PoisonKitchen
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Location
Williamsburg, VA
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Interests
military history (WWII, Civil War) and poker
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Engineer
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Enter the CM Not So Superbowl
PoisonKitchen replied to von shrad's topic in Combat Mission Archive #2 (2000)
I'll play too. Just let me know whats going on and how you are going to pair people up. My email is in my profile. ------------------ Scott ----------- I never spellcheck and I'm damn proud of it!!! -
Chill out Fionn. Is it possible for you to answer a question without coming across as a jerk. I mean the guy asked a decent question and the first thing you do is start shooting off at him. I have been following this board for a long time and I have been impressed with your knowledge of WW2 and the time that you have given to this game. But I have definately not been impressed by your manners! I mean can a person bring up a topic without being cut down by you. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: Well, seeing as it is a "fantasy" squad type by your calculations ( which just might be missing a few sources BTW) I'd have to say that the only possible reason is that everyone was high at the time of their inclusion. That or their books showed it wasn't a fantasy squad ( remember, you may not have all the info in your books ).<HR></BLOCKQUOTE>
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I would have to agree with Fionn here. I always leave my tanks unbuttoned. The TC know when to get down and button up and they do it quickly if neccesary. I don't think I have even lost a single TC this way. The increase in visiibility more than makes up for the slight vunulerability. I have seen many instances where this extra visibilty has gotten me tank kills that I would have missed if I had been buttoned. Not to mention my tanks would have been destroyed if they had been buttoned. Tank combat boils down to who gets the first shot most of the time. Especially at close range. I feel more confident that I will get that first shot if my tanks are unbuttoned. ------------------ Scott [This message has been edited by PoisonKitchen (edited 06-22-2000).]
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Victory Flags in the Editor
PoisonKitchen replied to Shep's topic in Combat Mission Archive #4 (2002)
To poistion the flags you need to preview your map. Once the 3d view of the map is loaded up you can select the victory flags and place them just like units. I hope that helps. ------------------ Scott -
I just finished this scenario too. It was the first one I loaded up when I got the game. I did pretty well. I played as the Americans and advanced slowly on the victory location. I sent the Staurts around the flanks and split up the rest of my tanks in to two forces. The first force consisted of two shermans and the M10 with the second force consisting of the other two shermans. The first force I advanced up the main road using the bounding overwatch approach. The second force I moved around to the right and tried to get in a good hull down position behind the wheat field. On about turn four I made contact with 2 panthers and and assualt guns moving up the main road toward the town. Only one of my tanks had gotten in to position by that time and he was quickly dispatched. The next turn was one of the most amazing displays of firepower. I ordered all of my tanks to hunt forward some more to get in position. As the replay started all of my tanks moved into LOS of the enemy. After about eight or ten shots by my tanks the outskirts of the town was littered with five dead and burning tanks. All this for the cost of only one sherman on the right flank. It was amazing!! The first enemy tank to be destroyed was a Pz IV J and it exploded castrophically. I tell you those new explosions are amazing. On the next turn I continued to move my Staurts around the flanks and inched Pool's sherman into a position on the wooded hill above the wheatfield. On the action phase of this turn another panther tank showed up and exchanged shots with Pool's tank. Unfortunately the panthers thick frontal armor protected him well and after two shots richoceting off he was able to knock out Pool's tank. Meanwhile my Staurt on the right flank was working its way through the woods on the right flank and near the end of the turn fired one shot right through the side of the turret of the panther, knocking him out. I couldn't believe it! My Staurt knocked a panther out. You should have saw me jumping up and down in front of my computer. On the next turn another panther appeared and my other Stuart got into the game and knocked him out with a side penetration. Two panther kills by two Staurts. I was impressed! All that was left now was the moping up of the crews and seizing of the victory objectives. I think my final score was 78-22 or something close to that. I had lost three tanks and killed seven of the enemy. I also only had 1 KIA which I thought was kind of neat. Thanks Wild Bill for making a great scenario that was a lot of fun. ------------------ Scott [This message has been edited by PoisonKitchen (edited 06-21-2000).]
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Do any body know what driver version it is that fixes it so that you can see the high quality smoke and explosions? Right now I get the blocky smoke and I have to use the low quality smoke. Thanks in advance. ------------------ Scott
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I had the same thing happen to me. I called the post office and they said they had a package for me. So I cut out of work to pick it up and all they had was the poster. The poster is pretty cool though!
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I have been away from my computer for a couple of days. Has anyone got the full game yet? ------------------ Scott
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There was a thread awhile back by a couple people who were starting to write one but I haven't heard anything in awhile. Does anyone know anything about it? ------------------ Scott
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There was a thread awhile back by a couple people who were starting to write one but I haven't heard anything in awhile. Does anyone know anything about it? ------------------ Scott
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I just wanted to bump this back up. ------------------ Scott
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I'm looking for some opponents to play in PBEM. I have played CM alot but I still haven't played againist a human yet. Anyone who wants to play a game send me a setup. Pick any side you want and whatever map you want. I wouldn't mind having multiple games going on at the same time so please email me. ------------------ Scott
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View question in the GD
PoisonKitchen replied to PoisonKitchen's topic in Combat Mission Archive #2 (2000)
I posted this to get this back to the top of the board. I would like to hear from BTS why this view was taken away and if there is anyway of getting it back. Thanks. ------------------ Scott