Kommandant Posted September 8, 2011 Share Posted September 8, 2011 Is there anyone that happened to get a problem with the HQ rating in the 1914 Call to Arms game? Because I started an email game a few days ago as i playing CP and in the last turn i spoted that the HQ of Von Bulow that is positioned in Belgium, he's rating is 0, but when i start a new game he's rating is 5. I don't have a screenshot at the moment but i will add it as soon as possible. I will make a replacement in the HQ unit this will probably solve the problem. I just want to know what could had happened for this error to occur. Link to comment Share on other sites More sharing options...
ev Posted September 8, 2011 Share Posted September 8, 2011 Someone posted this very same issue in another thread... maybe a few weeks ago. And, yes, this happened once to me also. But, that was before the current patch. Are you using patch 1.03? Link to comment Share on other sites More sharing options...
Kommandant Posted September 8, 2011 Author Share Posted September 8, 2011 yeah, i made sure to start this game with parch 1.03. Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 13, 2011 Share Posted September 13, 2011 Sorry to hear about the trouble Kommondant, if you have a saved turn you can send me I'd be happy to take a look. Send to support@furysoftware.com Hubert Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 15, 2011 Share Posted September 15, 2011 Thanks and I think I found the error and made one more minor adjustment that should hopefully fix this (for good). Link to comment Share on other sites More sharing options...
Rabelesius Posted September 16, 2011 Share Posted September 16, 2011 Can you elaborate what the problem was and how it's fixed? Thanks! Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 16, 2011 Share Posted September 16, 2011 A couple of lines of incorrect code that are the likely culprit, nothing that a player can do prevent it but it should be fixed for the next build. Link to comment Share on other sites More sharing options...
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