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Wehrmacht

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Everything posted by Wehrmacht

  1. I took Poland on turn 4, but Alexander took it on turn 6
  2. Zapp, if there isn't enough players for the Euros, I'd love to help. Though I play only via PBEM but so does JJ
  3. heehheeh, with that kind of bid even I could try to win you, I guess I would have 50/50 chance to win
  4. Hmm... I must have forgot to write the last two turns because it's 23-24 now. Turn 23 Axis kill Canadian and French corps. German corps sneaked to Scapa Flow and captured it. Italians rule the Med and North-Africa. Turn 24 Allies attack with air and carrier to German tank, and bring it down to two. Tank in Paris still has entrenchment LvL 6
  5. Well IMHO, I think you can't get very good breaktrough with just aircrafts in real life, do you?
  6. 4. 6. 8. I want to see match between Zapp and Terif! Also I have never seen a battle between Terif and Dragonheart, and that is something what I must see! Of course, more AAR's are always welcomed
  7. Posted by FriendlyFire: Curry, what is the date? Does Axis have Iraq? It seems to me that Axis has a huge MPP advantage, why can't they take USSR? Out of time? Axis has all the minors except Turkey, so they do have Iraq. There is many years still left. The problem is that USSR has three lined defence, 20+ LvL 3 tanks , lots of armies, corps in the first line, and 10(?) airfleets. USA can't really do anything. They are isolated by Italian-German navy, but the worst thing for them is that English and French (probably Spanish as well) coasts have many bombers+some LR tech. All in all, axis have big MPP advantage but they can't go trough Russian lines.
  8. By the way, what do the U.S. and Russia do for the first 2 years of play? Well, they would do... nothing. Think how fun it is if axis wins by sealion in 6 player tcp/ip game... But anyway, I think it's great to have 6 player tcp/ip
  9. Turn 19 More French troops killed. Italians and one German corps attack the French HQ. Turn 20 Allies retreat from the Maginot line and prepare to Defend Paris for the final man. No chances of winning this, but if he would misclick so that he declares war on Russia, mayby then... [ April 16, 2004, 08:36 AM: Message edited by: Wehrmacht ]
  10. hehe Thanks, I'm quite sure I'm gona loose this one though. I had way too bad luck in LC... Mayby I could win if I would assasinate Hitler... Which part of the Sydney did you live?
  11. Turn 17 French army destroyed south of the "Elbow hex". Germans move corps deep west along the channel coast, towards Caen. Italians advance in south. Turn 18 Allies counter-attack the German army that is in the same position where the French army was destroyed. BB bombards the army, followed by Army, carrier, and finally AF. French leave the northern Maginot, and Canadian corps are deployed there.
  12. I just read a huge AAR of Terif's and zappswedens game. Zapp got stalemate victory (if I remember correctly) because he had invaded UK. But mayby some veteran player should answer this.
  13. - AFs can benefit from Anti-Air tech when placed on a ressource (city, mine, oilfield) or in a fortress. Both when they are attacked directly or when they force an enemy AF to intercept, they receive the Anti-Air bonus. Here is the Terif's great answer on the subject
  14. Great. I'll send you my first turn as axis. I have now tried it as allied against the AI
  15. By the way, if you want to test it again human opponent as well, let me know. Though I play only via e-mail.
  16. Turn 15 Germany attacks the Ardennes hex but cannot take it. Then they bring up an army to the Blood hex to replace the destroyed corps. Italians move towards Paris with army and corps. Another corps appear in the NW of Milano(?) British battleship destroyed in the Baltic French transport destroyed in the Med. Turn 16 Canadian army attcks the German army in the Blood hex, and with the support of 2 RAF airfleets it was easily destroyed. Blood hex empty again.
  17. Turn 13 Germany attacks the "First Blood Hex" (surprise) and destroy the French army that was guarding it. But this time Germans adavance, they move corps to the hex. One german AF used against the Brtitsh battleship. Italian army starts to move towards Paris, and the Italian corps attack Marseilles. British corps transport attacked and destroyed in the port of Malta. Turn 14 Allies counter-attack and destroy the German corps, but don't have any troops to move to the hex. Brtitish battleship fogots to fire in the Baltic... Final sub destroyed. French transport surprised by Italian sub in the Med
  18. Turn 11 Poland and Denmark surrendered to axis. Germans destroy another British corps in the very same Blood hex, but still don't advance. They are waiting for their troops to arrive from Poland. Gneissau escapes to German port Turn 12 French tank apperead in Paris. Allies move French army to the Blood hex. Still the naval battle continues in the Baltic, British bttleship attacks the German cruiser in the port and brings it down to 1 strenght point. Last sub finally found but not destroyed. Italy joins.
  19. Turn 9 British corps destroyed in the "First Blood Hex" but the axis still doesn't advance. Danish corps destroyed. In the east things look much better for axis now, they destroyed corps and army this turn. German cruiser attacks the british battleship in the Baltic, causing more damage to itself than for the battleship. Turn 10 Allies move british corps to the Blood hex and save money to get a tank to Paris. British battleship hits the Germa cruiser Gneissau but cannot sink it yet. Sub still not found...
  20. Turn 7 Germans destroy one Polish corps near Warsaw. Still two corps and one army are alive. If Curry wouldn't have changed the turn amount from 5 to 7 when Poland must be conquered, I would have probably won this... In the west Germans attack the French army in the "First Blood Hex" and destroy it, but do not advance. Sea battles in the Baltic continue, as the German cruiser and sub attack british BB. Both sub and BB sunk and German cruiser left to 1 strenght point. Turn 8 Polish and Danish troops reinforced, and RAF is also replacing it's losses. Italian rediness is rising because British air has left Malta. British battleship attack the heavily damaged German cruiser, and destroys it easily One sub still hiding in the Atlantic and draining UK recourses
  21. so I was wrong in number 3 and 4 Well thaks Terif for your answer, now I am wiser as well
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