Jump to content

Stabilisation visually simulated in cmsf 2?


Recommended Posts

The difference in firing accuracy between a stabilized gun an non-stabilized gun on the move in the game is stark. Even in the WWII titles the difference is readily apparent. Also, I'm not exactly sure what you imagine a 68 ton Abrams is capable of doing. It moves forward, it back up, it pivots. The turret rotates. Is there something else it should be doing?

Link to comment
Share on other sites

Animation is also a factor. BFs presumption is they configure the system to operate on the basis of the community that buys the game. If visually depicting something requires a processing hit they are gonna determine is that eye candy or essential and then decide to implement or not. The actual factor of stabilization is most certainly included, the animation may not. In a similar example (but I think this is more a graphics depiction issue) I frequently see units firing when the rifle is pointed at the ground while in movement and yet it hits an enemy target. Also the “cow patty” slide you sometimes see is not a CM specific issue but rather the graphic catching up to the processor. I see it in other games as well.  The computer world still has its limitations thank god. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...