Jump to content

QB differences?


Recommended Posts

ok points for buy forces:

Battle -> tiny / samll/ medium / large / huge

Scontro (ME) 951;951/1547;1547/2560;2560/4282;4282/7209;7209

Probe 1121;780 /1836;1257/3052;2068 /5118;3445 /8631;5787

Atack 1164;738/ 1908;1185 /3175;1945 /5327;3236/8986;5432

Assault 1206;695/1981;1112/ 3298;1822/5536;3027/9342;5076

Link to comment
Share on other sites

ok points for buy forces:

Battle -> tiny / samll/ medium / large / huge

Scontro (ME) 951;951/1547;1547/2560;2560/4282;4282/7209;7209

Probe 1121;780 /1836;1257/3052;2068 /5118;3445 /8631;5787

Atack 1164;738/ 1908;1185 /3175;1945 /5327;3236/8986;5432

Assault 1206;695/1981;1112/ 3298;1822/5536;3027/9342;5076

That can't be the whole story. AIUI, in an Assault QB, the attacker also receives some pre-battle intel ( "?" markers where some of the defenders are known/suspected to be) in the setup phase. And if the purchase points are all that changes, it just means that an Assault is an 'easy' attack.

There was another table that my very limited Italian couldn't decipher:

Scontro (ME) punti 600

Ricognizione punti 500

Attacco punti 350

Assalto punti 250

I get what the lines are for (ME, probe etc) but what points are being referred to in this section?

Link to comment
Share on other sites

I get what the lines are for (ME, probe etc) but what points are being referred to in this section?

How much each side gets to spend in purchasing units, is my guess.

What I am wondering is what is the difference between probe, attack, and assault in terms of goals of the game? In CMx1, you had to penetrate the enemy's defenses more deeply in an attack than in a probe, and with assault you had to penetrate more deeply still. I haven't seen anything along those lines as yet so don't know if that still defines the different types of battle.

Michael

Link to comment
Share on other sites

How much each side gets to spend in purchasing units, is my guess.

I don't think so. That's the previous table (in this thread, the second in Berto's blog post): the attacker gets 9342 in a huge assault whereas the defender gets 5076.

What I am wondering is what is the difference between probe, attack, and assault in terms of goals of the game? In CMx1, you had to penetrate the enemy's defenses more deeply in an attack than in a probe, and with assault you had to penetrate more deeply still. I haven't seen anything along those lines as yet so don't know if that still defines the different types of battle.

Michael

Yeah. That's what I'm wondering too. I get the vague feeling from the text (based on my rudimentary phrase-book Italian, combined with atrophied Latin and moderate French) that the points in the table I referenced are to do with terrain objective value. So Assaults are more about destroying your opponent's forces than about taking the ground, but that seems counterintuitive.

Link to comment
Share on other sites

I don't think so. That's the previous table (in this thread, the second in Berto's blog post): the attacker gets 9342 in a huge assault whereas the defender gets 5076.

Sorry, I read your post too hastily and misunderstood.

Yeah. That's what I'm wondering too. I get the vague feeling from the text (based on my rudimentary phrase-book Italian, combined with atrophied Latin and moderate French) that the points in the table I referenced are to do with terrain objective value. So Assaults are more about destroying your opponent's forces than about taking the ground, but that seems counterintuitive.

Yeah, that is puzzling.

Michael

Link to comment
Share on other sites

This is the table for points budget:

Battle -> tiny / samll/ medium / large / huge

Scontro (ME) 951;951/1547;1547/2560;2560/4282;4282/7209;7209

Probe 1121;780 /1836;1257/3052;2068 /5118;3445 /8631;5787

Attack 1164;738/ 1908;1185 /3175;1945 /5327;3236/8986;5432

Assault 1206;695/1981;1112/ 3298;1822/5536;3027/9342;5076

And yes " in an Assault QB, the attacker also receives some pre-battle intel ( "?" markers where some of the defenders are known/suspected to be) in the setup phase.

This is the table of QB points for unit obj. : (Manual: "number of points are rewarded for causing enemy unit casualties. The more casualties caused, the more points are awarded)

Scontro (ME) punti 600

Probe pt 500

Attack pt 350

Assault pt 250

To finish the setup area, the terreain objective zones and also the points for terreain objective zones are preset on the QB map.

Is important to remember from the manual: "Meeting Engagement, Probe, Attack, Assault, or Random. This setting has an impact of what type of Quick Battle Map will be loaded: if you select Meeting Engagement, only maps defined as Meeting Engagement will be considered for loading. If you choose any of the other Battle Types, then only maps which are NOT a Meeting Engagement are considered."

So we should already be the difference between attack, assault or probe on the map.

Link to comment
Share on other sites

Thank you Berto. That clears it up nicely.

In ME's 60% of the points available will be for destroying enemy units, 40% for terrain objectives. Sides will be built on even points.

Probes have a 50-50 split between unit and terrain objectives, down to 25% for units and 75% for terrain in assaults.

Oh, hang on... From the manual, p150:

The code automatically adds an enemy-casualty threshold victory goal for each side, which is lowest for meeting engagements, and highest for assaults.

This, I think, also means that to get that lower proportion of the VPs, you have to kill progressively more of the enemy...

Link to comment
Share on other sites

This further: Based on a single data point, it appears that indeed in an attack situation, the defenders are allowed to set up farther forward than in a probe. Both cases being tested on the same map. Farther testing is required to confirm, but it looks like this condition has been carried over from CMx1, which makes perfect sense to me. Presumably in assaults the defender is allowed to set up even farther forward.

Michael

Link to comment
Share on other sites

  • 4 weeks later...

I'm trying to figure out some rules-of-thumb for QB game length and was looking into this.

I found at a QB map (120) that has the same set-up positions available in Probes, Attacks and Assaults. Maps 12 and 13 have the same set-up positions Attacks and Assaults. So it looks like some maps don't adjust starting positions based on battle type. (In this case it was 100% of the maps I examined that didn't adjust.)

I checked a couple of things on map 13.

I made a test Attack and Assault with the same defenders (2 Shermans) and attackers (FO + Kubelwagon) each time.

In an Attack the victory area was worth 650. In the Assault it was worth 750.

Killing all the Attacking attackers netted the defender 350 points.

Killing all the Assaulting attackers netted the defender 250 points. (So in an Assault the attacker can afford to lose more?! Nice for the attacker.)

Given all that, my conclusion is that Assaults should generally be given less time than Attacks or Probes... at least on for smaller-battles and/or open maps. And when the map doesn't adjust by QB-type.

Link to comment
Share on other sites

I have reviewed the points of the QB.

There was an error in my conclusion, on ground targets.

Here's the new table:

Scontro (ME) unit pt 600 terrain pt 400

Probe unit pt 500 terrain pt 500

Attack unit pt 350 terrain pt 650

Assault unit pt 250 terrain pt 750

As you can see the total is still 1000.

Points of terreain are recalculated in proportion to those indicated on the map to give the desired value.

Example map ME with two obj 10pt and 30 pt, points will be counted 100 and 300.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...