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dima

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Posts posted by dima

  1. I have been reading some interesting material about the use of the Shilka against groundtargets during the capture of Kabul in 1979 yesterday. I always thought this machine was not used as an offensive weapon by the Soviets in Afghanistan since it is designed for defending deployed groundforces against nearby low flying aerial targets. But according to a PDF file called "The takedown of kabul: An effective coup de main" the Zenitnaia Samokhodnaia Ustanovka did play an important role for surpressing hostile forces during this operation. This is probably not the right forum to mention this, but this information could come in handy when I will make a new CMA mission.

    Have you played "Operation Storm 333" that comes with the game? It depicts that particular operation where Amin's palace was stormed and it has Shilka in it.

    Normal Dude built that scenario BTW.

  2. Correct me if I'm wrong but wont firing any rocket launcher indoors cause everyone in the room including the firier certain death?

    According to russian solders who fired RPG's from within buildings - it wasn't fun but certainly was doable. The main thing, they said, is to yell to the teammates to warn them.

    Also in Grozny during first chechen war russians lost a lot of tanks due to chechens firing RPG's (what else) from upper levels of multi-story buildings. Which again proves that it is quite doable.

  3. They can't do that. The closest thing you can do is put some flavor object (junk, tire, can) next to an IED and then have your blue team shoot something high explosive or something like that into that flavor object. The explosion should destroy the IED if it's a very close hit.

    In the briefing you can probably mention all this.

  4. Well, the firing ports feature was experimental and added originally only to one BMP. Given everyone loved it in the first version of CM:A we decided to add it to the rest of vehicles. However to implement proper visual animations would require a lot more time and resources which would render this initiative a no-go :)

    So we decided to have a reasonable compromise...

  5. Dima, there were no red troops left? I'm reading that as meaning you found it rather easy?

    Played it through myself and I got owned (although I didn't have those .50s)

    Well, it wasn't that easy considering that Blue were Green and Conscripts and armed with 100-year-old rifles. They key is to use lots of area fire, use your heavy HMG's and move troops as it says in the briefing.

  6. The "First Attempt" mission in the repository - wow, it was so realistic.

    Played it as Blue against AI and it unfolded just like the real events documented all thought that war.

    Hope the author would make more missions!

    *************Spoiler************************

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    When those BMP's arrived there was no-one left. They just stood there...silent.

    And the rebels were already gone.

  7. Hey guys just bought CM:A and loving it. My only problem... when i call in for mortar strikes for an area target, and i set a small circle for arty strike, the mortars hit nowhere near where im setting the attack area... why is this? im new to these titles period so any help appreciated.

    Make sure you don't select "Emergency" strike. Emergency does not use spotting rounds and may be well off target.

  8. Nigel,

    I understand the real issue is that when you give an order the game crashes. That's an unusual behavior. So far I haven't seen reports of such behavior.

    What kind of hardware do you have? Perhaps you have older drivers or videocard?

    CM:A has been very stable overall as long as drivers are up-to-date and hardware is fairly recent (but it doesn't have to be top of the line). I am running it on a 3-year-old Dell Laptop without a hickup.

  9. Stadler, so I understand you built the maps yourself? They look great!

    Would you be OK if these maps were used by other people to make full-features scenarios (giving credit to you for the map). Often times the map is very time consuming to build and hence many people shy away from making new scenarios because of that.

    But having a good map one can build many scenarios on it.

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