Oscar19681 Posted September 22, 2018 Share Posted September 22, 2018 Like the title Said. Will it be featured in cmsf 2? I noticed it didnt in cmsf 1. And as a matter a fact? Sometimes the vehicles (esspecially tanks) kinda remind me more of a Ww2 tank to be honoust. A bit clumsy and not as agile as you would expect from an abrams or Leopard tank.. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted September 22, 2018 Share Posted September 22, 2018 The difference in firing accuracy between a stabilized gun an non-stabilized gun on the move in the game is stark. Even in the WWII titles the difference is readily apparent. Also, I'm not exactly sure what you imagine a 68 ton Abrams is capable of doing. It moves forward, it back up, it pivots. The turret rotates. Is there something else it should be doing? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 22, 2018 Share Posted September 22, 2018 Animation is also a factor. BFs presumption is they configure the system to operate on the basis of the community that buys the game. If visually depicting something requires a processing hit they are gonna determine is that eye candy or essential and then decide to implement or not. The actual factor of stabilization is most certainly included, the animation may not. In a similar example (but I think this is more a graphics depiction issue) I frequently see units firing when the rifle is pointed at the ground while in movement and yet it hits an enemy target. Also the “cow patty” slide you sometimes see is not a CM specific issue but rather the graphic catching up to the processor. I see it in other games as well. The computer world still has its limitations thank god. 0 Quote Link to comment Share on other sites More sharing options...
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