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Questions from a Newb


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Poop .

I'm not too bothered about 4km x 4km in CMBN, a WWII game, however I really believe the next modern combat title needs larger maps so that less weapon systems' effective ranges encompass the entire map, making anything visible on the map an instant target to anything else, basically.

EDIT: As I understand it, the current limiting factor is the nature of the LOS system, which is computationally intensive. It would need refinement, perhaps making use of parallel processing, to open the way for much larger maps.

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