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TCP/IP Lag and crash


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Has anyone tried TPC/IP Multiplayer yet? I got lots of "Game Paused. Waiting for network" messages for 2-5 seconds and finaly it hung completely with this message.

We are both on very good connections, this is not the problem.

Had the same ploblems with CM:SF...

Any suggestions?

Cheers

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Has anyone tried TPC/IP Multiplayer yet? I got lots of "Game Paused. Waiting for network" messages for 2-5 seconds and finaly it hung completely with this message.

We are both on very good connections, this is not the problem.

Had the same ploblems with CM:SF...

Any suggestions?

Cheers

Various lengths of pauses but it did not hang.

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I'm certainly not a computer/network guru, but a bit more information could be useful.

- The data rates you list, 10mbit and 50mbit: are you sure they are correct? Have you tested the actual data rates, upstream and downstream, that you both can achieve? I use www.speedtest.net Let us know what that shows.

- At this point, any TCP/IP game is RT. How large of a battle are you playing?

- Associated with the above, what are your computer specs? Your playing buddy's?

A bit more info may enable some good assistance to help smooth this out.

Ken

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