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SgtMuhammed

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Posts posted by SgtMuhammed

  1. The main thing it does is reduce the learning curve because you have at least some understanding of how various systems are supposed to work together. Of course different people have different experiences and learn different things but in general it helps with the big picture.

    It also gives you a wide range of curse words and phrases to use when your pixel troopen do something stupid.

  2. Smoke works with older missions but if the artillery supply level is set low, as many of the early missions tended to be to try to balance things, then you will only have a few smoke rounds. Each section of 2 guns will normally only have enough smoke for one good screen. You might get a round or two for a second volley but not very often.

    If you run out of HE you are out of smoke as well but if you run out of smoke you will still be able to fire HE.

  3. "More than 18 months later, we get CM again. Well done, what took you so long to realise that the customer is right and RT aint for serious wargaming!"

    I only play RT and have ZERO problems with any scenario in the game. Not quite sure how RT makes the game less than serious considering that I never once tested "Pooh" in WEGO and it seems to be kicking everyone's ass no matter how they play.

  4. Cabal23,

    There is a patch for the base game which is for people who don't have the Marines module installed and a Marine patch for those who have the Marines module. I'm not sure if putting the base 1.11 patch in the Marines version would cause problems or not but usually when I notice things like that it is because the data file is incorrect.

    Not sure what the error report thing might be.

  5. In regards to spotting here is a real life example:

    When I was OPFOR at Hohenfels we were fighting a meeting engagement against a Bradley unit. One of our guys was pinned in the woods about 500 meters from my position on the other side of a valley. My group of 4 BMPs began to engage to render assistance. I was a little farther down the side of the valley from the other three and behind a big bush so I was just going to wait for the other guys to take out the Brad. After about a minute or two or watching them peer through their sights and point and wave about (our BMPs were actually M113s with a simulated cannon on the pintle mount so everyone was unbuttoned with full fields of view) I figured that the Bradley must be in some deep cover and hard to spot. So I pulled around the bush and turned to have a look.

    There on the hill, half way up a snow covered slope and on the clear ground about 50 meters from the woodline was a NATO cammo painted Bradley desperately searching for our companion. You could see the turret slewing back and forth as he scanned the woodline. THE THING STOOD OUT LIKE A NEON SIGN. I turned around to look at the rest of my guys and just shook my head. It took me about a second to kill the Brad and immediately begin to berate the other crews for fighting with their eyes closed. As soon as the kill indicator light on the Bradley went off all three of the other vehicles said, "Oh, there it is."

    These were all highly trained crews with lots of experience on that exact piece of land. One of the vehicles was the LT's track and had three additional sets of eyes sticking out of the troop hatch in the back. NONE of them saw a thing till I killed the Brad. So strange things happen.

    Game wise, I have had multiple instances Syrian forces firing at US forces and not being spotted in return. I just played through my Schwend scenario and had a single T90 destroy an entire M1 platoon and half a Bradley company without taking a round of return fire and all engagements were from the front arc. Things happen.

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