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gunnersman

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Posts posted by gunnersman

  1. Gamey is sending your jeep drivers out ahead as scouts....not the whole jeep...just the driver.

    Or using game limitations to your advantage.

    Or using your flame throwers to light whole fields on fire so your opponent cant come from that direction (CMBO tactic there).

    Basically anything that is not considered doctrine is gamey. :-)

    Of course there is a sliding scale of gaminess. ;)

    Some of it I look at as "Improvise. Adapt. Overcome".

    But I think you can over do it.

  2. I thought the whole point of hidden objectives was that they are only known to the side that has to achieve the objective(s).

    For example the Axis side may need to take this location or that location or destroy the HQ or some other unit deemed important by the scenario designer to score points. All while the Allies have no clue that is the intention of the Axis. Meanwhile the Allies have a whole other set of objectives unknown to the Axis.

  3. Weird, I played 'Lemon Hill' a few days ago and the armoured cars definitely fired their 20mm cannons at the ground when I gave them area target commands although they did have to stop firing their cannons every so often to re-load them with another clip.

    Interesting.

    I ran "Lemon Hill" for a quick test.

    I used an AB41 to target low walls and hedge rows. The gunner would use the 20mm.

    I then targeted trees and open ground, and the gunner would only use the coax.

    I should also mention that I first noticed the AB41 only use the coax while playing "Lemon Hill" when I was firing upon some Airborne troopers in foxholes with the hope the gunner would use the 20mm. But nope. The gunner only used the coax. The gunner did use the 20mm on buildings, however.

  4. During play I, noticed the Italian armored car (AB1) only shot their 20mm main gun while aiming at buildings using the "Target" command. And while aiming at the ground they will only shoot the coax machine gun. They never shoot their 20mm gun while aiming at the ground.

    I ran a little test with both Italian and German armored cars and the same goes for the German vehicles with 20mm. Also during "Target light" command only the coax is fired as expected, while firing at buildings.

    I ran another test in CMBN and...yes...it was the same in CMBN as well. Although I did not test the "Target Light" command.

    Is the SOP? I would like to be able to shoot my 20mm at troops on the ground as well.

  5. Steiner14,

    My vacation involved a boat that would probably fit in one of the medium sized staterooms on that yacht. And no Charlize, but a really nice 10.5% Belgian triple. That's not really the same thing, but it was still quite nice.

    Steve

    Not to mention that there would probably be a quad .50 mount forward and aft. Or may a couple of Flakvierling?

    Or at least I would. :cool:

  6. Ok now I'm confused.

    The last sentence at the beginning of this Announcement says:

    The next module in the CM:BN family (more about this in the coming days) will already be featuring CMx2 v2.0, and will *require* that upgrade.

    Questions?

    And now this...

    CMBN v1.11 Patch (free, no charge) will come out fairly soon after Italy ships. CMBN v2.00 Upgrade ($10) will probably come out a couple months after. CMBN Market Garden, without the Upgrade, will probably come out a couple of months later. In addition a bundle of Market Garden and the Upgrade come out for $5 less than if you purchased the two separately. That's 50% off the Upgrade.

    We don't allow preorders until we're sure the product will ship within 4-6 weeks. We expect the Upgrade to be out before this time period, which means for sure it will be in people's hands before Market Garden bundles can be preordered. Plus, I don't think our store software allows a bundle to be partially downloaded. Conceptually, though, I don't have a problem with it if it's possible.

    Steve

    I was under the impression this whole time that we HAD to upgrade to 2.0 once Market Garden comes out. But now that is not the case?

    So there will be a CMBN: Market Garden 2.0 and also a CMBN Market Garden 1.11?

  7. This will help everybody keep the facts straight and not get confused by grumblers who seem to not understand the basics. Hopefully you guys can help us keep the grumblers from spreading disinformation based on their ignorance of how things are set up:

    BAAAAHAHAHAHAHA!

    uh...*clears throat*...

    Yes of course.

    :P

  8. I don't know why such simple concepts are so difficult to grasp...

    Patch = fixes things that are technically broken or, in some cases, not working as they probably should. Never any new content.

    Upgrade = new features or major improvements to existing features. Never any new content.

    Module = new game content and new game content only. There are no features or fixes which aren't also available as a free Patch or part of an Upgrade.

    There's no blurry lines here. Very straight forward.

    The only wee bit of gray area is what constitutes a new feature. It's pretty clear to us, but it can be a little confusing in places for you customers. So here's an example. Something like Cover Armor Arc is unquestionably a "new feature". Previous versions did not have a Command for this, nor did they have the TacAI necessary to make it work. That goes into an Upgrade. Something like changing the TacAI to better use an existing piece of terrain is a "tweak" and therefore goes into a Patch.

    Steve

    This is interesting to me. I just finished listening to a National Public Radio "Planet Money" podcast. (They do a good job explaining economics).

    "The Cost of Free Donuts".

    It was about how WW2 vets today are still bitter about the Red Cross charging money for coffee and donuts during WW2 when the donuts and coffee were originally free of charge.

    The story is (as I'm sure some of you grogs are aware) when US Infantry set up camp in Britain, the Red Cross provided many services that the British soldier never had access to. A big complaint was the US soldier was getting free coffee and donuts. This caused much friction, apparently. So the Red Cross was forced by the US government to charge something for the coffee and donuts. Well...the US soldier was very accustomed to have their coffee and donuts for free. Then all of a sudden, one day, the coffee and donuts started costing them money. And WW2 vets have been very upset ever since because they viewed the coffee and donuts as something they deserved to have. :)

    In economic terms this is called a "Categorical Change".

    This sounds alot like why some people are complaining. They think they deserve to have flamethrowers, or this, that and the other.

    Just a thought.

    :)

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