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My 1914 Triple Alliance Scenario Mod


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best greetings, and thanks you for this good outstanding game, i think here are a "before" and an "after" about this game, i mean is the first time we see the national morale and/or strategic will to be implemented in a very good game, i are enjoying so much it, and make my first scenario mod, there will go the notes, no readme included, as i are concerned people care in the forums, hopefully,

about my scenario mod...

all research go off, the 1914 armies are the best for all the war, tanks/armored formations are available from start, so onwards for aircraft groups, added (former marines) the assault infantry corps, them become the standard of the elite troops later in the war, good against heavy trench or fortifications (but at a high casualties costs).

notes on getting rid of research... well, is my standard for the engine, and not only this engine, the main reason is i want that when the artificial opponent purchased a unit it is fully upgraded from start, -i are at all not good in scripts- so, the scripts may become a limitation to artificial opponent, not purchasing assault corps or armor formations and the only way to re-balance this issue is the difficulty settings.

all units have fixed values from start taking care of what upgrades may have been get in a game with research, and, for flavor, i keep the "standard" from history,

-better german and russian land troops.

-better united kingdom and united states aircraft and navy.

extra notes... the scenario mod i have here is not about history, so, all that may/would make criticism about historical failures and/or unbalance just are right on it, for me, is about making a fun scenario and find the balance between playability and historical realism, the scenario is not playtested, i can no say it is at beta stage, maybe to say it is at playtest stage is the right understanding, so, be aware that unbalance can arise, but to playtest it will take for me some weeks and i really want to make it available as soon as possible, main purpose being, to give idea/s to others modders and to give some different scenario to play for people willing to play some different.

i hope you get a fun time playing it and hope there are not game-break unbalance things on my scenario,

it will be on the repository as soon as i can upload it,

any and all feedback will be wellcome, thanks to make this great game to the development team and have my best regards,

Alaric.

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thanks for this game, i really like how is implemented the national morale/strategic will setting and i really see the game is, first, better than previous, aside the previous games are great too, with the carrier and tanks rules and, second, for sure, the best video wargame i seen this year, i make the scenario for my own pleasure and i know that the changes i made may not be good for all players, but i was wanting to share the scenario anyway, the only thing i can make criticism is about the artificial intelligence wasting resources and making stockpiles of 9999 resources, well, usually this only happen on my scenarios for the strategic command series, what i mean is that, maybe, can be better to have a build script for the AI for soft build limits, that allow more units, and more number of units, in example, in my scenario's mod, the AI will not build assault infantry or tanks and this give the human player an advantage.

i know, however, it can be difficult to make the code for such AI build up, and it can be off-set with the good outstanding scenario editor, working and changing the dates, making shorter to reach the later years of the war, and is somohow adressed with the difficulty setting, as, higher difficulty than default, with +1 or +2 AI experience bonus mean more casualties in attack and defense, and this time, this drain your national morale, (there are not more "free kills" against the AI)

i are playing my mod and i are having a very good feeling about the new changes, so, thanks again for making this game on the market, as i, very seriously, are concerned that may be great for each and all wargamers that play, both, video-wargames And board wargames

have my best regards,

Alaric.

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Hi Alaric,

This is an easy fix and all you have to do is edit the PURCHASE scripts for your mod and have the AI focus on the units you wish for them to build.

That being said the default PURCHASE scripts for the original versions of the campaign should for the most part do the trick and I would make sure these are included in your mod.

Hope this helps,

Hubert

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best greetings and regards, and you are right about the scripts, i confirmed in my previous playing session that russia, starting in 1915 is building his artillery with the -unit build- parameter i given, too seen some aircraft and the extra rail guns i allowed, so, it is a fact of truth to say the scripts are working better than ever, the only thing i missed is the assault infantry, (formerly marines in stock campaign) but is not a big issue, as russian cavalry is making a big challenge defeating my assault infantry (and collateral national morale damage), i really like how the british make his own war effort on france, and added to it, it is doing a big damage to my german army to "target" only france's troops to make them surrender, just if the united states, when active, make this level of activity on france they may defeat me bleeding my national morale,

also, i should say that i see a very good wargame when i think in the capabilitites from/with the scenario editor, and, well, agreed completely with other forum members that this is one of the best wargames available, if the world war 2 campaign works so well, as i are concerned i just hope this game win some 2011 awards, from being so good and too an example of a very good wargame to others making his own, thanks to all the team to making the effort on this game, as i know to some degree, it should have been much hours of work to making the AI working so well,

have my best regards,

obviously, the mod is available for all, you only will make it better, if i make it public is to give ideas to modders, aside some of my making decisions can seem drastic, i really will like to see the assault infantry on the stock campaign/s, or mod/s, as an extra level of "attack effort", or too i may say, an option may be to make a decision event to each nation, to make these units and spend the resources to develop them, each army have his own doctrine on that, attaching heavy infantry weapons formations to larger units or making heavy battalions, armed with gas, flamethrowers and heavy machinegun or personnel anti-tank weapons, i just added them as i think them are very important in the battlefields of europe on both world wars, well, them are somehow as the special forces of the world war 2 engine, but maybe is a tough design decision with this game scale, and not really of vital relevance with the added freedom of the scenario editor,

thanks for the great game and best regards,

Alaric.

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