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Vehicles collision pause occurs far too early/when not colliding.


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The 3 second collision pause vehicles have seems to be triggering when they are a good 5 meters apart. This makes moving in any type of column slow and painful, and really slows down movement through bocage. Anyone else notice this/is BFC aware of it?

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BFC is aware, and as Normal Dude indicated, the programming solution was to add a few seconds pause. Furthermore, SLOW as a convoy/close-vehicle-movement-command, is now a must if you want to prevent regular pile-ups and the re-routing every move plotted/directed.

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