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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About PhilM

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  1. Try this link: https://h2hh.fogbugz.com/default.asp?pg=pgPublicEdit to report a problem in CMH to GaJ, the author?
  2. Well, I'm glad you're happy! You don't say what advice you got / was changed, but there is still an issue somewhere I suggest ... my CMH launches my CMFI v2.0 / game engine 4 perfectly as usual, so it sounds like there remains something not right with your CMH and the title installs that it recognises, that could be fixed ... somehow!
  3. FWIW, my CMH install of CMFI v2.00 / Game Engine 4 still describes it (in the "Your CM Installations" tab) as FI v120 game engine 3.0 ... This is because (as I understand it) CMH cannot interrogate the CMFI files to determine unaided the actual version of CMFI as labelled by BF; rather GaJ has to update CMH to tell it what the latest version of CMFI is to look for (via the install's .brz files, I seem to recall, but possibly incorrectly ...) So, I don't think CMH "knows" it is dealing with a newer version of CMFI ... but it still works anyway ... for me!
  4. From here ... https://www.dropbox.com/sh/jvh9sx2zla2k0eq/S6LZaVAw_7 But I don't think it should depend on this beta version ... not much different from the previous version I think (cannot recall now what changed), and it certainly pre-dates the BF "v4" upgrades, so it wouldn't (I think) cope any better with the new CMFI than the older version of CMH did ... Are you sure that you've pointed CMH to the right location of your new CMFI v 4 install? When I upgrade my CMFI to v4 (on a Mac) , I upgraded my default-location copy and CMH just recognised it and ran with it without any adjustments at all ...
  5. Hope you've got it sorted: if not by any chance, PM me ... happy to work through trying to sort it out.
  6. I'm using CMH 1.7.6-Beta, and it has continued to work as usual with Engine 4 / v2.0. I also have a dual install, continuing with an old copy of CMFI as well to finish a game, and CMH also does both also as usual, running battles under both versions. Any info on exactly when / what stopped working in CMH? You can turn on its Log File: it might say what is not working for the CMFI install?
  7. This or CMBN

    John, I just wanted to say that I enjoyed reading your post: including many good points about the "real world" differences in the forces / vehicles being portrayed, rather than in the "games" per se. As someone fortunate enough to have all of the titles, my favourite is CMFI because of some of the factors you bring out. Where else do you get vineyards! And where having a 75mm armed Sherman gets a "yippee!" rather than a "oh no!" It is distinctively different to all of the others, to my mind.
  8. Why is it........?

    LOL A misbehaving baby having a tantrum is described as "spitting its dummy out of its pram": try "comforter" (?) for dummy, and "buggy" for pram ...???
  9. 4.0 Infantry AI

    Michael, Have you checked in the "Documents" sub folder with the main title folder? I chose the "add on" files for my v4 Mac upgrade bundle (rather than download the big Master Installer files) ... running these installs has put a "CM Engine Manual v4.00.pdf" file in the Documents folder for each of the titles. These manuals contain a few intro pages of notes on the new v4.00 orders, etc ... as well as the more detailed content in the appropriate places in the manual.
  10. Just bought the Mac Big Bundle ... leaving aside CMFI for now, CMFB and CMBS installed fine, and accepted the new Bundle (single) licence key ... CMRT didn't work with that new key; but I tried the base game key I already had for CMRT, and that - surprisingly! - did work to activate engine 4: so CMRT now at engine 4; But ... still doesn't work with CMBN: none of that new Bundle key, nor the v3.12, v3.11 or v3 keys I have, work with the activate screen?? Help! (Don't know if it is significant, but the latest key before engine 4 that I have for CMBN v 3.12 / BP1 was for a windows version of the game that I somehow bought (!), but was "made to work" for the Mac download I had ... whether that key *might* have worked, as with CMRT above, but will not because of the switch ... may be irrelevant!)
  11. Black Sea v1.04 released!

    Do you always speak to people as though you think they are six years old ??
  12. Black Sea v1.04 released!

    Glad you got it working. I don't have your issue of wanting to exclude things from backups: but would it not be the work of a merely few more seconds to set up the backup exclusions by specifying the game / app folder names individually rather than by using your "Games folder" route? (Said humbly: it is of course your Mac and your choice!) And FWIW, though I'm by no means a Mac expert, given that literally every application I have on my machine, both Apple and third-party made, is by default stored in Applications, and where applicable they are auto-updated there by their various helper routines, I'd always assumed that BF were following the dictates of the Mac OS to locate CM products there, and so target the updates there also, rather than it being BF's peculiarity to work to that default location?
  13. Black Sea v1.04 released!

    Trust you! I couldn't NOT go and look up confirmation of what copacetic meant. Learned my new word for the day, though ...
  14. Black Sea v1.04 released!

    Not much help to you (sorry!) as it doesn't provide a definite answer your question, but as a Mac user I've never felt the need to do other than let the games install in Applications ... I start / run all of my (most common type of my play) PBEM games via Combat Mission Helper (CMH), and at other times via Launchpad ... so once set up I never need to "know" where the files are, nor keep them in a non-default location. Also means that (apart from the *ahem* minor problem identified above with this specific patch ...) all of the install of patches, upgrades, modules etc all work fine automatically using the default location. I don't know of any way to specify a different directory; you could try moving the existing version folders etc to Applications, apply the patch and then - if you must! - move it back to Games again?