Zatoichi Posted May 18, 2011 Share Posted May 18, 2011 Hi - first off, loving the game so far! No surprise there, I loved the demo too! I'm playing the infantry-heavy campaign created by Paper Tiger (WeGo), and in the first mission I'm having some bother getting the 81mm mortars to fire on the TRPs I placed. I used the 4th Company HQ to call in the strike on one of the TRPs with an expected time of 3 minutes, but the fire mission was never started - after 7 minutes the fire mission was still saying 'Preparing <1 minute', and I cease fired the mortars. I then issued the the same order 2 turns later using Easy Company HQ (ETA 2 minutes) and again after 5 minutes it was still saying 'Preparing <1 minute' - that's when I had to stop playing and do some work (damn work!) I seem to recall an old bug in CMSF whereby changing a fire mission's parameters could cause the timer to go into an infinite loop and never actually begin - is it possible something similar this is going on? Not that I altered the fire mission at all. I have save games available showing the 'Preparing <1 minute' state for both HQ's fire missions, but unfortunately not one for when the actual orders were given. Other than this minor annoyance, I'm enjoying the mission so far - advancing over flat ground against machine gun fire - what's not to love? Oh, and I'm pretty sure there's no enemies where I moved the TRP to anyway! 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted May 18, 2011 Author Share Posted May 18, 2011 A couple of pictures to explain this better - 1 taken with 43 minutes remaining on the clock, the second taken after I'd pressed End Turn until there was 33 minutes remaining. Still says 'Preparing' and '<1 minute'. 0 Quote Link to comment Share on other sites More sharing options...
~Viajero Posted May 18, 2011 Share Posted May 18, 2011 Silly question, but just need to check: - is the HQ "Hiding"? (I see the log shows "spotting", but just to make sure) - Is the artillery called on map or off map? If on map, same question, is it hiding? (I presume is off map but also need to make sure) 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted May 18, 2011 Author Share Posted May 18, 2011 Silly question, but just need to check: - is the HQ "Hiding"? - Is the artillery called on map or off map? If on map, same question, is it hiding? (I presume is off map but also need to make sure) Nope - HQ is not hiding, and does not move at all from the moment before issuing the fire mission to the point I stopped clicking End Turn. The HQ is not suppressed, and takes no fire at all during this process. Oh, and the 81mm mortar is an off map asset. I actually just tried using my on-map 60mm mortars to hit the TRPs (selected by the same HQ using the Point Target order on both TRPs - one mortar team each) - and that worked without any issue! So it seems this problem I'm having is limited to off board fire missions only. It's almost certainly a random combination of factors causing it - the worst type of bug to recreate! I should know, having 14 years as a software tester under my (ever expanding) belt! 0 Quote Link to comment Share on other sites More sharing options...
akd Posted May 18, 2011 Share Posted May 18, 2011 Seems like a bug, and I do remember occasionally running into this in CMSF. PM me and I will get the saves and report as needed. One more question: were the missions requested during setup phase or after the game had started? 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted May 18, 2011 Share Posted May 18, 2011 If it's a sporadic bug, that's too bad but it's one I can live with for the time being -- since in real life a lot of orders got garbled or requested support didn't arrive, etc. 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted May 18, 2011 Author Share Posted May 18, 2011 One more question: were the missions requested during setup phase or after the game had started? I repositioned the TRPs in the set up phase, but I called the fire missions in on about the third or fourth turn. Thanks akd - PM sent! Oh, and just to add, I managed a Total Victory without the aid of the TRPs! I could call in the 81mm mortars anywhere on the map except the specific TRP, but I didn't really need them - I managed very well with the 60mm mortars in this mission. 0 Quote Link to comment Share on other sites More sharing options...
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