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gunnersman

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Posts posted by gunnersman

  1. This is a tough map. I barely got the bridge and had very little man power left to take the remaining objectives. It does not seem there is enough of anything to take all of the objectives: Not enough time, not enough men and not enough firepower. I felt a bit rushed. I think maybe I could have done better with more time. But those MGs are brutal. I don't think I could have gotten as far as I did with anything other than Airborne (or Paras!). :(

  2. Something for you to chew on while you wait for Market Garden to be released...

    We have implemented a number of new and tweaked features to MG that are not necessarily urban specific, but may have more impact on urban fighting than it does on other aspects of the game. At least in some situations...

    3. All types or rocket based AT weapons can be fired from within buildings given certain conditions and certain caveats. Those conditions and caveats are as you expect... the bigger the bang, the more confined the space, the more potential problems. Problems = suppression and/or injury.

    Steve

    I've been running a few tests out of curiosity to see what the effects are when rocket based weapons are fired from within buildings. One of the buildings I am testing in is a bunker. The Germans (Veterans) will not fire their shrecks and the US Army (Veterans) will not fire their bazookas from bunkers. I've tried from shelters and MMG bunkers with no luck.

    My tests are from three different building types: Smallest modular building, the largest modular building (both single story) and bunkers (Shelter and MMG as stated before).

    The target is an immobilized Sherman for the Germans to shoot at and an immobilized Stug for the US to shoot at, both rear facing to make it more enticing ;) .

    I've only done a couple of tests in the different bunkers. In each test there is no attempt to shoot the shreck or bazooka. They will shoot rifles and MMGs but no rockets.

    There is no hesitation to fire from buildings. But bunkers are a no go.

    Is this by design?

  3. I got this one guys.

    They never give a specific date. Its ready when its ready. Battlefront has always been that way with the Combat Mission series. But if you will notice on the pre-order announcements it says "4-6 weeks." And Battlefront is pretty good about hitting that range, if not, they go over. But the game is pretty stable, from what I understand and they usually never go over their "4-6 weeks".

  4. If I may throw in my own 2ยข worth on the edge hugging issue, it is indeed somewhat problematical. That is because the edges of the maps are the edge of the world as far as that scenario is concerned. The real world is not quite like that. Yes, there were limits in the form of unit boundaries, but these were drawn in response to real world conditions like the physical landform and distribution of channels for movement and obstacles to movement and fire. They also had to consider the density and fire capabilities of the units occupying those spaces. Our maps aren't laid out in quite that way, although some good ones I've seen try to replicate those conditions.

    The strongest argument against edge hugging back in the CMx1 days was that a force attempting that in the real world would be exposed to fire from units in the adjacent space. But on our maps, there is no adjacent space; the edge of the map is the edge of the world and there is nobody over there to give you any problems. But this is true for both players. The attacker gets to move knowing that at least one of his flanks is secure, but the defender also gets to set up in the same knowledge, provided his force is large enough to defend the full width of the map or at least the important parts of it. But that is a scenario design problem that has nothing to do with any theoretical advantage given by edge hugging.

    Michael

    With that in mind, I was going to suggest c3k shove his truck right at the end of the road and in between the hedges and the boundary effectively cutting off an advance from the "edge of the world". But I was not sure if I was crossing a line. I can see its far too late for that now.

  5. Have you played CMFI? With the exception of the Tiger, the Sherman pretty much has the run of the battlefield. The Sherman more than holds its own against the Panzer Mark III's and IV's.

    Alot of these stories about Shermans being inferior seem to come from the time frame when the Allies invade Normandy. You never here anything about North Africa or Sicily.

    It's just the ebb and flow of the evolutionary arms cycle. And thanks to the Russian front, the German's had plenty of experience on their side.

    Thanks to the higher fidelity at which CMBN and CMFI model the different systems in the armored fighting vehicles (sights, weapons controls, engine, radio, etc) you start to see the degrading effects that non-penetrating shots has on armor too. That was something that was never modeled in the CMBO, CMAK and CMBB.

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