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Heavy Infantry Squads


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Originally posted by Imperial Grunt:

That looks good...what was the range to target?

Sorry I don't remember but it was at Dead Gutch I was on the wall on the North Fort he was just south of the base to the East. Say no more then 2500m
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Originally posted by poesel71:

Ok, I know, I repeat myself, but still... smile.gif

The sniper ammo is HEAT so its penetration is NOT depending on distance, only on angle of attack (which is my biggest gripe I have with the sniper).

I thouht the HV stood for "hyper-velocity", implying that the round has something like a DU penetrator to get through armor, hence the high ricochet factor.

A HEAT round would not bounce off, but detonate.

My wish is for a sniper round that is HV but has a HE effect against interior components.

Paladin tires, deployable turrets, the rear armor of Apollos and Paladins should be very vulnerable. Side armor should take 4-5 good hits to kill a Apollo or Paladin. And a Thor is only vulnerable to a direct shot to the back of the turret, however the back 1/3 or so of the side of the turret should be vulnerable to multiple shots.

Just my 2 cents...

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