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SgtMuhammed

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Posts posted by SgtMuhammed

  1. One big thing to remember about Marines is their use of support fire and infantry as the primary assault arms. The AAV packs a lot of firepower with a M2 and MK19 in the turret but it is not an assault type vehicle like the Bradley, especially the ERA Brads. The AAV armor is much lighter and the MK19 will usually fair pretty poorly against BMPs unless you get the drop on them.

    You will also have less tank support (this is according to the MEU TO&E, obviously designers can throw in as many tanks as they want) than a comparable sized Army unit. The MEU, for example, has a platoon of M1 FEP's while an Army combined arms Task Force is likely to contain a company of M1s. This means greater reliance on support fires both from arty and mortars, and fixed- and rotary-winged aircraft.

    The result is that Armor takes a much more support role, with tanks being concentrated on enemy hardpoints or to blunt serious armor threats. The assault role falls to the infantry. Fortunately the large size of the Marine squads and their massive firepower makes them ideal for this, almost as if they were designed that way.:D Marine squads will eat regular Syrian squads in MOUT and need only minimal support to brush aside better formations. There is very little a Marine platoon can't handle if they have all their assets in place. They are quite capable in close in fights against armor as they have a ton of AT4/LAW/SMAWs at their disposal, especially if they can reload from an AAV or truck. Plus, since the Javelin is a crew served weapon you don't have to choose between making a squad an AT asset or an assault asset, all you Marine squads are assault assets. The only disadvantage a Marine platoon has is with long range anti-armor but that is why they have such close cooperation with support assets. This needs to be realized by scenario designers to present a realistic picture of Marine capabilities and fighting style.

    (I have to thank Imperial Grunt, Huntarr, and JohnO for expanding this soldier's understanding of the Marines)

  2. Actually what I meant to convey was that it is particularly challenging if the T90s are stationary and the M1s moving. Not necessarily dug in. With T72s it was possible to run a platoon of M1s along and still have a reasonable chance to win against even stationary units. Don't try this with the T90.

    I found that 3 to 2 odds (T90 to M1) is a pretty even fight, all other things being equal. That is in a realistic setting, in a firing range type scenario the M1s have a greater advantage due to their still superior armor.

    Trust me, you will not be dissappointed in the T90.

  3. Steve,

    I've played with a bunch of those simulators. The TOW one is pretty neat and so is the Dragon. I never got to play with the Javelin one. Played with the real thing a bunch but never even saw the sim. Of course the Javelin was REALLY new when I was messing with it.

    In their quest for more situational training aids the Army started using the FATS which some civilian police forces use. It showed a video of a situation and had sever targets to engage with model weapons. It was pretty neat and I was certified to run it which meant that when all the senior guys wanted a break they stuck me running the damn thing for the entire battalion.

    That was 18 years ago so who knows what they have now.

  4. BlackSwan,

    You can put the mod files directly into the data folder if you want. The Z folder just helps organize them and help tell the computer that those files are the newest. You can create multiple Z folders (Z1, Z2, etc.) and swap different mod sets in and out.

    There is a lot of really nice work out there so be sure to check it all out.

    Also, don't be afraid to try your own hand. You can't break anything that can't be easily fixed.

  5. If anything it reaffirms the need for combined arms. With the speed and lethality of modern weapons you can't afford to make many mistakes because you may not have a lot of time to recover.

    While CMSF is a good game it falls well short of being a truly accurate simulation of combat. The game is far too lethal and the player has far too much control. Cover and concealment do not work as they do in real life, nor do troops truly act as they would in reality. So while one can get general ideas of how systems and tactic perform, do not try to draw too fine a conclusion about anything you see.

    (And yes, arty smoke is a wonderful thing. It is also easy to screw up and comes with its own problems.)

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