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Worghern's Achievements
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Bulletpoint reacted to a post in a topic: Winter Bulge
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Thanx comrade, j'ai été un petit peu paresseux, ahahahahah XD Edit: Nothing to do...even with winrar, the file is corrupted... Edit 2: Finally, it worked
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I don't know if some others experiment this but, I downloaded the HQS2.5 file two times and, unfortunately, the file seems to be corrupted when I try to decompress it...
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Yep, notice it....Come back soon, very buzy with my job
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Thank you very much comrade, I do my best to make the game as beautiful as I want it. I am a perfectionnist like Fuser, Juju, Umlaut , Kohlenklau; we spend a lot of our free time to make these mods and it's a pleasure to share it with people like you I would like to thanks again all people whot support my work, thank you very much, it's really welcome. Regards, Worg
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Umlaut´s snowy german vehicle mods
Worghern replied to umlaut's topic in CM Final Blitzkrieg Maps and Mods
Thank you very much Umlaut -
This is going to take..ages :(
Worghern replied to Fuser's topic in CM Final Blitzkrieg Maps and Mods
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You're just reading my mind ! :) Yes, I plan to realize a complete zug, but not only composed with the same camo but variants of this one. It's the least I could do.
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SMAA: Enhanced Subpixel Morphological Antialiasing. The SMAA is anti-aliasing process different to the FXAA. The interest is that the SMAA smoothe the edges and not the whole picture. If you have already installed SweetFX to your game, go to the folder SweetFX folder, then open "SweetFX_settings.txt" file with notepad. Find these lines: #define USE_SMAA 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_FXAA 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. 1 enable the effect, 0 disable it. Choose between the two AA proposed. Don't forget to disable the AA options in the options of the game ! And don't activate AA with the parameters of your GPU ! Hope this help Thank you for your support Crinius
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Thank you very much Ghostrider3/3 and Fizou, it's a pleasure That is not what you said. I just explained that you could not said that those screens are "the best" so far. But, if you like it, you're welcome Sorry if we misunderstood us... Thank you very much Fizou and Ghostrider 3/3. Your support is welcome. It is a pleasure to show you step by step the creation of a texture and how I' working. Thanks to mention it Fizou. I am very happy that you like it, thank you. Best regards,
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Something I forgot to take in count is that the screenshots's tool and processing .png tends to darken the picture ...Otherwise I have corrected a little bit the shaders but nothing definitive. Close up. look at the welds
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You're definitively right.
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And we could continue with some other combinaison... The sixfth part: Stock Environment. KT mod installed. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Do have I to continue ? Because I tested all the combinaison possible ! This exercise was trying to show you how to plan your work. Everything must be taken into account. Winter, autumn, snow, cold, shaders enabled, disabled, etc .... The most difficult is to find the right compromise between enabled and disabled shaders. Whether was the original shaders or those from BarbaricCo. I do not hide that my mods are optimized with Reshade and BarbaricCo's shaders because I think they bring a much better rendering and more opportunities to play than the original filters. However, my mods also work very well with the original game.
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The fifth part: Environment 2.0 installed. KT mod installed. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA.
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The third part: Environment 2.0 installed. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. The fourth part: Environment 2.0 installed. KT Mod installed. Stock Shaders. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA.
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Ok, let's go. I warn you, your brain will heat ! The first series of images above presented: Stock Game. Stock Shaders. OpenGL Reshade installed. Now, the Second part: Stock Game. FXShine CMRT v201 by BarbaricCo Shaders installed. OpenGL Reshade installed. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders OFF (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade OFF (Scroll-Lock) with SMAA. Shaders ON (Ctrl+M) without AA, SweetFx Reshade ON (Scroll-Lock) with SMAA. Conclusion: As you can see, even with the stock game, the shaders of BarbaricCo bring us something extra to the game. Now, let push a little more the experience... Edit: in the first serie, there is an error: the fourth image shows shaders OFF and not ON...Sorry for the mistake...