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Pig Dog

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Everything posted by Pig Dog

  1. Actually reading this thread raises a question. With the upcoming Bulge module, how will the spread of troops be handled? Squads can currently be split into 3 teams, however, in places like Bastogne, 2-man teams were spaced so far apart that on both sides soldiers sometimes got lost and wandered across each other's lines. Will a new team/squad structure have to be sorted out to allow a platoon to stretch out evenly over several hundred meters of frontage?
  2. I think I have to side with Womble on this one, bocage wasn't just some vegetation. The material is so interwoven that its more on the line of an organic wall. The German tanks couldn't push through the bocage, and the American tanks couldn't do it until the Cullins 'Rhino' devices became available. But frankly there are plenty of bocage threads on the forums here - I'm interested in getting an answer as to why infantry can't move through barbed wire. Every infantryman in Normandy should have had wire cutters (except perhaps the airborne troops that lost a lot of their gear in their musette bags), and should be able to slowly move through, or slowly clear paths through the barbed wire. Sure, engineers are great because they've got bangalores, or charges, and tanks are great too, but when you don't have either one, you can't tell me that they were just stopped dead in their tracks.
  3. As an addition/alternate to walking through an entire battle, FRAPSing some common tactical problems and putting them up on YouTube with a searchable tag like "Tactical Academy" would allow people to see rt how certain problems that can be applied to multiple situations. ie, "Fire and Maneuver" showing how both a squad or platoon sized element might take defended positions. "Bocage Busting" showing the standard procedure on how to bust through the bocage (rhino and breaching charges), suppress and smoke the corners, mortar the other side of the bocage, and then press through to the next hedge. "Indirect Fire" showing how to use FO's and other indirect fire assets. etc, etc, etc. If I had the time (and tactical prowess) I'd do it myself, but as it is I only get a couple hours a week to even play, let alone record tutorials. I hate RL - bleh.
  4. "Sorry boys, the invasion of Europe has been cancelled. Herr Hitler has employed an ingenious new defense - something called 'barbed wire' or somesuch. Since we don't have enough tanks to roll over it, we're all just going to go home and start learning to speak German"
  5. But shouldn't all US infantry be able to deal with it, albeit slowly, with their standard issue cutters? I know troops could move slowly through wire in the older CM1 series, and I find it hard to believe that any unit of infantry in WW2, especially on D-Day, could only go through wire if they had an engineer unit or a tank handy. And you're saying that if the scenario designer were to create a solid line of wire across an entire map, that there would be no way to get through it if you didn't have tanks or charges?
  6. Shouldn't they all be equipped with M1938 wire cutters?
  7. According to previous postings I read, you need to purchase the battalion, then delete everything from the bottom up except the units you want, until you reach the top. Would be nice if you could just purchase a company by double clicking on it, rather than have to go the long way around.
  8. After going through the tutorials and tutorial campaign, I'm doing <redacted to minimize spoilers> my first official campaign in CM:BN. So, on the left portion of the map, just on the opposite bank of a small stream, I encounter a line of barbed wire. 'No problem,' I say, I'll just put the suppression down on the enemy while I move units through slowly a couple at a time. Unfortunately, no matter what I've tried, I can't get my troops to go through the barbed wire. Instead, they go the long way round to the right. You are given no breaching charges, no engineer team, and as expected 60mm mortar rounds have no effect. My squads won't even attempt to cut the wire if I park them on it, even though they should all have standard issue wire cutters.* Now, correct me if I'm wrong, but the manual clearly states that barbed wire is not meant to stop infantry, but merely to slow them down, as it was in CM1x. Is all barbed wire impossible to penetrate without an engineer or heavy artillery, or is this something specific to this battle that is meant to channel me away from the town and towards the minefield, or am I just not using the right command to move through the wire? *Edit: these are unsuppressed troops with no LOS to any known enemy.
  9. I had the same issue. I gave one of my squads move order stopping just short (on my side) of an enemy trench. They arrived, jumped into the trench for cover, then half jumped over the top and onto the far side (enemy side) of the trench and promptly got swiss-cheesed by a hidden enemy squad.
