JohnW Posted July 19, 2012 Share Posted July 19, 2012 Will this download link be available to everyone? Link to comment Share on other sites More sharing options...
Tartari Posted July 19, 2012 Author Share Posted July 19, 2012 yes, next week ! It will be available to everyone, as the following mods. I plan to organize soon multiplayer battles! Link to comment Share on other sites More sharing options...
Tartari Posted July 25, 2012 Author Share Posted July 25, 2012 Test still on-going, some minor bugs found so far, thanks to the excellent testers! If some of you wants to create missions and campaigns for the ToW3 WW2 Mod, feel free to ask me the links! Link to comment Share on other sites More sharing options...
Mitra76 Posted July 25, 2012 Share Posted July 25, 2012 How about to do some multiplayer test this week-end; saturday I have time; i have created a steam group for see online easily the other players: http://steamcommunity.com/groups/WFG-TOWonl I suggest to use tunngle for play: http://www.tunngle.net/ is easier to set and work better than hamachi, and avoid problem of NAT, router and similia Link to comment Share on other sites More sharing options...
Tartari Posted July 25, 2012 Author Share Posted July 25, 2012 good idea! I'm not sure to be free saturday, but Sunday, it'll be okay! Will the different versions of the game be compatible to play (Battlefront, Steam, Gamersgate,...), we'll have to test it! Link to comment Share on other sites More sharing options...
Mitra76 Posted August 2, 2012 Share Posted August 2, 2012 Multiplayer test did yesterday with Tartari Link to comment Share on other sites More sharing options...
DARK MORCAR Posted August 2, 2012 Share Posted August 2, 2012 Is it possible to mod a "Pause functioning" like in Singleplayer in the MP Game? TOW is a strategie game, but without a pause it es a reflex game. Link to comment Share on other sites More sharing options...
Tartari Posted August 2, 2012 Author Share Posted August 2, 2012 Thanks Mitra! I've still things to learn in multiplayer mission creating! (the yellow unit appears randomly but rarely) Dark Morkar, i don't think it is possible by moddding. But when you have four players each side, it's easier! Link to comment Share on other sites More sharing options...
Arzok Posted August 2, 2012 Share Posted August 2, 2012 Excellent ! For 'pause function', it would be difficult to play MP if each player "pause" the game regularly... But I think you can select the speed of the game in MP :confused: Link to comment Share on other sites More sharing options...
Tartari Posted August 6, 2012 Author Share Posted August 6, 2012 ToW"s multiplayer gameplay greatly improved since ToW1. I didn't try Korea MP until now, there is no big improvement compared with ToW2, but i've seen a problem, infantry doesn't appear in game when selected in Reinforcement panel, that's a big waste of money... Was this bug already reported and is there a way yo fix it ? Link to comment Share on other sites More sharing options...
Arzok Posted August 7, 2012 Share Posted August 7, 2012 For TOW 2, it works, as I made some maps with this kind of reinforcements. But I did not checked for Korea. Perhaps it is just a problem of triggers or parameters. Link to comment Share on other sites More sharing options...
Tartari Posted August 7, 2012 Author Share Posted August 7, 2012 I don't think so, the problem still exists with the stock missions, with the Battlefront and Gamersgate version, but amazingly not with the Steam version! Link to comment Share on other sites More sharing options...
Mitra76 Posted August 7, 2012 Share Posted August 7, 2012 video yesterday test: stress test in multi with units for 8 players Link to comment Share on other sites More sharing options...
Arzok Posted August 7, 2012 Share Posted August 7, 2012 I read few days ago that there is a new patch for Korea (or a new version, I am not sure), but only for the steam version... Link to comment Share on other sites More sharing options...
Tartari Posted August 7, 2012 Author Share Posted August 7, 2012 Mitra, thanks! it was an awesome tank battle, you completely wipped out my armored wave attacking your rears! Well done! It wasn't laggy at all for me, maybe because i was hosting or because i have a more powerful computer: i7-2600 3.40GHz 8 GB RAM @Arzok: yes, it was just for the M46 MGs that hadn't ammo. http://forum.1cpublishing.eu/showthread.php?t=33598 Link to comment Share on other sites More sharing options...
OberLeutnant Posted August 7, 2012 Share Posted August 7, 2012 I am seven months ago, I found this bug:) And corrected at their own game http://forum.1csc.ru/index.php?/topic/23475-%d0%b1%d0%b0%d0%b3%d0%b8-%d0%b8%d0%b2-%d0%ba%d0%be%d1%80%d0%b5%d1%8f/page__view__findpost__p__720207 I am ashamed for the Russian chaos. Link to comment Share on other sites More sharing options...
JohnW Posted August 20, 2012 Share Posted August 20, 2012 Any updates on the tests? Link to comment Share on other sites More sharing options...
DARK MORCAR Posted August 21, 2012 Share Posted August 21, 2012 I hope it :-) Link to comment Share on other sites More sharing options...
Tartari Posted August 21, 2012 Author Share Posted August 21, 2012 Tests for ToW3 WW2 Kursk are over now, only two of the testers have reported bugs, minor ones that have been solved. The only issue i couldn't solved yet is that infantry can't come in reinforcements in Multiplayer games, but it sems to be a ToW3 issue, because i have the same problem with stock missions with ToW3 WW2 Mod disabled... Before releasing the mod, I'd like to add some single and multiplayer missions (and later after the release campaigns and "strategical" campaigns), Arzok is helping me and will update the ones he created for ToW2 ! Now again, we need more testers, join the team! Our steam group: http://steamcommunity.com/groups/WFG-TOWonl As suggested by Mitra, Tunngle works like a charm for multi play http://www.tunngle.net/ Link to comment Share on other sites More sharing options...
DARK MORCAR Posted August 21, 2012 Share Posted August 21, 2012 Do u will integrate Tank- and Infantry-Mines? Link to comment Share on other sites More sharing options...
Tartari Posted August 21, 2012 Author Share Posted August 21, 2012 yes, i do have given mines to German Pionieren and Russian WWII engeeniers! I'll also release an optional mod "ToW3 WW2 ForGrogs" that will change slightly the gun's data to more historical ones (it's just a matter of few millimeters!But...) Link to comment Share on other sites More sharing options...
DARK MORCAR Posted August 24, 2012 Share Posted August 24, 2012 yeahhhh thats great. i love mines :-) When will u integrate TOW1 tanks from poland and france? Link to comment Share on other sites More sharing options...
Tartari Posted August 24, 2012 Author Share Posted August 24, 2012 Can't answer you at the moment, first, I have to integrate Caen addon and Afrika/Centauro stuff and let the testers play with that! Then, if bugs are found, it'll take time to find solutions... Link to comment Share on other sites More sharing options...
Arzok Posted August 31, 2012 Share Posted August 31, 2012 Now again, we need more testers, join the team! Testing is the most time consuming activity, and the only one that need no particular skill, except to play So you can speed the process by testing the mod... Link to comment Share on other sites More sharing options...
DARK MORCAR Posted September 6, 2012 Share Posted September 6, 2012 Tartari, do u have some new infos for us? Link to comment Share on other sites More sharing options...
Recommended Posts