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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Snowstorm

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About Snowstorm

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    Senior Member
  • Birthday 02/14/1964

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    Bethlehem, PA
  1. I quite agree with Abukede. There is not one single aspect of this WWII game that is not playtested very heavily each step of the way as each one is added in. That's not to say everything will work perfectly upon release, but as a group we offer literally many hundreds (perhaps thousands) of changes, editions, alterations, suggestions, etc as we go.
  2. 47, born 3 months after the JFK assassination. My first home computer was a Radio Shack TSR-80 (as in...model year 1980).:eek: Had to "save" using tapes. No such thing as "floppies" yet either. :eek::eek:
  3. Panama Red, National Morale WILL count, just not to the extent and in the way that it does in the WWI version of this game. This will be more apparent in time.
  4. Well.....

    If you are finding it impossible to win against the AI no matter what the strategy, just simply lower your setting against the AI until you finally succeed. And if THAT still doesn't work...well....there's always the game editor as an (ahem) "equalizer". :eek:
  5. Noltyboy, :D:D That has got to be the best version of WWI I have ever had the pleasure of reading. I have to agree with Rambo, that IS a keeper. I need to save a copy of that one. :cool:
  6. Sea Monkey, The eloquent Desert Dave has been here playtesting with some of us playtesters along (and may I say he's done a great job of it, believe me) and doing his best to help make this WWII addition a great one. You will definitely enjoy this one. :cool: I'm sure some of the ole gang will be showing up here soon, once this baby is out. :eek:
  7. UFC, Easiest way is to send a PM to Hubert.
  8. Soute.., I have done alot of editing the main campaigns during testing (as well as some of the other earlier SC games), and can tell you that usually when you choose to manually edit the scripts, it usually doesn't actually freeze, it simply pauses (sometimes for several minutes) before you are finally able to move your mouse to edit the scripts. Just be patient. It may be better to just choose "save without editing scripts" in my experience. Second, any time you choose to edit some features in the campaign, it lead to unforeseen problems with the scripts and can cause some scripts, DEs, and even unit problems that are difficult to foresee until after the fact. If you don' t have a lot of computer savvy (like me), just use trial and error until you get the results you are looking for. It can take a number of false starts before you get it right. As they say, practice makes perfect.
  9. Quick Logic

    Hubert, That's right, I indeed got it backwards. I stand corrected.
  10. Quick Logic

    In addition to what Hubert has said, I would recommend disabling the Quick Logic feature if the game seems to take too long with it's AI turns. I found through my own testing experiences during the early turns this can help significantly, then reenabling it later in the game after both sides have probably lost many units. Has anyone else out there already tried this during the later years?
  11. Difficulty

    I think you might want to stick with a strickly neutral (zero) setting to start with. This game is more challenging in ways the previous ones were not (at least not as much) in many different aspects of the game, so that would be my suggestion.
  12. MW, XW and I cannot give you an exact date due to the fact we are not authorized to. All we can tell you is it's likely to be very, very soon. :cool:
  13. Your patience will soon be rewarded....:eek::cool:
  14. Nuts

    You're right about that, it's been a very active winter so far, and seems more on the way before this one's over and done with. You've missed quite a bit up here (of course, the snow lovers...like me...aren't minding it at all!). :cool:
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