Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

sfhand

Members
  • Content count

    920
  • Joined

  • Last visited

  1. George,

    Long time no see! I just found your thread in the cmbn activation subject.

    The activation thing can be a pita. If anyone from BFC says something that conflicts with my info, well, I think we both know who should be listened to. ;)

    The first issue is making sure you've got the right upgrade file. (Don't get me started.) There is a full-up, all-in-one, version 4.0. Then, there are also a bunch of incremental upgrade files. Grab the all-in-one. (I don't have immediate access to that file depository right now. I remember it had ~21 files in it. You've got to hunt around and pick the one you need. If I could, I'd give you a screenshot of all this.)

    Download that one. Run the install.

    (Hmm. Some assumptions: First, take ALL of your previous install and move it somewhere else, with a new name. "CMBN OLD" is fine. This way you'll have a clean install. You can import your saves and your mods later.)

    Okay, so, you've run a clean install. Now, navigate to that install folder. Hit the "activate new products" icon INSIDE that folder. (This makes sure you get the right one.)

    That should open a window for activation with your new code.

    You should get a confirmation of activation method. If not, nothing I can say will help. Time to open a ticket.

    After activating successfully, run it. You've got to redo your options (resolution, detail, etc.). Next, you can reinstall your mods and savegames.

    The biggest issue in my experience was choosing the right "activate this product". (Beta testing: I got to activate ALL of the games about 20 times each over the last year. CMFI is still in testing...or else I'd be pbem'ing you on that "Fields of Mars" game you sent...a year ago. Anyway, the only sure way to get the right activation window is to open the shortcut from inside your clean installation folder.)

    Let me know if that helps.

    Ken

    1. sfhand

      sfhand

      Thanks Ken,

      I have an open ticket... I was able to activate CMBS, CMRT, and CMFB today. CMBN is not cooperating however. This is on a new laptop. I am going to rebuild my desktop so I am not even going to go into the issues I was having with CMBS on it. My old laptop has an installation of CMSF I can't unlicense. I'm going to worry about that later though...

      How are things with you these days? Gaming wise i have been sucked into the Dark Souls universe. I better brush up on my CM before Italy is released.

      Thanks for reaching out!

      George

    2. c3k

      c3k

      Real life got busy...and so did beta testing. The behind-the-scenes headaches from CMFI have been far more than anticipated.

      I'm currently trying to finish up some games I never got to. Right now, Witcher 3 is filling my gaming time...which has been less and less these days. Dark Souls looks good. I put it on my "I should pick it up when I have time" list. Of course, there's about 2 dozen other games on that same list. ;) Ops tempo at work has picked up. That's not bad, but time is time.

      Ken

    3. sfhand

      sfhand

      I'm a big Witcher fan... however, I only got part way through Blood and Roses when my Dark Souls addiction kicked back in (Dark Souls 3!). Unfortunately it is difficult for me to play both sword fighting games effectively with their different control schemes, I keep pushing DS buttons for Witcher and vice versa.

      Have you tried IanLeslie's  Whose Turn Is It? If you were interested in trying it I think it would keep your installations managed for you. If so we could play and test it out!

