Jump to content

SgtMuhammed

Members
  • Posts

    4,147
  • Joined

  • Last visited

Posts posted by SgtMuhammed

  1. I think one thing you are seeing is that you are getting inside the AI command loop. In other words, you are changing things faster than the AI can adapt to them. I noticed during testing that because of the delay in Red arty, I haven't done too much with Blue AI, the only things it tends to target are stationary, visible targets. I suspect this holds for Blue as well.

    What this means is that most human players will rarely be in place long enough to have fire called upon him. I believe that the AI will Cease Fire any missions that lose their targets. This is a problem even with Blue arty since it is rare for a target to be spotted for even a couple minutes without being engaged by direct fire.

    We'll keep playing around with it.

  2. The AI only tends to target things that it can actually see. If you want a prep mission then you will probably have to put it in the AI plan.

    One thing I have found is that the AI seems to be pretty slow to use arty, prefering instead to use direct fires. This means that any Human attack at even a moderate pace is going to outrun the AI's ability to call fire. Where I most often notice computer indirect is against support positions if I forget to move them.

    If the human is the defender the AI suffers because it seems to need to have spotted something before it will call fire on it. Again, though, the computer will tend to try to handle those targets with direct fire, especially as Red since only FOs can call for fire.

    To be honest I haven't played around with Blue calling fire too much. As soon as the AI arty was ready to be tested so was the campaign so most testing involved repeatedly running through the campaign, which can only be played as Blue.

  3. The way Cpl Steiner did it seems to be the best. That was how I did it. Plus it helped me get rid of the three or four different versions I had accumulated during testing. So far a fresh install seems to work the best.

    Just a reminder, the module is all inclusive so you can start with 1.0 CMSF and it will get all the upgrades. You don't have to apply all the other patches first.

  4. Some of the Marines here can correct me if I am wrong but I believe it is more doctrinally correct for AAVs to use their smoke in support of their infantry as opposed to Brads where it is for ATGM defense. Although in reality they would use their smoke generator.

    Remember that your AAVs have much less armor than a Brad and that in fights between MK19s and autocannons the AC is usually going to win because it is much more suited to direct fire. So they will be at a dissadvantage against BMPs unless you get the drop on them.

  5. One question I have is what is everyone envisioning when they talk about adding SF units? To be honest, most of the missions are outside the scope of the game or would be REALLY boring.

    These guys don't possess any super powers as so many seem to think. They have some neat toys but their skill set isn't that much different from regular infantry. They just practice what they do ALL THE TIME. They use the same basic small unit tactics as your standard infantry squad. They have some different weapons, most of which are comparable to what everone else is using but modified for ease of handeling and maintenance. Lots of sub machine guns and different rifles but they generally fire the same rounds.

    The Rangers are the only ones who operate in any appreciable numbers but they specialize in smash and grab type missions. SF and Delta operate in very small teams and either tend to organize local assets, take out high value targets, or engage in deep recon where they try their damnest not to be found. Things like Somalia are few and far between.

    If you just want to have battalions of Green Berets and D-boys running around then you've been watching too many movies. For the Rangers, you can use MOUT infantry squads set to veteran or elite experience and use them in company strength or, very rarely, as a battalion. Throw in a couple gun trucks to act as Land Rovers and a couple Javelin teams from the Marines module and you will basically have a Ranger unit.

×
×
  • Create New...