Jump to content

MarkEzra

Members
  • Posts

    4,759
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by MarkEzra

  1. 19 hours ago, Majestic12 said:

    So I was thinking that certain selectable battlefield parameters would make QB more interesting for attackers and defenders. My idea for one of these parameters is the possibility of reinforcements appearing at  a selectable certain point in the battle. It would be really fun to see a meeting engagement spiral into a cluster-f*** mayhem. Another thing that is would allow is a kind of hold the line battle against waves of enemies. What do y'all think?

    Each QB Defender has 2 sets of orders for a VP Objective.  One AI Group is ordered to defend on or near the objective.  Another AI Group is set in ambush elsewhere on the map with a variable timed movement order to advance to the objective.  Your ideas are based on triggers that ARE available to scenario designers, but not for QB Maps.  Sad but true.  I can assure you that QB Map makers are vocal in their support of improving this part of the game.  

  2. On ‎12‎/‎15‎/‎2018 at 9:53 AM, Kevin2k said:

    @IanL, Yes I will try it that way.

    SMALL BUG REPORT: Quick Battle map "Desert Town 592x208" has one high building of 5 storeys, but it has no doors. Infantry cannot enter it.

    Checked this out and made the fix...door is now inside the attached single story bldg... the corrected map will be in the next CMSF2 patch.  But here's a zip copy now

     

    Desert Town (592 X 208) 296m.zip

  3. On ‎12‎/‎11‎/‎2018 at 10:58 AM, Pixel said:

    …..That tall hill is an odd terrain feature. The sight lines aren't as good to the actual objective areas as one would initially expect them to be and the Canadians definitely seem to expend a lot of ammo to get kills in this scenario. That time limit got me too when I first tried it. 45 minutes seems like a lot at first but, goes by quickly. I found it useful to get the artillery going right after they arrive given those call in times. Especially since they need to fire spotting rounds first to get on target. That is what the way off-target initial round near the road was.

    The whole Scen is designed as a nasty surprise.  Well trained, well led, but brash Canadians must change their attitudes towards their enemies. The uncoms are fanatics in good defensive terrain. 

×
×
  • Create New...