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I really miss the CM 1 area burn "possibilities"


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I know, the thread name sounds strange to say the least, but I do miss the unpredictable effects of fire so nicely portrayed in the first CM.

A satchel charge, blasted without care in a dry wheat field, a burning tank near a forest or just a simple flamethrower attack on a building, I liked these events of spreading fire.

I`m not a pyro guy :-), but the effect of flames neglecting passages or the escape into a building was a big game feature in the first instalment for me.

Really a pity that this has been kicked out of the series. Also atmosphere-wise had a burning field or building much more impact than a simple "no damage - damaged - destroyed" condition.

The new CM`s have such nice smoke effects, lingering on the battlefield. Would really be great if that would be put to use again with fire effects on fields and buildings...

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