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troupierLEON

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Everything posted by troupierLEON

  1. Nobody? Would be really interessting to hear your TCP/IP experiences... Cheers Leon
  2. Mh, ok. Tested it again... it went well for 5 minutes with a couple of pauses... then it hang again... How long has your longest pause been? I have a 10 mbit DSL connection, the other player a 50 mbit cable... strange.
  3. Has anyone tried TPC/IP Multiplayer yet? I got lots of "Game Paused. Waiting for network" messages for 2-5 seconds and finaly it hung completely with this message. We are both on very good connections, this is not the problem. Had the same ploblems with CM:SF... Any suggestions? Cheers
  4. "Damn war sucks..." "... especially with nothing but a Walther..." "... WHAT THE ...?" "Hey Chef, look what we have found!"
  5. Saw all your videos. Great work! Just thought that you maybe are unaware of the ability to target the icons directly. You don't have to target the enemy unit itself. waiting for new vids. Leon
  6. Have a ATI 4870 and the 9.4 catalyst... crashes every 5 Minutes now...
  7. great maps! thanks! quick battles are really good now!
  8. great maps! thanks mark! quick battles are getting better and better... and I learned that 60mm Mortars are accurate and powerful enough to destroy an M1A1 SEP
  9. oh.. ok... next time i'll switch my brain on....
  10. I just saw that there is a new pack of QB maps from Mark Ezra on the Repository. In the Description it states, that you should have 200 maps in total after copying them to your QB-folder. I have 163 maps in this folder + the 88 new ones would be 251... I just ask because I deleted all QB maps before i installed the 1.11 patch because BF told that would be the best solution to get rid of the old non working ones... Did I do something wrong? Salut Leon
  11. even more important: does it support the clutch pedal on my driving wheel?
  12. Great scenario! Watching my "fleeing" humwees stop every time when the driver get's hit for a couple of seconds, to get another passenger to the drivers seat to "pedal to the metal" again was great!
  13. Yes, that's right. I was the client. The host wasn't affected...
  14. There seems to be a little bug with smoke (both, from burning vehicles and defense smoke) rendering in TCP/IP. It doesn't disperse. Burning vehicles for example doesn't show a column of smoke but an orb of smoke. Same with the dust from bombs and the smokegrenades. Leon
  15. But there seems to be a little bug with smoke (both, from burning vehicles and defense smoke) rendering in TCP/IP. It doesn't disperse. Burning vehicles for example doesn't show a column of smoke but an orb of smoke. Same with the dust from bombs and the smokegrenades. Leon
  16. but why aren't the SMAW-Teams using its 9mm aiming device?... not that important, but would be cool...
  17. Did you plug it in correctly? maybe you need an adapter?
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