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ToW3 WW2


Tartari

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Thanks Mitra! I've still things to learn in multiplayer mission creating! (the yellow unit appears randomly but rarely)

Dark Morkar, i don't think it is possible by moddding. But when you have four players each side, it's easier!

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ToW"s multiplayer gameplay greatly improved since ToW1. I didn't try Korea MP until now, there is no big improvement compared with ToW2, but i've seen a problem, infantry doesn't appear in game when selected in Reinforcement panel, that's a big waste of money... Was this bug already reported and is there a way yo fix it ?

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Mitra,

thanks!

it was an awesome tank battle, you completely wipped out my armored wave attacking your rears! Well done!

It wasn't laggy at all for me, maybe because i was hosting or because i have a more powerful computer: i7-2600 3.40GHz 8 GB RAM

@Arzok:

yes, it was just for the M46 MGs that hadn't ammo.

http://forum.1cpublishing.eu/showthread.php?t=33598

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  • 2 weeks later...

Tests for ToW3 WW2 Kursk are over now, only two of the testers have reported bugs, minor ones that have been solved. The only issue i couldn't solved yet is that infantry can't come in reinforcements in Multiplayer games, but it sems to be a ToW3 issue, because i have the same problem with stock missions with ToW3 WW2 Mod disabled...

Before releasing the mod, I'd like to add some single and multiplayer missions (and later after the release campaigns and "strategical" campaigns), Arzok is helping me and will update the ones he created for ToW2 ! :)

Now again, we need more testers, join the team!

Our steam group: http://steamcommunity.com/groups/WFG-TOWonl

As suggested by Mitra, Tunngle works like a charm for multi play

http://www.tunngle.net/

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yes, i do have given mines to German Pionieren and Russian WWII engeeniers!

I'll also release an optional mod "ToW3 WW2 ForGrogs" that will change slightly the gun's data to more historical ones (it's just a matter of few millimeters!But...)

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