Gothkrieger Posted November 17, 2010 Share Posted November 17, 2010 I am having a issue with the Quick Battle feature in Combat Mission 2. For example, for a Force Size of 600, I go to the purchase forces screen and I stay within the allowed limits for unit types and I don’t exceed the Total as well but when game goes to map to set up forces starting placement I don’t have all purchased units. What am I doing wrong here? 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted November 17, 2010 Share Posted November 17, 2010 Have you got casualties on? It works like this. If you ask for 500points you will receive 1000points to spend but by casualties you will only receive 500points value. Sometimes you may be missing vehicles. a gun perhaps, but most often its a mix with infantry generally being reduced in men. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted November 17, 2010 Share Posted November 17, 2010 There is an optional feature that lets you set a loss percentage for the forces on both sides. These losses are measured in point value terms and allocated randomly. Basically, some unit or other will be drop from the order of battle or start below full manpower strength - and this will continue until at least the selected percentage of points have been deducted. It can be more. If you don't want these random "haircuts", then you just need to specify in the quick battle settings that forces are at 100% strength. I hope this helps. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted November 17, 2010 Share Posted November 17, 2010 Incidentally Ithink casualties on is a good thing!. Random is best but many players baulk at going past 10%. Casualties on: 1. Adds Fog of War as an infantry squad could be full or half strength but the enemy cannot be sure 2. Stops players cherry-picking. Well at least reduces the chance someone will just buy single units for specific roles as there is a chance they will not appear. 3. If you consider the purchase screen - where 50% casualties gives you double the points to spend - it also would increas the amount you could spend in each section. This again increses FoW and gives the player more flexibility with spending decisions. 0 Quote Link to comment Share on other sites More sharing options...
jtcm2 Posted November 17, 2010 Share Posted November 17, 2010 Is it more realistic ? 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted November 17, 2010 Share Posted November 17, 2010 There is a report from Italy that discusses troops in the field which says [i have forgotten the name of] essentially only so many actually fight and the rest are sheep or skirters. The skirters are not wanted as they are dangerous to the platoon so will be sent to do something else. But apart from that battalions were never at full strength so the idea that a full battalion ever fought at full strength is quite unlikely. 0 Quote Link to comment Share on other sites More sharing options...
jtcm2 Posted November 17, 2010 Share Posted November 17, 2010 Lionel Wigram ? http://wih.sagepub.com/content/7/4/442.abstract Anyway, I like the idea of getting used to going into battle with dribs and drabs and odd ends rather than the paper force of a battn 0 Quote Link to comment Share on other sites More sharing options...
Gothkrieger Posted November 18, 2010 Author Share Posted November 18, 2010 thanks guys, that makes sence and I was not aware that was going on in the selection process, never tinkered with that feature of set up 0 Quote Link to comment Share on other sites More sharing options...
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