DeLaVega Posted May 18, 2011 Share Posted May 18, 2011 I know, the thread name sounds strange to say the least, but I do miss the unpredictable effects of fire so nicely portrayed in the first CM. A satchel charge, blasted without care in a dry wheat field, a burning tank near a forest or just a simple flamethrower attack on a building, I liked these events of spreading fire. I`m not a pyro guy :-), but the effect of flames neglecting passages or the escape into a building was a big game feature in the first instalment for me. Really a pity that this has been kicked out of the series. Also atmosphere-wise had a burning field or building much more impact than a simple "no damage - damaged - destroyed" condition. The new CM`s have such nice smoke effects, lingering on the battlefield. Would really be great if that would be put to use again with fire effects on fields and buildings... 0 Quote Link to comment Share on other sites More sharing options...
xian Posted May 18, 2011 Share Posted May 18, 2011 I heard on the grapevine that this feature will appear in a forthcoming expansion - only a rumour though. 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted May 18, 2011 Share Posted May 18, 2011 I feel confident that flamethrowers will be added in future versions but incidental setting of fires by others devices might not be. 0 Quote Link to comment Share on other sites More sharing options...
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