Barkhorn1x Posted January 14, 2011 Share Posted January 14, 2011 Can anyone tell me what the difference is between faster/fast/improved/better/best settings for 3D models and textures? Isn't a model and a model and a texture a texture - w/ their renders modified by other settings such as Rez, AA and AF? What exactly does changing these settings do? 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted January 14, 2011 Share Posted January 14, 2011 ^^^^^^^^THIS^^^^^^^^^ I have never really figured it out myself. The one you can adjust "in game" (with the { and } keys) seems to render higher detail a little farther away from the camera.....I think???? 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted January 14, 2011 Author Share Posted January 14, 2011 So these settings control draw distance then, w/ Fastest being a close draw distance and Best being farthest? I really would like to know as I am searching for the best settings that deliver smooth game play and nice graphics. 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted January 14, 2011 Share Posted January 14, 2011 With the best settings you get the "main" 3D model and texture. However as the models are further away from the camera, LODs(Level of Detail) kick in. These are the same 3D models but with much less polygons/details. Since the models are further away you don´t need so many details. There are usually from 2 to 6 LOD models for each object. With the other quality settings what happens is you get the next LOD even at close view. Since they have less polygons/resolution this results in faster FPS. - 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted January 14, 2011 Author Share Posted January 14, 2011 So it works like this - (distances for example only): Best: 10 feet = Main model 10 yards = LOD1 50 yards = LOD2 100 yards = LOD3 150 yards and beyond = LOD4 Better: 10 feet = LOD1 10 yards = LOD2 50 yards = LOD3 100 yards and beyond = LOD4 Improved: 10 feet = LOD2 10 yards = LOD3 50 yards and beyond = LOD4 Is that correct? 0 Quote Link to comment Share on other sites More sharing options...
Webwing Posted January 14, 2011 Share Posted January 14, 2011 Roughly yes. However if the system is low on resources it will use the lower res LODs regardless of distance. So, for instance, if you have just two tanks in the scene your example is correct. If you have 30 tanks then LOD2 might kick in at less than 10 feet. - 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted January 14, 2011 Author Share Posted January 14, 2011 Roughly yes. However if the system is low on resources it will use the lower res LODs regardless of distance. So, for instance, if you have just two tanks in the scene your example is correct. If you have 30 tanks then LOD2 might kick in at less than 10 feet. - Thanks for the info. I have some investigating to do. 0 Quote Link to comment Share on other sites More sharing options...
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