      George

  2. Yes, 4.o license key. This is an early key and I also have an open ticket re: licensing issues. I am stunned my problems persist when trying to install it on a brand new machine.
  3. Is there some secret to getting the license key accepted by the activation software? I've turned off AV and Firewall while running as admin and still get rejected (a little box with a red x in Thanks
  4. So... Windows big bundle results, only CMFB is working for me. CMBN and CMBS both have the red box in the game startup screen. CMRT activate new product app is failing. Order number 00310333
  5. Bil, thanks for yet another AAR. So far it is, as always, very insightful and very entertaining.
  6. I'm a little late to this party... you are doing a very good job so far (I'm referring to your screenshots and descriptions, since I'm looking at both threads you won't get more than that for now). Considering Bil's track record in these affairs I tip my hat to your willingness to lie on the alter. Thanks Ian I hope you pull this one off.
  7. Okay, the project been shelved due to OOM error. I am writing to see if anyone with a Mac (CM for Mac is a native 64 bit program) would be interested in trying to load one turn file. c3k, IanL, Baneman, and I all have Windows machines (CM for Windows is a 32 bit program). We all believe we are getting the OOM error due to limitations of the Windows version so it would be nice to test the one turn on a Mac to see if we have reached a limitation or stumbled upon a "bug". So, if you own a Mac with 8gb of RAM or more and are willing to try to load one turn please send me a pm and I'll send you the turn.
  8. A project update: So far I've got 3 games going. I am the defending Germans vs c3k and IanL and I am the attacking Allies vs Baneman. At various times we have all had to take breaks. A 4 hour battle would take ~240 turns per player which is ~ 8 months at one turn a day. In one game we are past the 2nd reinforcement wave, in one we are past the first, and in one we are still working our way through the opening phases of the battle. Kudos to these 3 chaps for the willingness to sign up for an extended pbem tour of duty (although I think there are dedicated pbem'ers who would salivate at the idea of an ongoing battle of this nature). There have been a couple of issues brought to light as the result of the scenario, I consider them engine limitations rather than bugs, but I do not know this as fact. They are: One must restart the game after loading and playing a turn prior to attempting to load another turn, e.g., I get a turn from 2 opponents, I load one and play it, I must restart CMBN to be able to play the other turn otherwise the game crashes. One must limit unit waypoints (currently using 8 as a max) or at some point unit movement grinds to a halt (units only moving a fraction of the turn or not at all). While I think the map could use some polish (I tried to keep aspects of it sparse for better performance), at a little over a third of the way through I think things are going well all things considered. I'm bumping this in case there are others who might enjoy the ordeal.
  9. As others have mentioned, CMBN is an improvement over CMBO in too many ways to list. Therefore, my unique contribution to the thread will be to suggest you play the demo!
  10. I'm currently testing a battle on an 8x2 km map. In the force deployment 3D preview in the editor, on a machine with only 4GB ram (remember the x64 OS is using ~1GB), it crashed until I enlarged the swap file. After enlarging the swapfile it can run but is too choppy to deploy forces. So, in short, before any battle calculations were taking place it was using more than 3 GB but less than 4 GB. Add to that flying lead coupled with the proposed enhancement of the AI and future engine enhancements and you might see how one could be concerned about needing more memory. It is true that so far on my 64 bit machine with 16GB there have been no problems yet. It is also a non-issue for Macs since the Mac version is already 64 bit.
  11. They are all worthy ideas, IMHO, however, I'd rather pay for a 64bit Windows release with multicore support.
  12. Wow, thanks for that link... impressive!
  13. As usual, I am late to the party, Thanks Mark!
  14. The idea of the scenario is to simulate a CMx1 style Operation. This is done by fighting all the battles on a very large map which offers a persistent environment. In this battle the Allied player has a series of phase lines that are labeled "do not cross before (time)". The first battle's phase line is just on the north side of the bridge with "do not cross before 11:45" instructions. In this video Ken (c3k) has crossed between 11:47 and 11:48. Well done! The next one should be more difficult
  15. Okay, being within 6-7 minutes of the first reinforcement wave with c3k, with me playing Axis and c3k having played Axis earlier and knowing the Axis force composition, I think the Allied player should be given a heads up about the force they are up against. While I am not claiming a victory I feel good about the chances of my reinforcements arriving and supporting my position on the north bank before they are destroyed. I don't believe having an idea of the Axis force capabilities will make the Allied player throw caution to the wind, at least not initially: the Axis AT guns make the open spaces dangerous as does the air support, and, the Axis also have a lot of infantry based AT assets that make the wooded areas dangerous. But, if the Allied player is able to locate and destroy the AT guns they will be better positioned to take on the remaining Axis forces in the limited time available prior to the first reinforcement wave. Of course we are still a long way off in both of our games, so I am not predicting any outcomes there either. I just wanted to revisit the subject and keep it in the forefront of our minds as we play through this first battle.
×