  10. Of course it is, if you replace the word Zerg with Russian
  11. I won't be missing out, because I am going to be buying it - as I said before, I don't have a problem paying $55 for a quality game, as all my BF games have been. I think that several people entirely missed my point, which was that if it costs BF more to produce a physical copy (and it does), by cutting the physical media out of the equation, shouldn't the digital-only copy cost a little less?
  12. No, that's not what I'm saying - besides, if it cost BF $55 to produce the game as you said, then you likely would expect to pay $80-100 for it. BF is not charging you $5 more for hard goods. They are charging you $5 to get both a digital download and the hard goods. If you only buy them separately you pay $55 for a physical copy, or $55 for a digital copy. It costs BF more to produce and warehouse (though I doubt they need much space as I imagine the games go out as fast as they come in from the production facility) physical product as opposed to hosting it on a server somewhere. Based on the pricing you list above that it costs $5 more to get digital and physical product, should it not cost $5 less if you don't want the CD,box, and printed manual?
  13. While I understand that print runs in quantity can realize a sizable discount, if the cost to the publisher to produce a printed manual (and I mean a real manual, not a 2 page quick install card that most companies put in now) was virtually negligible then you'd still see them in games (God I love my Falcon 4 ring binder!).
  14. I don't have a problem with paying 50-60 for a quality game, as all of the BF games I have bought have been. My contention is that a physical media product costs considerably more to produce (CD, manuals, packaging, warehousing), than a bunch of 1's and 0's Edit: Before anyone brings it up, I know that the production cost of the game (ie programming) is the same regardless of the delivery method. I'm talking about the cost after the fact - the cost to produce and ship a physical copy of the game, vs the cost to host a download online.
  15. I read above as $55 for a printed copy only, and $55 for digital download only (not pre-order). My point being, a digital only download should be a few dollars less than a physical copy which costs more to produce. The whole argument that gaming industry made back when they were first starting digital only distribution was that by eliminating the physical media, they could cut costs, and therefore pass the savings on to the consumer. Not that I'm whining that much, I still buy a lot of digital games via Steam and will buy CMN probably via digital, but it just seems from a logic standpoint that digital-only should cost at least a little less.
  16. I can almost assure you that the cost in bandwidth to download 1.6 gigs of data is substantially less than printing a couple hundred page manual, press and silkscreen a CD, and produce a box.* *Unless you are downloading off an AT&T cell phone plan perhaps...
  17. As much as I love the CM games, there's something I don't understand about this, although it isn't limited to Battlefront - Steam and all the other digital download platforms do this as well. If I'm paying $55 for a physical copy, with box, CD, and printed manuals, shouldn't the digital download which includes no physical components (and thus saving BF money) be at least a few dollars cheaper?
  18. Yknow, I never considered myself a refresh monkey, but I've been hitting F5 about every 20 mins today at work. Ah well, maybe when I get home
  19. "I did too see the Easter Bunny! Look, here's one of his eggs in this bush!" "I wonder why its ticking..."
  20. I only picked up CM:SF a week ago so pardon me if this has been discussed (can't find it in search or Google though). I've looked all through the pdf documentation and can't find anything about this, but have seen it mentioned abstractly in the difficulty selection (ie. in Basic Training mode, buddy healing is very fast, in Veteran is is faster than normal, in Elite it is more real in time frame, etc), as well as various patch notes. Is there something I should be doing when my troopers get hit? I haven't seen any commands that suggest you can render aid to your injured men. Is this abstracted in the sense that they are given aid between missions and eventually come back 'online', or do I need to send a detached unit over to help out a fallen comrade?
