasons for this would be though.
Dan
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I had no idea that that was the case?! What a pitty.Originally posted by sgtgoody (esq):If you plan to take a trip to Normandy to see the Boccage or the Shingle don't bother, neither one is there anymore. There is a small section of Boccage south of St. Lo. although the precise location escapes me at the moment.
Dan
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And yes, chances are that you will see a terrain type with the same modelling as boccage had in CMBO. No, not perfect, but good enough to allow people to make Normandy terrain if they so desire. If this makes it in its a little gift for us to our fans who would like to be able to model such battles in CMAK
Dan
[ October 15, 2003, 04:22 AM: Message edited by: KwazyDog ]
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Yup, thatd be meThis being the case, the creation of graphics for a plane do not seem like the large a deal. They have people at BFC whose sole job is graphics design. So it would not take a way from other activities such as coding. The coding is already in the program for planes.
As I mentioned above, it is certainly something we will investigate. We can do it and as you suggested bammer, on the suface it appears it probably wouldnt be too hard to do. Time will tell though, and time to implement it will probably be the deciding factor
Dan
[ October 13, 2003, 04:36 PM: Message edited by: KwazyDog ]
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Bammer, Id actually like to see this too in the rewrite (for aircraft performing ground attacks, etc).
Im not sure if it will happen yet but time will tell.
Dan
Other games like SC
in Strategic Command 1
Posted
To me, putting a demo out is simply a way to show the public a sample of what they will get for their money, good or bad, the same way you would want browse a book before purchasing. Some people wont buy CM after playing the demo, and others will. To be honest the last thing I would want is for someone to buy CM who otherwise wouldnt have after playing it becuase that would only mean those people may not return to look at our other games, like Strategic Command for instance.
Dan
[ November 10, 2003, 09:31 PM: Message edited by: KwazyDog ]