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Posts posted by MarkEzra
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CMBN 4.0 Patch Has New QB Maps. They are easily identified by "2019" in the Map name. I took a good run at the bocage maps and personally enjoyed the game play with them. There are a few maps devoted to the Rhone Valley of Southern France. So river crossing and Hills.
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Indeed. QB maps allow "Occupy" only Objectives. There are no triggers except timed. Check out CMSF2 QB maps.
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3 hours ago, ncc1701e said:
… Anyhow, a big THANK YOU for all the beta testers working hard to deliver those patches.
You are welcome. An incredible amount of heart goes into the crafting of this game.
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When playing qb turn rarity off and all the cool weird stuff shows up.
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19 hours ago, Majestic12 said:
So I was thinking that certain selectable battlefield parameters would make QB more interesting for attackers and defenders. My idea for one of these parameters is the possibility of reinforcements appearing at a selectable certain point in the battle. It would be really fun to see a meeting engagement spiral into a cluster-f*** mayhem. Another thing that is would allow is a kind of hold the line battle against waves of enemies. What do y'all think?
Each QB Defender has 2 sets of orders for a VP Objective. One AI Group is ordered to defend on or near the objective. Another AI Group is set in ambush elsewhere on the map with a variable timed movement order to advance to the objective. Your ideas are based on triggers that ARE available to scenario designers, but not for QB Maps. Sad but true. I can assure you that QB Map makers are vocal in their support of improving this part of the game.
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@Agusto: That map is my creation. There was absolutely no reference to swastikas implied. In fact it is actually a push to infer it IS a swastika. But that is my own opinion. Do know that I am personally offended by your post.
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opp's yes... it's Pete's Pardon me... Both guys are at the top of my most favorite map designers list. Beautifully crafted and historically accurate.
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I'm going to follow this...sounds really interesting and fun.
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First law of scen design: save frequently
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"Do What Thy Wilt Shall Be The Whole Of The Law"...Alistair Crowley
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1 hour ago, MikeyD said:
Many of the default CMSF1 QB maps are not worth saving...
Absolutely correct. I know. The CMSF2 QB maps are superior IN EVERY WAY. I don't have a single CMSF1 QB Map in my QB Map File.
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Try using a distinctive setup color for mines only... That would include the original setup area. This will force the mines to a more specific. Vary the mines by using multiple plans.
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OMG .... They are still at it. Glad I spend my time in the editor. Apparently the forum still has more then a few angry ex wives who lost their alimony cases
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May God bess us everyone!
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Most of the problems I have in the editor are of my own making. Look forward to hearing about the .btt file results.
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Doubtful about bug... Look carefully at the trigger setup... most likely the AI is following your orders... it never cheats
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On 12/15/2018 at 9:53 AM, Kevin2k said:
@IanL, Yes I will try it that way.
SMALL BUG REPORT: Quick Battle map "Desert Town 592x208" has one high building of 5 storeys, but it has no doors. Infantry cannot enter it.
Checked this out and made the fix...door is now inside the attached single story bldg... the corrected map will be in the next CMSF2 patch. But here's a zip copy now
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8 hours ago, Heinrich505 said:
MarkEzra,
There were plenty of "nasty" surprises. A very well designed and highly enjoyable scenario.
Heinrich505
Thank you. I have been greatly influenced by John F Antal's Books... especially his "Infantry Combat -The Rifle Platoon"
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On 12/11/2018 at 10:58 AM, Pixel said:
…..That tall hill is an odd terrain feature. The sight lines aren't as good to the actual objective areas as one would initially expect them to be and the Canadians definitely seem to expend a lot of ammo to get kills in this scenario. That time limit got me too when I first tried it. 45 minutes seems like a lot at first but, goes by quickly. I found it useful to get the artillery going right after they arrive given those call in times. Especially since they need to fire spotting rounds first to get on target. That is what the way off-target initial round near the road was.
The whole Scen is designed as a nasty surprise. Well trained, well led, but brash Canadians must change their attitudes towards their enemies. The uncoms are fanatics in good defensive terrain.
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25 minutes ago, Mord said:
Damn, Mark, you have carpal tunnel yet?
Did Meach and Mishga lend a hand? Haven't seen them around in AGES.
Mord.
Mishga's work is there...updated for 2018. Meach is active in beta testing. Meach and Mishga are the busiest parents in Scotland! Love 'em both... 10 years !!
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CMSF2 has 323 all new and improved QB Maps! But Not for much longer. Watch this space.
CMBN 4.0 Patch Has New QB Maps
in Combat Mission Battle for Normandy
Posted
Yes