  21. Stuck in a port in Somalia eh? Why do I get the feeling that very soon I'm going to get an email something like below? DEAR SIR, CONFIDENTIAL BUSINESS PROPOSAL HAVING CONSULTED WITH MY COLLEAGUES AND BASED ON THE INFORMATION GATHERED FROM THE NIGERIAN CHAMBERS OF COMMERCE AND INDUSTRY, WE HAVE COME INTO POSSESSION OF SEVERAL SLIGHTLY USED RUSSIAN T-72 TANKS. WE ARE OF KNOWING THAT YOU HAVE AN INTEREST IN SUCH A VEHICLE AND WOULD LIKE TO OFFER YOU IT ONE OR SEVERAL AND THEREFORE THIS MAIL HAS BEEN SENT TO YOU. THIS ARE HIGH QUALITY RUSSIAN MANUFACTURE WITH ONLY SLIGHT WEAR AND TEAR AND A FEW SCRATCHES MADE BY BULLETS AND OTHER SMALL ARMS. WE ARE ASKING $200,000 IN U.S. DOLLARS FOR EACH OF THESE HISTORIC VEHICLES. IT IS IMPORTANT TO INFORM YOU THAT AS CIVIL SERVANTS, WE ARE FORBIDDEN TO OWN OR SELL SUCH MERCHANDISE; THAT IS WHY WE REQUIRE YOUR ASSISTANCE. WE HAVE AN INTERNATIONAL ACCOUNT FOR YOU TO TRANSFER THE MONEY TO SO THAT WE WILL NOT BE IN BREAK OF LAW. THERE WILL BE A 5% FEE FOR LOCAL AND INTERNATIONAL EXPENSES INCIDENT TO THE TRANSFER. THE TRANSFER IS RISK FREE ON BOTH SIDES. I AM AN ACCOUNTANT WITH THE NIGERIAN NATIONAL PETROLEUM CORPORATION (NNPC). IF YOU FIND THIS PROPOSAL ACCEPTABLE, WE SHALL REQUIRE THE FOLLOWING DOCUMENTS: (A) YOUR BANKER'S NAME, TELEPHONE, ACCOUNT AND FAX NUMBERS. ( YOUR PRIVATE TELEPHONE AND FAX NUMBERS -- FOR CONFIDENTIALITY AND EASY COMMUNICATION. © YOUR LETTER-HEADED PAPER STAMPED AND SIGNED. ALTERNATIVELY WE WILL FURNISH YOU WITH THE TEXT OF WHAT TO TYPE INTO YOUR LETTER-HEADED PAPER, ALONG WITH A BREAKDOWN EXPLAINING, COMPREHENSIVELY WHAT WE REQUIRE OF YOU. THE BUSINESS WILL TAKE US THIRTY (30) WORKING DAYS TO ACCOMPLISH. PLEASE REPLY URGENTLY. BEST REGARDS ------- Reply From <xxx@xxx> DEAR SIR, THANK YOU FOR YOUR TRANSFER OF THE MONIES TO PURCHASE YOUR T-72 TANK. UNFORTUNATELY WE ARE UNABLE TO SEND IT AT THIS TIME, AS THE SHIP CONTAINING THE TANKS HAS BEEN TEMPORARILY DELAYED IN PORT IN PORT IN HOBYO, SOMALIA. APPARENTLY THE RUSSIANS AND AMERICANS ARE NOT WANTING TO LET OUR COMRADES TRANSFER THE ITEMS OFF OF THE SHIP THAT THEY ARE CURRENTLY ON. DUE TO THIS UNFORSEEN CIRCUMSTANCE, WE ARE REQUESTING AN ADDITIONAL $10,000 IN U.S. FUNDS THAT WE MAY USE TO BRIBE CUSTOMS AGENTS AND OTHER OFFICIALS AND RETRIEVE YOUR PURCHASE FOR YOU. IF YOU FIND THIS PROPOSAL ACCEPTABLE, WE SHALL REQUIRE THE FOLLOWING DOCUMENTS: (A) YOUR BANKER'S NAME, TELEPHONE, ACCOUNT AND FAX NUMBERS. ( YOUR PRIVATE TELEPHONE AND FAX NUMBERS -- FOR CONFIDENTIALITY AND EASY COMMUNICATION. © YOUR LETTER-HEADED PAPER STAMPED AND SIGNED. ALTERNATIVELY WE WILL FURNISH YOU WITH THE TEXT OF WHAT TO TYPE INTO YOUR LETTER-HEADED PAPER, ALONG WITH A BREAKDOWN EXPLAINING, COMPREHENSIVELY WHAT WE REQUIRE OF YOU. THE BUSINESS WILL TAKE US THIRTY (30) WORKING DAYS TO ACCOMPLISH. PLEASE REPLY URGENTLY. BEST REGARDS
  22. Yes, that looks like what I'll probably wind up doing, creating the map in the scenario editor and loading that into the qb... I still cannot however get it to import my troops from a previous quick battle. It'll import the map, but when I go to the buy screen, no dice. I *can* import forces from regular scenario maps, but that's the only way I succeed. It still never asks me to import forces from one quickbattle map to the next. *shrugs* Oh well...
  23. Okay, I am apparently some sort of moron, because I still can't seem to get this to work. For those of you that this works for, can one of you possibly run me through this process? As an example, I have a quick battle that I've saved after the battle (as well as a turn saved just before the end of the battle as a backup) and looking at the map after reading the AAR as stated in the manual. I go into the scenario editor to import the map and select Load, then find the scenario name in my folder. Once I choose the .cmg file that I'm looking for, there is a momentary pause, then a 'ding' sound (the same one you get if you try to say, give orders to routed troops). If I try going into the map editor to see if its there - nada. Unit editor - nada. What am I doing wrong? If on the other hand I go into the Start Game selection and choose a quick battle, fill out the appropriate boxes, and then select 'load from file' and pick the old saved game, I go to the 'choose side' screen, and the type of battle, followed by the purchase unit screen. At no point does it ask me if I wish to import troops from the previous battle. Update: Okay, just for kicks I went back into CMAK and started a quick battle using a map from a pre-designed scenario (!Tutorial - Relay Race), and it did ask if I wanted to import troops. Similarly, I can load maps from pre-designed scenarios. So, it appears that I cannot import troops or maps from quick battles where the map was computer generated, but can in the case where the map/troops were hand created/placed by a scenario designer. Am I wrong in this assumption? When doing PBEM, I generally use quick battles and computer generated maps so that neither I nor my opponent have any previous experience with the situation. I would like to be able to then play a second or third scenario using the same map and reverse the situation (ie counterassault of a held position if one of us manages to take the objective), or give the other player a second chance with reinforcements vs my old troops (if he doesn't push me off my objective), which is not possible using just the quick battle interface, due to the limitation that quick battles always have the axis attacking from one side of the map and the allies from the other. One needs to be able to go into the scenario editor and change the allied/axis setup zones to reverse the situation. In addition, if the randomizer creates a fairly good map, I would like to be able to save it and use it to create a scenario for future use, but can't seem to get this to function. So, I guess the question boils down to - Is there any way to import a map or troops from a computer generated quick battle? If yes, what is the correct way to do this (since I'm apparently not doing it right)? If not, is it possible for this to be changed in a future update?
  24. How about rolling some TACOPS style command menus into the game? or for that matter, the TACOPS multiplayer with up to 19 players or spectators on up to 8 teams?
  25. I was playing a quick battle assault against a friend of mine and decided that I really liked the map that the system had generated. I had read in the manual that you could import maps into the scenario editor and I thought that would be cool for setting up an opposite scenario for us (him assaulting, me defending this time). According to the manual, it says you can do this after the scenario is finished and you view the AAR. Having problems with this, I looked on the Battlefront forums and found that you can do this in a normal scenario, but not a quick battle (which seems very odd, but okay...). I did however see that you can do a new quick battle, and use the map from an old one. I also noticed on page 161 that you can import forces from your old battle. I thought this might be novel to have the forces we were left with from the first round, and then purchase another 500 pts or so as reinforcement. Once again though, it appears I'm stymied. Does anyone know if this is actually possible? Is it a bug, or a design oversight or something else? Am I doing something wrong perhaps? Matt? Moon?
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